throbber
Stephenson Ex. 2010
`Game Show Network et al. v. Stephenson
`Trial IPR2013-00289
`
`

`

`
`
`
`ENCYCLOPEDIA
`
`OF
`
`CARD GAMES
`
`by John Scame
`
`EB
`
`PERENNIAI. lIIIARY
`L..._L_J
`
`Harper 84: Row, Publishers, New York
`Grand Rapids, Philadelphia, St. Louis, San Francisco _
`London, Singapore, Sydney, Tokyo, Toronto
`
`

`

`
`
`ii 3
`
`
`
`The material in this book has been excerpted, with alterations and additions, from Scarne’s Encyclopedia of
`Games by John Scame (Harper & Row, 1973).
`
`PortiOns appearing in Chapters 2, 3, 9 and 12 taken in part from Scarne on Cards by John
`Scarne. Copyright 1949 by John Scarne. Reprinted by permission of the publishers, Crown
`Publishers Inc.
`.
`.
`' Rules appearing in Chapter 7 condensed from The LaWS of Contract Bridge. COpyright 1963 by
`the American Contract Bridge League. Reprinted by permission of the American Contract
`Bridge League.
`Rules appearing in Chapter 7 condensed from The Laws of Contract Bridge. Copyright 1935
`by the National LaWS Commission. Reprinted by permission of the National Laws Commission.
`Excerpts appearing in Chapters 7, 13, 14 and 17 taken from Official Rules of Card Games.
`Copyright 1966 by United States Playing Card Company. Reprinted by permission of the
`United States Playing Card Company.
`'
`Material appearing on pages 138 to 140 taken from The Complete Card Player. Copyright
`1945 by Albert A. Ostrow. Reprinted by permission of McGraw-Hill Book Company.
`Portions appearing in Chapters 16 and 22 taken in part from Scarne’s Complete Guide to
`Gambling by John Scarne. Copyright 1961 by John Scarne. Reprinted by permission of the
`publishers, Simon and Schuster.
`.
`Portions appearing in Chapter 18 taken in part from Skurney by John Scarne. Copyright 1967
`by John Scarne Games, Inc. Reprinted by permission of John Scarne Games, Inc.
`Portions appearing in Chapter 21 taken from 100 Ways to Play Solitaire. Copyright 1939 by
`Whitman Publishing Company. Reprinted by permission of the United States Playing Card
`Company.
`
`Scamey Baccarat®, Skamey® Copyright © John Scame Games, Inc. The designs and names are trade-marked
`and their contents copyrighted and no part of these games can be reproduced in any form without written
`permission from their owner and distributors: John Scarne Games, Inc., 4319 Meadowview Avenue, North
`Bergen, New Jersey 07047 .
`
`SCARNE'S ENCYCLOPEDIA 0F CARD GAMES. Copyright © 1973, 1983 by John Seame Games, Inc. All rights
`reserved. Printed in the United States of America. No part of this book may be used or reproduced in any
`manner whatsoever without written permission except in the case of brief quotations embodied in critical
`articles and reviews. For information address Harper & Row, Publishers, Inc., 10 East 53rd Street, New York,
`N.Y. 10022.
`
`Library of Congress Cataloging in Publication Data
`
`Scarne. John.
`
`Scarne’s Encyclopedia of card games.
`
`(Harper colophon books; CN/ 1052)
`“Portions. . .previously appeared in Scarne’s Encyclopedia of games”—'[Ip. verso.
`Includes index.
`1. Cards. 1. Title.
`GV1243.SZ7
`1983
`
`83-47571
`
`795.4
`
`ISBN 0-06-273155-6 (pbk.)
`
`01 00
`
`RRD 20 19 18 17
`
`

`

`
`
`
`Contents
`
`General Rules Applying to All Card Games, 1
`
`Draw Poker, 6
`
`Stud Poker, 33
`
`I
`
`1 2 3
`
`Chapter
`
`Chapter
`
`Chapter
`
`Chapter
`
`Rummy Games, 56
`
`Chapter
`
`Gin Rummy, 86
`
`Chapter
`
`Canasta, 100
`
`Chapter
`
`Chapter
`
`Chapter
`
`Bridge: Contract and Auction, 120
`
`Other Games in the Whist Family, 157
`
`Pinochle with Its Many Variations, 169
`
`Chapter 10
`
`Other Members of the Bezlque Family, 203
`
`Chapter 11
`
`Cribbage and How It is Played, 223
`
`Chapter 12
`
`Casino, 230
`
`'
`
`Chapter 13
`
`The Big Euchre Family, 236
`
`Chapter 14
`
`The Heart Group, 263
`
`Chapter 15
`
`The All-Fours Group, 271
`
`Chapter 16
`
`Banking Card Games, 278
`
`Chapter 17 -
`
`The Stops Games, 329
`
`

`

`
`
`li
`
`iv
`
`Contents
`
`Chapter 18 Skarney® and How It Is Played, 338
`
`Chapter 19 Children and Famity Card Games, 361
`
`Chapter 20 Miscellaneous Card Games, 370
`
`Chapter 21 Solitaire and Patience Games, 388
`
`Chapter 22 Cheating at Card Games, 425
`
`Glossary, 442
`
`‘ Index, 459
`
`

`

`
`
`CHAPTER 1
`
`General Rules
`Applying to All Card Games
`
`
`
`Certain customs of card play are so well
`established that it is unnecessary to repeat
`them as part of the rules for each and every
`game. The following rules can be assumed to
`apply to any game, in the absence of any law
`expressly stating a different rule.
`
`The Pack or Deck
`
`The standard deck or pack of 52 cards con-.
`tains four suits each identified by its symbol,
`or pip; spades (4), hearts (Q7), diamonds
`(0), clubs (in), thirteen cards of each suit;
`aCe (A), king (K), queen (Q), jack (I), 10,
`9, 8, 7, 6, 5, 4, 3, 2. WhereVer the pack used
`for a game is 'stated to be “52 cards,” refer-
`ence is to this standard pack.
`Packs of less than 52 cards are usually
`formed by stripping cards out of the standard
`pack. The various depleted packs may then be
`defined by the total of cards remaining, for
`example:
`40 cards (five is the lowest remaining rank)
`36 cards (six is the lowest remaining rank)
`32 cards (seven is the lowest remaining rank)
`24 cards (nine is the lowest remaining rank)
`The 48-card Spanish deck still bears the old
`suits of Cups, Swords, Coeur, and Batons. The
`40-card Italian deck,pwhich is used in several
`of the games in this book, is made by stripping
`out eights, nines, and tens from a regular 52-
`card deck. The 32-card deck is made up of
`
`stripping out sixes, fives, fours, threes, twos.
`A double deck is formed by mixing two
`52—card packs together, and so has 104 cards
`(plus one or more joker, in some games). A
`triple-deck packet is formed by mixing three
`52-card packs together. Some card packets
`used in banking games make use of four, five,
`six, and eight decks shuffled together. In some
`of the Canasta games that are described in
`Chapter 6 as many as four standard decks
`plus eight jokers (216 cards) are used in play.
`A Pinochle deck of 48 cards consists of two
`
`cards in the four familiar suits (spades, hearts,
`diamonds, and clubs) in each of the following
`denominations: ace (high), king, queen, jack,
`ten, nine (low).' In assembling any multi-
`packs it is usually desirable to use cards of
`identical back design and color.
`Various other kinds of card decks have
`
`been marketed in the past half century, such
`as circle (round) decks and cards marked
`with additional symbols, but
`they have all
`fallen by the wayside and do not merit in-
`clusion in these pages.
`
`How to Select Partnerships
`
`Partnerships are determined by prearrange-
`ment or by cutting. Rules to determine part-
`nerships by cutting follow:
`1. The four players seat themselves at any
`four places around the table; where they sit is
`for the moment irrelevant.
`
`

`

`
`
`CHAPTER 7
`
`Bridge: Contract and Auction
`
`The principle of Bridge goes back more than
`400 years in England. Whist, the basic game,
`developed into Bridge (1896), then Auction
`Bridge (1904), and finally Contract Bridge
`
`(1925). Whist and Auction Bridge still have
`many followers, but since about 1930 Con-
`tract Bridge has been most popular.
`
`CONTRACT BRIDGE
`
`Contract Bridge is the “hobby” game of more
`millions of people than is any other card
`game played in the English-speaking coun-
`tries and throughout the world. It is first in
`the affections of the ultrafashionable circles
`
`frequent Palm Beach, Newport, and
`that
`other famous resorts; and it is equally the
`property of all walks of life, all sections of
`the United States, and all
`types of card
`players,
`from those who play seriously in
`clubs and tournaments to those who play
`casually in their homes.
`Contract Bridge is an ideal game for the
`entertainment of guests, especially when mar-
`ried couples get together, because it is a part-
`nership game and husband and wife do not
`have to play against each other.
`it
`is as
`ideally adapted for play by clubs which meet
`weekly in groups of eight,
`twelve, or more;
`for large card parties; and for tournament
`play,
`in clubs or homes, among serious
`players. But the most fascinating feature of
`Contract Bridge is that it is equally enjoyable
`to the casual player who does not want to
`take any game too seriously and to the scien-
`
`tific player who wishes to study and master
`the intricacies of the game.
`The following pages describe the funda-
`mentals. of the game, together with its rules,
`ethics, and proprieties. For those who wish to
`learn the game well,
`there are hundreds of
`books, and thousands of professional teachers
`who give lessons in Bridge; but the best and
`quickest way to learn is to play in actual
`Bridge games as often as possible.
`
`The Laws of Contract Bridge
`
`The following rules of Contract Bridge are
`condensed from the Laws of Contract Bridge
`and reprinted here by permission of
`the .
`American Contract Bridge League.
`' Preliminaries
`
`Number of Players. Four, two against two
`as partners. Five or six may take part in the
`same game, but only four play at a time.
`The Deck. 52 cards. Two packs, of con-
`trasting back designs, are invariably used.
`While one pack is being dealt, dealer’s partner
`shuffles the other pack for the next deal.
`
`
`
`

`

`
`
`121 1
`
`Rank of Cards. Ace (high), king, queen,
`jack,
`ten, nine, eight, seven, six, five, four,
`three, two.
`
`The Draw. A shuflled pack is ‘spread face
`down on the table and each player draws one
`card, but not one of the four cards at either
`end. A player who exposes more than one
`card must draw again. No player should
`expose his card before all have drawn.
`The player drawing the highest card deals
`first. He chooses his seat and the pack with
`which he will deal; next highest is his partner
`and sits across the table from him; the two
`others take the other two seats. If two players
`draw cards of the same rank, as V6 and £06,
`the rank of the suits determines the higher
`card.
`
`the
`Precedence. When five wish to play,
`draw establishes order of precedence. Ex—
`ample: North draws cluA, South QK, East {-5,
`West Q72 and a fifth player draws ()2. NOrth
`and South play as partners against East and
`West. After the first rubber the fifth player
`plays and West sits out; after the next rubber
`West reenters the game and East sits out, and
`so on until North has sat out a rubber, after
`which the fifth player sits out again. The
`procedure is the same with six players, except
`that two sit out each rubber.
`,
`
`The Shufi‘le. The player on dealer’s left
`shuflles the cards and places them at
`the
`dealer’s left. The dealer (after shuffling again,
`if he wishes) sets the cards down at his right
`to be cut.
`
`The Cut. The player at dealer’s right must
`lift off a portion of the pack (not fewer than
`four cards nor more than 48) and set it down
`toward dealer. Dealer completes the cut.
`The Dealer. Dealer deals 13 cards to each
`
`in
`player, one card at a time face down,
`clockwise rotation beginning with the player
`at his left.
`
`Rotation. The turn to deal, to bid, and to
`play always passes from player to player to
`the left.
`The Auction
`
`Calls. After looking at his cards, each
`player in turn beginning With dealer must
`make a call (pass, bid, double, or redouble).
`If all four pass in the first round, the deal is
`passed out and there is a new deal by the next
`dealer in turn. If any player makes a bid in
`the first round, the bidding is opened.
`Passing. When a player does not wish to
`bid, to double, or to redouble, he says “Pass.”
`
`
`
`Bridge: Contract and Auction
`
`Bidding. Each bid must name a certain
`number of tricks in excess of six (called odd
`tricks) which the bidder agrees to win, and a
`suit which will become the trump suit, if the
`bid becomes the contract; thus “One spade" is
`a bid to Win seven tricks (6 +1) with spades
`as trumps. A bid may be made in no-trump,
`meaning that there will be no trump suit. The
`lowest possible bid is one, and the highest
`possible bid is seven.
`Each bid must name a greater number of
`odd tricks than the last preceding bid, or an
`equal number of a higher denomination. No-
`trump is the highest denomination, outrank-
`ing spades. Thus, a bid of two no—trump will
`overcall a bid of two hearts, and a bid of four
`diamonds is required to overcall a bid of
`three hearts.
`I
`
`Doubling and Redoublz'ng. Any player in
`turn may double the last preceding bid if it
`was made by an opponent. The effect of a
`double is to increase the value of odd tricks,
`overtricks, and undertrick penalties (see Scor-
`ing Table 123) if the doubled bid becomes
`the contract.
`.
`
`Any player in turn may redouble the last
`preceding bid if it was made by his side and
`doubled by an opponent. A redouble again
`increases the scoring values.
`A doubled or redoubled contract may be
`overcalled by any bid which would be suffi-
`cient
`to overcall
`the same contract
`un—
`doubled:
`thus,
`if a bid of two diamonds is
`doubled and redoubled, it may still be over-
`called by a bid of two in hearts, spades, or no-
`trump and by a bid of three clubs, or by any
`higher bid.
`to Previous Calls. Any
`Information as
`player in turn may ask to have all previous
`calls made in the auction restated,
`in the
`order in which they were made.
`Final Bid and the Declarer. When a bid,
`double, or redouble is followed by three con-
`secutive passes in rotation,
`the auction is
`closed. The final bid in the auction becomes
`
`the contract. The player who, for his side,
`first bid the denomination named in the con-
`tract becomes the declarer. If the contract
`
`names a trump suit, every card of that suit
`becomes a trump. Declarer’s partner becomes
`dummy, and the other side become defenders.
`The Play
`Leads and Plays. A play consists of taking
`a card from one’s hand and placing it, face
`up, in the center of the table. Four cards so
`
`
`
`
`
`

`

`
`
`Scarne’s Encyclopedia of Card Games
`
`[ 122
`
`According to Contract Bridge rules, this trick consists of a card from eachplayer; declarer (bottom) also plays
`partner's hand—the dummy (top).
`‘
`‘
`'
`
`
`trump is won by the band playing the highest
`
`played, one from each hand in rotation, con-
`stitute a trick. The first card played to a trick
`is a lead.
`The leader to a trick may lead any card.
`The other three hands must follow suit if they
`can, but,
`if unable to follow suit, may play
`any card.
`
`Opening Lead; Facing the Dummy Hand.
`The defender on declarer’s left makes the first
`lead. Dummy then spreads his hand in front
`of him, face up, grouped in suits with the
`trumps at his right.
`Winning of Tricks. A trick containing a
`
`

`

`
`
`123]
`
`Bridge: Contract and Auction
`
`
`
`In Contract Bridge the first six tricks (bottom) make up the "book," and the remaining four score toward the
`contract.
`
`trump. A trick not containing a trump is won
`by the hand playing the highest card of the
`suit led. The winner of each trick leads to the
`next.
`
`and
`Dummy. Declarer plays both his
`turn.
`dummy’s cards, but each in proper
`Dummy may reply to a proper question but
`may not comment or take an active part in
`the play; except that he may eat] attention to
`an irregularity and may Warn declarer (or
`any other player) against infringing a law of
`the game; as by saying “It’s not your lead,” or
`asking “No spades?” when a player fails to
`follow suit
`to a spade lead. See Dummy’s
`Rights, page 128.
`Played Card. Declarer plays a card from
`his own hand when he places it on the table
`or names it as an intended play; and from
`dummy when he touches it (except to arrange
`dummy’s cards) or names it. A defender
`plays a card when he exposes it, with appar-
`ent intent to play, so that his partner can see
`its face. A card once played may not be
`withdrawu, except to correct a revoke or in
`the course of correcting-an irregularity.
`Taking in Tricks Won. A completed trick
`is gathered and turned face doWn on the
`table. The deciarer and the partner of the
`defender winning the first trick for his side
`should keep all tricks won by his side in front
`of him, so arranged that it is apparent how
`many tricks each side has won, and the
`sequence in which they were won.
`Claim or Concession of Tricks by Declarer.
`If deciarer claims or concedes one or more of
`
`the remaining tricks, or otherwise suggests
`that play be curtailed, play should cease, and
`declarer, with his hand face up on the table,
`should forthwith make any statement neces-
`sary to indicate his intended line of play. A
`defender may face his hand and may suggest
`a play to his partner. If both defenders con—
`cede, play ceases and declarer is considered to
`have won the tricks claimed. If a defender '
`
`disputes declarer’s claim~see page 129.
`Trick Conceded in Error. The concession
`
`of a trick which cannot be lost by any play of
`the cards is void.
`
`Inspecting Tricks During Play. Declarer or
`either defender may, until his side' has led or
`played to the next trick, inspect a trick and
`inquire which hand played any card to it.
`The Scoring. When the last (thirteenth) trick
`has been played, the tricks taken by the re—
`spective sides are counted and their number
`agreed upon. The points earned by each side
`in that deal are then entered to the credit of
`
`that side on the score sheet. See the Scoring
`Table on page 125 for the point values.
`Any player may keep score. If only one
`player keeps score, both sides are equally re-
`sponsible to see that the score for each deal is
`correctly entered.
`Each side has a trick score and a premium
`score.
`
`Trick Score. If declarer made his contract,
`the trick-point value of the odd tricks he bid
`for is entered to the credit of his side in its
`
`trick score (called below the line; see page
`125).
`
`
`
`x.i
`
`ii
`
`(a
`
`'2
`in
`
`
`
`

`

`
`
`Scarne's Encyclopedia of Card Games
`
`[ 124
`
`Premium Score. Odd tricks won by de~
`clarer in excess of his contract are overtricks
`
`a rubber by 950 he is +10, if he wins it by
`940 he is +9.
`.
`
`and are scored to the credit of his side in its
`premium score (called above the line; see
`page 125). Honors held in one hand and
`premiums for slams bid and made, for win—
`ning the rubber, and for undertricks are
`scored to the credit of the side earning them,
`in its premium score.
`Undertricks. When declarer wins fewer odd
`
`tricks than he bids for, his opponents score,
`in
`their premium score,
`the undertrick
`premium for each trick by which he fell short
`of his contract.
`'
`.
`Slams. If a side bids and makes a contract
`
`of six odd tricks (all but one trick), it re-
`ceives the premium for a little slam; seven
`odd tricks (all the tricks), the premium for a
`grand slam.
`_
`Vulnerable. A side which has won its first
`
`game toward the rubber becomes vulnerable.
`It is exposed to increased undertrick penalties
`if it fails to make a contract, but receives
`increased premiums for slams, and for over-
`tricks made in doubled or redoubled cen-
`tracts.
`.
`
`Honors. When there is a trump suit, the
`ace, king, queen, jack, and ten of that suit are
`honors. If a player holds four trump honors
`in his hand, his side receives a 100-point
`premium whether he is declarer, dummy, or a
`defender; five trump honors in one hand, or
`all four aces at a no—trump contract, 150-
`point premium.
`Game. When a side amasses 100 or more
`
`points in trick points (whether these points
`are scored in one or more hands), it wins a
`game. Both sides then start at zero trick score
`on the next.
`
`Rubber. When a side has won two games,
`it receiveSethe premium for the rubber—500
`points if. the other side has won one game,
`700 points if the other side has not won a
`game. The scores of the two sides are then
`totaled,
`including both trick points
`and
`premium points, and the side which has
`scored the most points has won the rubber.
`The players then draw again for partners and
`seats (page 121) and a new rubber is begun.
`(Or they may pivotu-see page .147.)
`Back Score. After
`each rubber,
`
`each
`
`player’s standing, plus (+) or minus (—), in
`even hundreds of points, is entered on a sepa-
`rate score called the back score. An odd 50
`
`points or more counts 100, so if a player wins
`
`Four-Deal Bridge, or Chicago, or Club
`Bridge. In a cut-in game, a player who is cut
`out often has a long wait till the rubber ends
`and he can get back in. Playing Four-Deal
`I Bridge, a player seldom has to wait more than
`15 or 20 minutes. The game is often called
`Chicago because it originated in the Standard
`Club of Chicago.
`A round consists of four deals, one by each
`player in turn. Vulnerability is automatic, as
`follows:
`First Deal: Neither side vulnerable.
`Second and Third Deals: Dealer’s side vul—
`
`nerable, opponents not Vulnerable (even if
`they previously made game).
`Fourth Deal: Both sides vulnerable.
`
`A passed-out deal is redealt by the same
`dealer. There is a bOnus of 300 for making
`game when not vulnerable and 500 when vul-
`nerable. A part score carries over as in rubber
`Bridge and can help to make game in the next
`deal or deals, but is canceled by any game.
`There is a bonus of 100 for making a part
`score on the fourth deal. After four deals
`
`have been played, the scores are totaled and
`entered on the back score,
`as
`in rubber
`Bridge, and there is a new cut for partners,
`seats, and deal.
`
`Some play that on the second and third
`deals the dealer’s side is not vulnerable and
`
`the opposing side is vulnerable.
`More points are usually scored in Four-
`Deal Bridge than in the same number of deals
`at rubber Bridge—estimates vary from 15 to
`50 percent more. This is chiefly because at
`least one side is vulnerable in three deals out
`of four.
`
`Illustration of Contract Bridge Scoring
`((2) We bid two hearts and win nine tricks,
`scoring 60 points below the line (trick score)
`for two tricks at hearts bid and made (30
`each), and 30 points above the line (honor
`score)
`for one overtrick at hearts. We now
`have a part score of 60 toward game.
`(b) We bid two clubs and make four odd,
`scoring 40 points trick score for two tricks bid
`and made (20 each), completing our game
`(100 points), so a line is drawn across both
`columns to show end of first game of rubber.
`We also score 40 points for two overtricks at
`clubs
`(20 each), and 100 points for four
`honors in one hand (one of us held do A K J
`10). We are now vulnerable.
`
`am?“
`
`
`
`

`

`
`
`Bridge: Contract and Auction
`
`WE
`
`THEY
`
`
`
`Typical Contract Bridge pad. Points for holding
`honors. winning overtricks, making little slam or
`grand slam, penalties, etc., go above the line. Points
`for tricks over six, bid in contract, go below the
`line; amount of each side's score toward game.
`
`(c) We bid four hearts and are doubled
`and set one trick. They score 200 for defeat-
`ing our contract because we are vulnerable.
`(d) They bid four spades but
`take only
`nine tricks, being set one. We score 50 points,
`for they are not vulnerable and we did not
`double. One of them held a A Q J 10, so they
`score 100 points for honors even though they
`did not make their contract.
`
`(e) We bid and make one no-trump. This
`scores 40 points for us below the line. We
`need only 60 points more to make a game.
`(f) They bid and make three no-trump,
`scoring 40 for the first, 30 for the second, and
`30 for the third trick over six (100 points
`below the line), a game. Another horizontal
`line is drawn across both columns, marking
`end of second game. Our part score no longer
`can count toward a game. Now both sides are
`vulnerable.
`
`held 100 honors as well. They score 800 for
`the set and 100 for the honors.
`
`(h) We bid and make six diamonds, a
`small slam, scoring 120 points trick score,
`750 for a little slam, and 500 for Winning the
`rubber.
`_
`Adding the score for both sides, we have
`1,730 points, they 1,300; we win the rubber
`by 430. This giVes us a 4-point rubber (see
`Back Score, page 124).
`
`CONTRACT BRIDGE SCORING TABLE
`
`GAME: 100 points.
`Each trick over six:
`30
`A
`30
`V
`e
`20
`0
`20
`No Trump: First Trick—40; Each subse-
`quent trick—30
`
`As in the Table:
`
`TRICK VALUES
`
`Tricks
`over six One Two Three Fouer've Six Seven
`Clubs
`20
`4D
`60
`80
`100
`120
`140
`Diamonds
`2O 40
`60
`80
`100
`120
`140
`Hearts
`30
`60
`90
`120
`150
`180
`210
`Spades
`30
`60
`90
`120
`150
`180 Q10
`Nontrump
`40
`70
`100
`130
`160
`190
`220
`
`Doubling multiplies each of these values by 2.
`Redoubling multiplies them by 4.
`Vulnerability does not affect trick values.
`
`PREMIUMS
`
`Not
`Vulnerable Vulnerable
`
`Trick Value Trick Value
`100
`200
`200
`400 ,
`
`50
`
`50
`
`500
`1,000
`
`750
`1,500
`
`HONORS
`(in one hand)
`Four
`Five
`4 Aces, No-trump
`
`100
`150
`150
`
`
`
`Overtricks
`
`Undoubled, each
`Doubled, each
`Redoubled, each
`Making doubled or
`redoubled contract
`
`Slams
`
`Little Slam
`Grand Slam
`
`RUBBER
`Won in 2 games
`Won in 3 games
`Unfinished 1 game
`Unfinished, It only
`one side has part
`score on unfinished
`game
`
`700
`500
`300
`
`50
`
`(g) We bid two spades and are doubled.
`We are set
`three tricks and the opponents
`
`Doubling and redoubling do not atfect
`honor, slam, or rubber points.
`
`
`
`
`

`

`
`
`Scarne’s Encyclopedia of Card Games
`
`[ 126
`
`PENALTIES FOR UNDERTRICKS
`(scored by defenders)
`
`defective trick (page 129) applies. If a miss- “
`ing card is not found, there must be a redeal
`Surplus Card. If a player has a surplus card
`owing to an incorrect pack or incorrect deal, I
`there must be a redeal. If the surplus is due to
`omission to play to a trick, the law on defec~
`tive trick- (page 129) applies.
`Drawing Attention to an Irregularity. Any
`player (except dummy if he has forfeited his
`rights) may draw attention to an irregularity.
`Any player may give or obtain information as
`to the law covering it. The fact
`that
`the
`olfending side draws attention to its own
`irregularity does not affect the rights of the
`opponents.
`Enforcing a Penalty. Either opponent (but
`not dummy) may select or enforce a penalty.
`If partners consult as to selection of enforce-
`ment, the right to penalize is canceled.
`If by
`Improper Remarks and Gestures.
`remark or unmistakable gesture a player
`other than declarer discloses his intentions,
`desires, or the nature of an unfaced hand, or
`the presence or absence of a card in an un-
`faced hand, or improperly suggests a lead,
`play, or plan of play,
`the offender‘s side is
`subject to penalty as follows:
`1. If the offense occurred during the auc-
`tion, either opponent may require the offend-
`ing side to pass at every subsequent turn; and
`if that side becomes the defenders, declarer
`may require or forbid the opening lead of a
`specified suit by the offender‘s partner, for as
`long as he retains the lead.
`2. If the offense occurred during the play,
`declarer or either defender (as the case may
`be) may require the offender’s partner, on
`any one subsequent trick, to withdraw a lead
`or play suggested by the improper remark or
`gesture and substitute a card not so suggested.
`Cards Exposed During the Auction. If dur-
`ing the auction a player exposes a single card
`lower than a ten there is no penalty. If a
`player exposes an ace, king, queen,
`jack, or
`ten, or a lower card prematurely led, or more
`than one card, such cards must be left face
`up on the table and become penalty cards
`(see page 128) if the owner becomes a de-
`fender; and the partner of the offender must
`pass at his next turn.
`Improper Call Overcalled. If the offender’s
`left-hand opponent calls before the penalty
`for an illegal call has been enforced,
`the
`auction proceeds as though the illegal call
`had been a legal call, except that it becomes a
`
`
`
`
`Vulnerable
`
`Un-
`
`Doubled doubled
`100
`
`
`Not Vulnerable
`
`
`
`
`If redoubled, the penalties are twlce those for doubled
`
`two
`Revoke: Penalty for first revoke in each suit,
`tricks won after the revoke. No penalty for a sub-
`sequent revoke in same suit by same player.
`
`Irregularities in Contract Bridge
`The Scope of the Laws. The laws are de-
`signed to define correct procedure and to
`provide an adequate remedy where a player,
`by irregularity, gains an. unintentional but
`unfair advantage. The laws are not designed
`to prevent dishonorable practices. Ostracism
`is
`the
`ultimate
`remedy
`for
`intentional
`offenses.
`
`New Shufiie and Cut. Before the first card
`is dealt, any player may demand a new shufile
`and cut. There must be a new shuffle and out
`
`if a card is faced in shuffling or cutting.
`Changing the Pack. A pack containing a
`distinguishable damaged card must be re-
`placed. The pack originally belonging to a
`side must be restored if reclaimed.
`Redeal. There must be a redeal if, before
`the last card is dealt, a redeal is demanded
`because a player is dealing out of turn or with
`an uncut deck. There must be a redeal if the
`
`cards are not dealt correctly, if a card is faced
`in the pack or elsewhere, if a player picks up
`the wrong hand and looks at it, or if at any
`time (until
`the end of play) one hand is
`found to have too many cards and another
`too few (and the discrepancy is not caused by
`errors in play).
`When there is a redeal,
`
`the same dealer
`
`deals (unless the deal was out of turn) with
`the same pack, after a new shuffle and cut.
`Missing Card. If a missing card is found, it
`is deemed to belong to the deficient hand,
`which may then be answerable for exposing
`the card and for revoke through failure to
`play the card in a previous trick. , But if a
`missing card is found in another hand, there
`must be a redeal; or in a trick, the law on
`
`

`

`
`
`127 ]
`
`pass if it was a bid of 'more than seven, a call
`after the auction is closed, a double or re-
`double when the only proper call was a pass
`or bid.
`,
`
`Changing a Call. A player may change an
`inadvertent call Without penalty ifhe does so
`without pause. Any other attempted change
`of call is void. If the first call was illegal, it is
`subject to the appropriate law. If it was a
`legal call, the offender may either (a) allow
`his first call to stand, whereupon his partner
`must pass at his next turn; or (b) substitute
`any other legal call, whereupon his partner
`must pass at every subsequent turn.
`Insufficient Bid. If a player makes an in-
`sufficient bid, he must substitute either a
`suflicient bid or a pass. If he substitutes (a)
`the lowest suflicient bid in the same denomi-
`
`(b) any other
`there is no penalty;
`nation,
`sufiicient bid, his partner must pass at every
`subsequent turn; (c) a pass (or a double or
`redouble, which is treated as a pass), his
`partner must pass at every subsequent turn,
`and if the offending side becomes the de-
`fenders, declarer may impose a lead penalty
`(see next paragraph) on the opening lead.
`Lead Penalty. When declarer may impose a
`lead penalty, he may specify a suit and either
`require the lead of that suit or forbid the lead
`of that suit for as long as the opponent re-
`tains the lead. When in the following pages
`only a “lead penalty” is cited, declarer has
`these rights. There are some other cases in
`which declarer has some control over a de-
`fender’s lead, but not so much. In such cases,
`the exact penalty will be specified.
`Information Given in Changing Call. A
`denomination named and then canceled in
`
`making or correcting an illegal call is subject
`to penalty if an opponent becomes declarer:
`if a suit, was named, declarer may impose a
`lead penalty (see above); if no trump was
`named, declarer may call
`a suit,
`if
`the
`offender’s partner has the opening lead; if a
`double or redouble was canceled, the penal-
`ties are the same as when a pass is substituted
`for an insufficient bid.
`
`Barred Player. A player who is barred
`once, or for one round, must pass the next
`time it
`is his turn to bid; a player who is
`barred throughout must pass in every turn
`until the auction of the current deal is Com-
`pleted.
`‘ Waiver of Penalty. When a player calls or
`plays OVer an illegal call or play by his right-
`
`
`
`
`
`Btidge: Contract and Auction
`
`hand opponent, he accepts the illegal call or
`play and waives a penalty. The game con—
`tinues as though no irregularity had occurred.
`Retention of the Right to Call. A player
`cannot lose his only chance to call by the fact
`that an illegal pass by his partner has been
`accepted by an opponent. The auction must
`continue until the player has had at least one
`chance to call.
`
`Call Out of Rotation (or “out of turn”).
`Any call out of rotation is canceled when
`attention is drawn to it. The auction reverts
`
`to the player whose turn it was. Rectification
`and penalty depend on whether it was a pass,
`a bid, or a double or redouble, as follows:
`A call is not out of rotation if made with-
`
`out waiting for the right-hand opponent to
`pass if that opponent
`is legally obliged to
`pass; nor if it would have been in rotation
`had not the left-hand opponent called out of
`rotation. A call made simultaneously with
`another player’s call in rotation is deemed to
`be subsequent to it.
`Pass Out of Turn. If it occurs (a) before
`any player has bid, or when it was the turn of
`the» offender’s
`right—hand
`opponent,
`the
`ofiender must pass when his regular
`turn
`comes; (b) after there has been a bid and
`
`when it was the turn of the offender’s partner,
`the
`offender
`is
`barred
`throughout;
`the
`oflender’s partner may not double or redouble
`at
`that
`turn; and if the otfender’s partner
`passes and the opponents play the hand, de-
`clarer may impose a lead penalty.
`Bid Out of Turn. If it occurs (a) before
`any player has called, the offender’s partner is
`barred throughout; (b) after any player has
`called and when it was the turn of
`the
`
`the offender’s

This document is available on Docket Alarm but you must sign up to view it.


Or .

Accessing this document will incur an additional charge of $.

After purchase, you can access this document again without charge.

Accept $ Charge
throbber

Still Working On It

This document is taking longer than usual to download. This can happen if we need to contact the court directly to obtain the document and their servers are running slowly.

Give it another minute or two to complete, and then try the refresh button.

throbber

A few More Minutes ... Still Working

It can take up to 5 minutes for us to download a document if the court servers are running slowly.

Thank you for your continued patience.

This document could not be displayed.

We could not find this document within its docket. Please go back to the docket page and check the link. If that does not work, go back to the docket and refresh it to pull the newest information.

Your account does not support viewing this document.

You need a Paid Account to view this document. Click here to change your account type.

Your account does not support viewing this document.

Set your membership status to view this document.

With a Docket Alarm membership, you'll get a whole lot more, including:

  • Up-to-date information for this case.
  • Email alerts whenever there is an update.
  • Full text search for other cases.
  • Get email alerts whenever a new case matches your search.

Become a Member

One Moment Please

The filing “” is large (MB) and is being downloaded.

Please refresh this page in a few minutes to see if the filing has been downloaded. The filing will also be emailed to you when the download completes.

Your document is on its way!

If you do not receive the document in five minutes, contact support at support@docketalarm.com.

Sealed Document

We are unable to display this document, it may be under a court ordered seal.

If you have proper credentials to access the file, you may proceed directly to the court's system using your government issued username and password.


Access Government Site

We are redirecting you
to a mobile optimized page.





Document Unreadable or Corrupt

Refresh this Document
Go to the Docket

We are unable to display this document.

Refresh this Document
Go to the Docket