throbber
IN THE UNITED STATES DISTRICT COURT
`
`FOR THE NORTHERN DISTRICT OF OKLAHOMA
`
`JOHN STEPHENSON
`
`Plaintiff,
`
`V.
`
`Case No. 09-CV—698-TCK-FHM
`
`MVP NETWORK ONLINE GAMES, INC., and
`MVP NETWORK, INC.
`
`Defendant.
`
`COMPLAINT FOR PATENT INFRINGEMENT
`
`Plaintiff, John Stephenson, files this complaint against Defendants, MVP Network
`
`Online Games, Inc. and MVP Network, Inc. and alleges as follows:
`
`SUBJECT MATTER JURISDICTION
`
`1. This is an action for patent infringement arising under the Patent Law of the
`
`United States, 35 US. C 101 et. seq. This Court has subject matter jurisdiction over this
`
`patent infringement action under 28 USC 1331, 1332 and 1338(a).
`
`PARTIES
`
`2. Plaintiff John Stephenson (“Plaintiff’) is an individual and is a resident of the
`
`State of Oklahoma.
`
`3. Defendants, MVP Network Online Games,
`
`Inc.
`
`and MVP Network,
`
`Inc.
`
`(“Defendants”), are corporations organized and existing under the laws of the State of
`
`Nevada and has a principle place of business at 110 N. Jefferson Avenue, St. Louis, MO
`
`63102.
`
`Stephenson v. MVP Network
`Complaint for Patent Infringement
`
`Game Show Network Ex. 1012
`Game Show Network EX. 1012
`IPR2013-00289
`IPR2013-00289
`
`

`

`PERSONAL JURISDICTION
`
`S. Defendants regularly conduct business in this judicial district.
`
`6. Defendants have sold, offer to sell and continue to sell through their websites,
`
`www.mvpnetwork.com and www.goldenfairway.com,
`
`infringing products
`
`andfor
`
`services,
`
`including products ands’or services relating to the “Golden Fairway” line of
`
`games, in this judicial district.
`
`THE PATENT-IN-SUIT
`
`7. On January 16, 2001, US. Patent No. 6,174,237 (the “’23? Patent”), entitled
`
`“Method for a Game of Skill Tournament” was duly and legally issued to Plaintiff. A
`
`copy of the ‘23? Patent is attached as Exhibit A and is made part of this Complaint.
`
`8. The ‘23? Patent relates to a method for a game of skill tournament played over an
`
`interactive computer network.
`
`9. Plaintiff is the owner of all right, title and interest in, and has full rights to sue,
`
`enforce and recover damages for all
`
`infringements,
`
`including damages for all past
`
`infringements, of the ‘23? Patent.
`
`CLAIMS FOR RELIEF
`
`10. Plaintiff realleges and incorporates herein by reference the allegations stated in
`
`paragraphs 1-9 of this Complaint.
`
`11. Defendants use, sell, have sold, andfor offer to sell a variety of infringing products
`
`andfor services that incorporate a method of play as described in ‘237 patent, namely,
`
`having a qualification round of game play and a playoff round of game play, all
`
`performed over an interactive computer system, including, but not limited to, Defendants”
`
`Stephenson v. MVP Network
`Complaint for Patent Infringement
`
`

`

`game entitled “GOLDEN FAIRWAY”, which is an online game having a golf theme, in
`
`this judicial district and elsewhere in the United States.
`
`12. According to Defendants’ website, the instructions for play for the GOLDEN
`
`FAIRWAY indicate that a player must first obtain a qualification level prior to entry into
`
`a tournament.
`
`13. Defendants have infringed one or more claims of the ‘23? Patent.
`
`14. Defendants are continuing such infringements of one or more claims of the ‘23?
`
`Patent by using, selling, andr'or offering for sale the Infringing Products (including, but
`
`not limited to GOLDEN FAIRWAY).
`
`15. Plaintiff has suffered damages as a result of Defendants’ infringement and will
`
`continue to suffer damages as a result of Defendants“ infringement.
`
`16. Defendants’ infringement of one or more claims of the ‘23? Patent has caused and
`
`will continue to cause irreparable injury to Plaintiff for which there is no adequate remedy
`
`at law.
`
`17. Trial by jury is demanded.
`
`PRAYER FOR RELIEF
`
`WHEREFORE, Plaintiff prays for judgment as follows:
`
`a)
`
`that Defendants have infringed claims of the ‘237 Patent;
`
`b)
`
`for Plaintiff and against Defendants for an award of damages in an amount
`
`not less than a reasonable royalty to compensate for Defendants” infringement of claims
`
`of the ‘23? Patent;
`
`c)
`
`that an injunction be issued against further infringement of claims of the
`
`‘23? Patent by Defendants and their directors, officers, agents, servants, employees,
`
`Stephenson v, MVP Network
`Complaint for Patent Infringement
`
`3
`
`

`

`attorneys and all persons in active concert or participation with them, or in alternative,
`
`that a reasonable royalty going forward be awarded for Defendants’ filture infringement;
`
`d)
`
`that Defendants pay all attorneys” fees, all costs of this action, and interest
`
`On those fees and costs to Plaintiff;
`
`e)
`
`that Plaintiff be granted such other and further relief, in law or equity, as
`
`the Court deems just and equitable.
`
`Dated this flay of October, 2009.
`
`
`
`rent A. Capeh
`Bowers Law Firm
`
`OK Bar No. 17847)
`
`
`
`PO. Box 1797
`
`Harrison, AR 72602-1797
`
`(870) 741-6166
`bcapehart@ozarklawyer.com
`
`John J. Tanner (OK Bar No. 8841)
`3315 East 39th Street
`
`Tulsa, OK 74135
`
`(918) 749-8823
`
`Attorneysfor Plaintg’tf
`John Stephenson
`
`Stephenson v. MVP Network
`Complaint for Patent Infringement
`
`

`

`O
`US 6,174,237 B1
`(10) Patent No.:
`(12) United States Patent
`Stephenson
`(45) Date of Patent:
`Jan. 16, 2001
`
`
`U8006174237Bl
`
`(54) METHOD FOR A GAME OF SKILL
`TOURNAMENT
`
`(76)
`
`Inventor:
`
`(*) Notice:
`
`John H. Stephenson, 4608 S.
`1
`1
`Km’mlle’ Tulsa’ UK (US) 74135
`Under 35 U.s.c. 154(b), the term of this
`at
`t
`l] Ilbe
`1
`El
`(l f
`0d
`P a“ 5 3
`‘3" '3“ e
`0’
`3115-
`
`71199? Vaughn et al.
`5,643,083 “
`..................... 463140 X
`111997 String ..
`5,649,105
`2131292
`811997 Klasee
`5,660,391
`2731292
`$133;
`flagse"
`g’gig’gg
`ggggg
`arty
`,
`,
`511998 Mark}; et at.
`5,255,621
`463142
`5"1998 scmele‘ 5‘ ‘1'
`5353382 '
`380’.” x_
`5,816,918 ' 1011998 Kelly etal.
`.....
`463116
`5,836,586
`1111998 Marks eta].
`2131292
`5,902,983 ‘
`511999 Crevelt et a].
`. 2351380 X
`5,944,316 .
`811999 Hernandez
`..... 2131292
`5,970,143 ‘ 1011999 Schneier et al.
`.. 380123 X
`
`. 2231292 x
`6,019,374 ,
`212000 Breedin
`.....
`B
`‘
`A63F 13100; A63F 9124;
`694831
`4‘20”“ 3mm“
`463”“
`GOéF 17100; GOfiF 19100
`‘ cited by examiner
`463142; 463125; 463140; WWW Examiner—Michael 0mm
`(52) U.b. (.1. I463.....
`1322, 4341332; 700190; 700191; 700192
`As .
`t‘
`1. Ex
`- er——B'nh An N
`(53) Field of Search
`463142, 40 43
`(7:53:
`”A”
`,
`11"- _Hg"ff§' h
`46319, 10, II, 12, 14, 25, 29, 30, 4341322,
`) me" gm or m”
`ea ’ 0 m”
`323, 324, 332, 350; 700190, 91, 92, 93
`(57)
`ABSTRACT
`
`..
`
`
`
`-
`3, K, h.
`C lgm
`
`(21) App]. No.: 091316,840
`_
`(22) Wed:
`(51)
`Int. C17
`
`May 21, 1999
`
`
`
`(56)
`
`References Cited
`
`
`
`US. PATENT DOCUMENTS
`4 593 904 .
`611986 Graves .,. 27311 E x
`
`’
`511987 Hamilton" .
`4:666:160 4
`2731242
`
`. 3113;138 A x
`4,669,730 ~
`611987 5m"
`4,926,327 *
`511990 Sidley ..
`..... 3541412 x
`.
`5,038,022 *
`81'! 991 IJJcero
`. 2351380 x
`5,083,271 *
`111992 Thacher el al.
`3641411 x
`5,114,155 :
`511992 Tiller! 9181-
`273F371 X
`1333: :2": et a1.
`:jgiggé
`2731'1389
`
`"363L376?
`5’$13,11., .
`411996 8min
`511996 Sines et a].
`5318‘249
`273504
`
`5,544,892 at
`811996 Breeding “
`’ 23,292 x
`5,546,523 * B11996 Gatto
`_ 395,155 x
`5,549,300
`811996 Sardarian ,,
`273,992
`
`5,566,946
`1011996 Parker
`2131292
`
`5,593,349 *
`111991t Miguel et a1.
`4153130 X
`
`
`
`A method for a game of skill tournament that is challenging
`and provides the player a reliable gauge of his skill level as
`compared to other players. The tournament has a qualifying
`mund ““1 a PlaYOfl “mud, and i5 Played 0"” 3“ imme‘iw’
`computer system, In the qualifying round, a player competes
`against a host computer. The 0033431 of this round is to score
`a sufficient number of points to qualify for the highest level
`P0
`Y
`of performance
`ssible. Once a pla er obtaim a level of
`performance, he is recognized for his accomplishment and
`given a reward. This allows the player to gauge his skill
`level. In the playolf round, those players reaching a prede-
`termined level of performance, play the same game simul-
`taneously against the host computer under the same rules
`and conditions for a set amount of time. At the end of this
`time frame, the results are analyzed. Those players with the
`highest point totals will be recognized and given a reward.
`
`19 Claims, 1 Drawing Sheet
`
`
`
`Ekmstr- A
`
`

`

`US. Patent
`
`Jan. 16,2001
`
`US 6,174,237 B1
`
`|=IC3. 1
`
`,0
`
`\
`
`22
`
`2O ’
`
`'
`
`PLAYER PLAYS
`GOS vs. HOST
`COMPUTER
`
`24
`
`ANALYZE
`RESULTS
`
`26
`
`42
`
`
`PLAYER PLAYS
`GOS vs. HOST
`COMPUTER
`SIMULTANEOUS
`WITH OTHER PLAYERS
`
`
`
`
`
`60
`
`
`
`N0 3T5?” .
`@ CRITERIA
`LOP
`
`YES
`
`30
`
`23
`
`CLASSIFY
`PLAYERS 1N
`APPROPRIATE LOP
`
`32
`
`'
`
`DISTRIBUTE
`LOP AWARD
`
`8
`
`34
`
`
`
`
`NO
`SATISFY
`@ QUALIFYING
`
`
`_
`
`.
`
`
`
`43
`
`50
`
`
`
`DISTRIBUTE
`AWARDS PER
`RANK
`
`
`

`

`US 6,174,237 B1
`
`1
`METHOD FOR A GAME OF SKILL
`TOURNAMENT
`
`REFERENCE TO PENDING APPLICATIONS
`
`This application is not related to any pending applica-
`lions.
`
`REFERENCE TO MICROFICHE APPENDIX
`
`This application is not referenced in any microfiche
`appendix.
`
`BACKGROUND OF THE INVENTION
`
`invention is directed to a game of skill
`The present
`tournament. Specifically, the present invention is directed to
`a tournament having a qualifying round and a playoff round,
`and played on an interactive computer system. The quali-
`fying round is played between a player through a computer
`terminal and a host computer. The playoff round is played
`between those players which have obtained a predetermined
`level of performance and the host computer. 'l‘his round is
`played under the same rules and conditions as in the quali-
`fying round except all
`the players are playing simulta-
`neously within a specific time frame on a specific date.
`Interactive video computer software, the Internet and the
`public’s fascination with the challenge, competitiveness and
`gratification of computer based video games has increased
`the need for new games and gaming formats. There exists
`the need for a gaming format which allows a player to gauge
`the level of skill he possess as compared to other players,
`without traveling long distances and incurring the expenses
`of meeting at a central contest site.
`For many years, games of skill, such as chess, bridge,
`poker and blackjack, have attracted tournaments. Various
`types of tournaments have been created and attempted to
`satisfy the above mentioned needs. These tournaments
`involve games such as poker and blackjack. Typically,
`various rules have been placed upon the individual game.
`Examples of such attempts are described:
`US. Pat. No. 5,660,392 to Hansen involves a method for
`playing a blackjack type card game having specific rules
`regarding the play of the game; U.S. Pat, No. 5,660,391 10
`Klasse involves a method for playing blackjack where a
`player wagers whether a hand will be a Blackjack, 21, 20, 1 9
`or 18; US. Pat. No. 5,566,946 to Parker involves a method
`to play blackjack where different bets are placed on the Ante
`and the Play with different odds being placed on same.
`US. Pat, No. 5,755,621 to Marks involves a poker card
`tournament where a player creates a poker hand by first
`receiving a pair of cards, discarding one of the card and
`repeating the process until the hand has been completed.
`This tournament is played solely between the player and the
`house computer system or between other players.
`The prior art game of skill games or tournaments have not
`been successful. These references do not allow a player to
`gauge his level of performance by allowing the player to test
`his skill and ability against the tournament sponsor and other
`players during the same tournament. There is a need for a
`tournament which allow for a player to compete and obtain
`a reliable index as to his 5an1 as compared to other com-
`petitors competing under the same game conditions while
`simultaneously enjoying the game.
`
`BRIEF SUMMARY OF THE INVENTION
`
`In accordance with the present invention a game of skill
`tournament having a qualifying round and a playoll‘ round,
`
`10
`
`15
`
`20
`
`25
`
`30
`
`35
`
`40
`
`45
`
`50
`
`55
`
`60
`
`65
`
`2
`being played over an interactive computer system, is dis—
`closed. Generally, the qualifying round is played between a
`single player and a host computer. The playoff round is
`played between those players that have obtained a prede-
`termined level of performance during the qualifying round.
`Awards are distributed to those players who reach specific
`levels of performance during the qualifying round and to the
`top scorers of the playolf round.
`For purposes of the present invention, a game of skill is
`defined as any game where a player’s lnrowledge and
`experience influences the outcome of the game. Examples of
`games of skill include but are not limited chess, poker,
`bridge, hearts, blackjack and questionfanswcr trivia games.
`The game of skill tournament is divided into two distinct
`portions: the qualifying round and the playoif round. The
`qualifying round is played between a single player through
`a computer terminal and a host computer. The host computer
`has the ability to act as a game sponsor by keeping score,
`operating the game, monitoring the player’s progress and to
`distribute awards when appropriate, Also, the host computer
`has the ability to act as another player if the game requires
`more than a single player. The object of the qualifying round
`is to obtain a level of performance that will allow a player
`to participate in the playoff round. Awards are given to those
`players reaching various levels of performance during the
`qualifying round and to the top scorers during the playoff
`round.
`
`With respect to the levels of performance, there are a
`plurality of levels ranging from low-performance to high-
`performance. Typically, there would be a low-performance
`level, one or more mid-performance levels and a high-
`performance level.
`If a player obtains a result while playing a game of skill
`during the qualifying round which satisfies a predetermined
`criteria specific to a level of performance, the player would
`then be classified a player of that level and would be given
`an award specific to that level.
`If a player obtains a result that qualifies him to be classed
`into a level of performance that qualifies him to be able to
`participate in the playolf round, he would be eligible to play
`the game of skill against the host computer in the playolf
`round. During the playoff round, all players which obtained
`a specific level of performance would simultaneously play
`the game of skill against the host computer under the same
`rules and conditions as during the qualifying round, except
`for a specific time limit. Typically, the levels of performance
`which qualify a player for the playofi round are the highest
`most levels.
`
`After the time limit for the playoff round ends, the results
`are evaluated, with the players being ranked according to the
`number of point each obtained during the playoff round.
`Awards are distributed to those players reaching a predeter-
`mined ranking. For example, the winner, second place and
`third place players will each receive difierenl awards.
`The game of skill
`tournament can be played over an
`electronic system, such as a local area network (LAN), wide
`area network (WAN), campus-wide network, fixed based
`unit network, Intranet or Internet.
`The primary object of the present invention is to create a
`game of skill tournament which improves upon the prior art
`tournaments.
`
`Another object of the present invention is to create a game
`of skill tournament which challenges the participants and
`reward those participants who obtain a certain level of
`perfiormance.
`Other objects and a further scope of the applicability of
`the present invention will become apparent from the detailed
`
`

`

`US 6,174,237 B1
`
`3
`description to follow, taken in conjunction with the accom-
`panying drawings wherein like parts are designated by like
`reference numerals.
`
`DESCRIPTION OF THE DRAWINGS
`
`FIG. 1 is a flow chart of the preferred embodiment of the
`present invention.
`
`DETAILED DESCRIPTION OF THE
`PREFERRED EMBODIMENTS
`
`In accordance with an exemplary embodiment of the
`present invention as shown in FIG. 1, a method directed
`toward a game of skill tournament 10 having a qualifying
`round 20 and a playoff round 40 is generally disclosed. A
`least one player participates in the qualifying round 20
`against a host computer. The playoff round 40 is played by
`those players that have obtained a predetermined level of
`performance during the qualifying round 20 against the host
`computer. Awards are distributed to those players who reach
`specific levels of performance during the qualifying round
`and to those players in the playoff round who obtain a
`predetermined rank. The awards can be distributed either
`instantaneous or can be made available to be received by the
`recipient at some time in future.
`The game of skill tournament first begins with at least one
`player playing a game of skill against the host computer in
`the qualifying round 20 as shown in box 22. The maximum
`number of participants during the qualifying round 20 is
`open-ended. The only restriction on the number of partici-
`pants would be specific to the particular game of skill being
`played. The game of skill can be any game of skill that
`requires the player to utilize his knowledge and experience
`to aEect the outcome of the game. Examples of games of
`skill include but are not limited to games, card games and
`strategy games. Card games can include:
`rummy, gin
`rummy, poker, bridge, pinoehle, bezique, piquet, klaberjass,
`julepe, boure, cabbage, casino, euchre, napoleon, two hand
`five hundred, spoil five, ecarte, hearts, cans, seven-up, draw
`seven, auction pitch, blackjack, pontoon, fifteen, van john,
`seven and a half, ten and half, pong, maco, chemin dc fer,
`baccarat, skin game, horse race, sights, sharnery, shamey
`gin, doctor videtti, tableanette, and solitaire. Trivia games
`can include games relating to: geography, history, motion
`pictures, science,
`the Bible,
`literature, fictional writings,
`nonfictional writings, musicians, writers, composers, actors,
`statesmen, military battles, military leaders, mathematical
`problems, mathematical formulas,
`fine arts, horticulture,
`agriculture, medicine,
`television shows spelling, phrase
`origins, word origins, science-fiction, sporting events,
`athletiCs, anatomy and astronomy. Strategy games can
`include: crossword puzzles, word search, word scramble,
`Word match, chess, maze games, computer-generated spon-
`ing games, player participation sports including but not
`limited to virtual sporting events, video sporting events and
`computer-based sporting events, player participation virtual
`reality games, player participation action games, dominos,
`checkers, pinball and foosball trivia.
`The object of die qualifying round 20 is to obtain a
`sufficient number of points during the course of play which
`satisfies a predetermined criteria for a level of performance.
`Qualifying round 20 can be only a single game or a series of
`games. Once a player has obtained sufficient points which
`Would classify him in the top most level of performance, the
`player would not have to continue with the game or games.
`Once the player completes his play against
`the host
`computer, the results are analyzed, as shown in box 24. The
`
`10
`
`15
`
`25
`
`30
`
`35
`
`45
`
`50
`
`55
`
`60
`
`65
`
`4
`results are compared to a predetermined list of levels of
`performance 60, as shown in box 26. If the results satisfy
`predetermined criteria, the player will be classified into the
`level of performance that matches his results, as shown in
`box 28. If the player‘s results do not meet a minimum level
`of performance,
`the player will be eliminated from the
`tournament will be terminated, as shown in box 30. If a
`player is classified into a level of performance, an award
`specific to the specific level of performance is distributed to
`the player, as shown in box 32.
`
`If a player is eliminated from the tournament, he has the
`ability to begin a new qualifying round. The reasons for
`beginning a new qualifying round include attempting to
`qualify for the minimum level of performance, qualifying
`for a higher level of performance and to receive additional
`rewards.
`
`If a player is classified into a level of performance that
`would qualify him to participate in the playoff round 40, the
`player will advance, as shown in box 34. Typically, these
`qualifying levels of performance are reserved for the highest
`most levels of performance. If the player's level of perfor-
`mance does not meet the predetermined qualifying level of
`performance,
`the player will be eliminated from the
`toumament, as shown in box 38. As mentioned above, the
`player would be able to begin a new qualifying round in
`order to attempt to reach a level of performance that would
`allow him to participate in the playotf round 40.
`
`Typically the qualifying round is played in a continuous
`manner. By this it is meant that the player selects the day and
`time in which to participate. The only limitations to this time
`frame is if the qualifying round is not active. An example of
`this is illustrated as follows: The tournament is open for
`qualifying round play from Monday at noon to Saturday at
`midnight. Any player would have the ability to participate in
`the qualifying round at the time of his choice as long as it
`was between the pre-established time flame.
`
`The playoff round 40 will begin at a preset time with those
`player who have qualified by a specific cut-off date and time
`playing the game of skill against the host computer, as
`shown in box 42. The playoif round will continue for a
`preset amount of time, as shown in step 43. After the playoff
`round has concluded, the results are analyzed, as shown in
`strip 46. The results are analyzed to determine the each
`player’s rank. The players are ranked according to
`performance, as shown in step 48. An award is then distrib-
`uted to those players which have reached a predetermined
`rank, as shown in step 50. The tournament then end as
`shown in step 52.
`
`EXAMPLE OF PREFERRED EMBODIMENT
`
`An example of the preferred embodiment of the present
`invention is set forth below. The parameters of the example
`are for illustrative purposes only. They are not intended to
`limit the scope of the invention. The game of skill will be set
`as Hearts. The tournament will be played over die Internet,
`where the host computer and participants‘ terminals are each
`in different locations. The qualifying round is open for play
`seven days a week, tWenty-four hours per day. The playoff
`round is to played on each Saturday from I5 p.rn. to 8 pm.
`GMT. The playofi qualifying cutoif date and time is Satur-
`day at noon, GMT.
`
`The predetermined levels of performance are set out
`below in Table 1.
`
`

`

`US 6,174,237 B1
`
`5
`
`TABLE 1
`
`Level
`Minimum Points
`Award
`
`Bron no
`200
`K
`Silver
`300
`2X
`Gold
`400
`3X
`
`500Platinum 4):
`
`
`Points are earned based on winning rounds of play. The
`qualifying levels of performance include the Gold and
`Platinum levels.
`lH'our players start
`the qualifying round
`against the host computer. Since the tournament is played
`over the Internet, each player is able to participate at a
`variety of locations at the time of their choosing prior to
`noon on Saturday.
`The host computer is represented by a computer system
`having compatible hardware and software. The location of
`the host computer system can be a different location than
`those locations of each player. Through a series of two-way
`communications, the game of skill is conducted between the
`players and the host computer system.
`After each player has completed the qualifying round, the
`results are analyzed. The results are listed in Table 2.
`
`TABLE 2
`
`Player
`Score
`Classification
`Award
`Advance
`
`A
`T5
`None
`None
`No
`B
`251’]
`Bronze
`x
`No
`C
`400
`Gold
`3X
`Yes
`
`Platinum 4X52.5D Yea
`
`
`
`
`The results show PlaycrAhad 75 points, Player B had 250
`points, Player C had 450 points and Player 1) had 525 points.
`Player A does not satisfy the minimum level of perfor-
`mance. Thus, Player A is eliminated from the tournament.
`Player B meets the criteria for the Bronze level of perfor-
`mance. Player C meets the criteria for the Gold level of
`performance. Player D meets the criteria for the Platinum
`level of performance. Host computer system distributes
`level of performance specific awards to Players B, C and D.
`However, only players C and D advance to the playoff round
`against other qualified players of equal level.
`At the predetermined time on Saturday, Player C then
`plays the game of skill in the playoff round against the host
`computer simultaneously with other Gold level players.
`Player D plays the game of skill in the playoff round against
`the host computer simultaneously with other Platinum level
`players, Host computer system analyzes the results the Gold
`and Platinum level playofl‘ rounds. The players are then
`ranked according to their specific performance during the
`playoff round.
`Assume Players C and D are ranked first and third in their
`respective divisions. Host computer would then distribute an
`award to Player C specific to his first place ranking in the
`Gold playoff round and an award to Player D specific to his
`third place ranking in the Platinum playoff round.
`While the foregoing detailed description has described
`several embodiments of the method in accordance with the
`present
`invention,
`it
`is to be understood that
`the above
`description is illustrative only and not limiting of the dis-
`closed invention. Thus, the invention is to be limited only by
`the claims as set forth below.
`What is claimed:
`
`1. Amethod of playing a game of skill tournament having
`a qualifying round and a playoff round, and played over an
`
`b.
`
`6
`interactive computer system, said interactive computer sys-
`tem having a host computer system, a plurality of terminals
`computers and compatible software, said method compris-
`ing the following steps:
`a. playing a game of skill in a qualifying round betWeen
`a single player and the host computer;
`evaluating the results of said qualifying round to
`determine if said player qualifies to be classified within
`a specific performance level from a plurality of perfor-
`mance levels ranging from a low performance level to
`a high performance level;
`c. evaluating the results of said qualifying round to
`determine ifsaid player qualifies to be classified within
`a qualifying performance level taken from said plural~
`ity of performance levels;
`(1. distributing to said player a performance level award,
`said performance level award being dependent upon the
`specific performance level obtained;
`e. playing said game of skill in a playoff round between
`said player and the host computer simultaneously along
`with other players, wherein each player has been clas-
`sified within a qualifying performance level;
`f. evaluating the results of said playofi round to determine
`a tournament winner and subsequent ranking of play—
`ers; and
`g. distributing tournament awards to tournament partici-
`pans.
`2. The method of claim 1 wherein said interactive com-
`puter system is selected from the group consisting of a local
`area network (LAN), wide area network (“’AN}, campus-
`wide network, fixed based unit network, Intranet or lntemet.
`3. The method of claim 1 wherein said qualifying round
`is defined as a plurality of individual games and the results
`of said qualifying round is an aggregate of the results of each
`individual game.
`4. The method of claim 1 wherein said performance level
`award increases as a player qualifies for higher performance
`level classifications.
`5. The method of claim 1 wherein said qualifying perfor-
`mance level as recited in subparagraph (d) is further defined
`as being the highest performance level.
`6. The method of claim 1 wherein said plurality of
`performance levels is further defined as having four perfor-
`mance levels ranging from a low performance level to a
`medium-low performance level to a medium—high perfor~
`mance low! to a high performance level.
`7. The method of claim 6 wherein said qualifying perfor-
`mance level is further defined as being the medium-high and
`highest performance levels.
`8. The method of claim 1 wherein said step (b) and step
`(c) are performed simultaneously.
`9. The method of claim 1 wherein said game of skill is
`further defined as a card game requiring skill and knowl-
`edge.
`10. The method of claim 9 wherein said card game is
`selected from the group consisting of rummy, gin tummy,
`poker. bridge, pinochle, bezique, piquet, klaberjass, julepe,
`boure, cribbage, casino, euchrc, napoleon, two hand five
`hundred, spoil five, ecarte, hearts, cans, seven-up, draw
`seven, auction pitch, blackjack, pontoon, fifteen, van john.
`seven and a half, ten and a half, pong, maco, chemin de fer,
`baccarat, skin game, horse race, eights, shamery, sharney
`gin, doctor videtli, tableanelle, and solitaire.
`11. The method of claim 1 wherein said game of skill is
`further defined as a question and answer game requiring skill
`and knowledge.
`
`10
`
`15
`
`2|]
`
`25
`
`30
`
`35
`
`4O
`
`45
`
`50
`
`55
`
`60
`
`65
`
`

`

`7
`
`US 6,174,237 B1
`
`12. The method of claim 11 wherein said trivia game is
`selected from the group consisting of geography, history,
`motion picture, science, bible, literature, fictional writings,
`nonfictional writings, musicians, writers, composers, actors,
`statesmen, military battles, military leaders, mathematical
`problems, mathematical formulas, fine arts, horticulture,
`agriculture, medicine,
`television shows, spelling, phrase
`origins, word origins, science-fiction, sporting events,
`athletics, anatomy and astronomy.
`[3. The method of claim 1 wherein said game of skill is
`further defined as a strategy game requiring skill and knowl-
`edge.
`14. The method of claim 13 wherein said strategy game is
`selected from the group consisting of crosswords, word
`search, word scramble, word match, chess, maze games,
`computer generated sporting games, player participation
`sports including virtual sporting events, video sporting
`
`evenL-s and computer based sporting events, player partici-
`pation Vimlil] reality games, player participation action
`games, dominos, checkers, pinball and foosball.
`15. The method of claim 1 wherein said game of skill is
`5 based on the memory reaction of the player.
`16. The method of claim 1 wherein said game of skill is
`based on the manual dexterity and reaction time of the
`player.
`17, The method of claim 1 wherein said playoll: round is
`ID played at a predetermined time and date.
`18. The method of claim 1 wherein said playofi" round is
`played for a predetermined amount of time.
`19. The method of claim 1 wherein said player can
`participate in said qualifying round during a predetermined
`IS time frame.
`
`

`

`UNITED STATES PATENT AND TRADEMARK OFFICE
`
`CERTIFICATE OF CORRECTION
`
`PATENT NO.
`DATED
`INVENTOMS)
`
`: 6,174,237 Bl
`: January 16.200]
`: Stephenson
`
`Page 1 of l
`
`It is certified that error appears in the above-identified patent and that said Letters Patent is
`hereby corrected as shown beIOw:
`
`Acting Dir-error ofthe United States Patent and Trademark 035cc
`
`Claims, page 5, column 6,
`Line 2, after “terminals" insm —, -:
`
`Line 63, change “shamy” to -- skamey --;
`Line 63, change “shamcy” to -- skamey —.
`
`Signed and Sealed this
`
`Second Day of October, 2001
`
`WM PM;
`
`NICHOLAS P. GODICI
`
`Aflefling Officer
`
`

This document is available on Docket Alarm but you must sign up to view it.


Or .

Accessing this document will incur an additional charge of $.

After purchase, you can access this document again without charge.

Accept $ Charge
throbber

Still Working On It

This document is taking longer than usual to download. This can happen if we need to contact the court directly to obtain the document and their servers are running slowly.

Give it another minute or two to complete, and then try the refresh button.

throbber

A few More Minutes ... Still Working

It can take up to 5 minutes for us to download a document if the court servers are running slowly.

Thank you for your continued patience.

This document could not be displayed.

We could not find this document within its docket. Please go back to the docket page and check the link. If that does not work, go back to the docket and refresh it to pull the newest information.

Your account does not support viewing this document.

You need a Paid Account to view this document. Click here to change your account type.

Your account does not support viewing this document.

Set your membership status to view this document.

With a Docket Alarm membership, you'll get a whole lot more, including:

  • Up-to-date information for this case.
  • Email alerts whenever there is an update.
  • Full text search for other cases.
  • Get email alerts whenever a new case matches your search.

Become a Member

One Moment Please

The filing “” is large (MB) and is being downloaded.

Please refresh this page in a few minutes to see if the filing has been downloaded. The filing will also be emailed to you when the download completes.

Your document is on its way!

If you do not receive the document in five minutes, contact support at support@docketalarm.com.

Sealed Document

We are unable to display this document, it may be under a court ordered seal.

If you have proper credentials to access the file, you may proceed directly to the court's system using your government issued username and password.


Access Government Site

We are redirecting you
to a mobile optimized page.





Document Unreadable or Corrupt

Refresh this Document
Go to the Docket

We are unable to display this document.

Refresh this Document
Go to the Docket