throbber
SVGSVG
`
`EXHIBIT
`Petitioner - Motorola
`
`PX 1007
`
`Motorola PX 1007_1
`
`Motorola PX 1007_1
`
`

`

`Scalable Vector Graphics (SVG) Requirements
`
`http://www.w3.org/TR/1998/WD-SVGReq-19981029
`
`WD-SVGReq-19981029
`
`W3C Working Draft, 29 Oct 1998
`
`This version:
`http://www.w3.org/TR/1998/WD-SVGReq-19981029
`Latest version:
`http://www.w3.org/TR/WD-SVGReq
`Previous (member only) version:
`http://www.w3.org/Graphics/SVG/Group/1998/10/SVGReq-981019
`Editor:
`Jon Ferraiolo, Adobe Systems Incorporated
`
`This document is a work in progress representing the current consensus of the W3C
`Scalable Vector Graphics Working Group. This draft of the SVG Requirements
`document has been approved by the SVG working group to be posted for review by
`W3C members and other interested parties. It is the first public review draft of this
`document. Publication as a working draft does not imply endorsement by the W3C
`membership.
`
`Review comments from the public should be sent to www-svg@w3.org, which is an
`automatically archived email list. Information on how to subscribe to public W3C email
`lists can be found at http://www.w3.org/Mail/Request.
`
`The W3C has chartered a Scalable Vector Graphics working group to produce a
`specification for an SVG format, written as a modular XML tagset and usable as an XML
`namespace, which can be widely implemented in browsers and authoring tools and
`which is suitable for widespread adoption by the content authoring community as a
`replacement for many current uses of raster graphics.
`
`This will mean that the graphics in Web documents will be smaller, faster, more
`interactive, and be displayable on a wider range of device resolutions from small mobile
`devices through office computer monitors to high resolution printers. This will be a
`significant advance in Web functionality. Interoperability, both in multiple browsers
`across multiple platforms and in multiple authoring tools (both read and write), is a prime
`focus.
`
`The SVG working group decided to solicit public review and feedback at the earliest
`possible point to best ensure that SVG meets the Web community's needs for a vector
`
`1 of 16
`
`8/4/2012 12:00 PM
`
`Motorola PX 1007_2
`
`

`

`Scalable Vector Graphics (SVG) Requirements
`
`http://www.w3.org/TR/1998/WD-SVGReq-19981029
`
`graphics language specification. This document reflects early SVG working group
`discussions on what SVG should and should not be. The working group has not
`reached consensus on all topics, so the document below sometimes describes particular
`features as open issues that are still under discussion.
`
`This document lists both SVG Design Goals and SVG Detailed Requirements. The SVG
`Design Goals describe the high-level objectives which SVG should attempt to achieve.
`These design goals should also act as the criteria by which proposed features are
`judged. The SVG Detailed Requirements contains the actual list of proposed features.
`
`A first draft of the detailed specification for SVG will be made available a couple of
`months after the posting of this requirements document for public review. The
`specification will be developed largely by looking at:
`
`the design goals and detailed requirements that are contained in this document
`review comments on this document from public feedback, invited experts and
`working group members
`
`The home page for the W3C graphics activity is http://www.w3.org/Graphics/Activity.
`
`SVG Design Goals
`
`Open specification
`
`Widely implemented and supported
`
`Relationship to other Web standards efforts
`
`Graphics features
`
`Interactivity and Dynamic Behaviors
`
`Interchange features
`
`SVG Detailed Requirements
`
`General requirements
`
`1.
`2.
`3.
`4.
`5.
`6.
`7.
`
`Consistent visual results and behaviors across implementations
`Elegant, uniform, complete and consistent
`Packaging
`Performance
`Alternate representations
`Backward compatibility
`Well internationalized
`
`2 of 16
`
`8/4/2012 12:00 PM
`
`Motorola PX 1007_3
`
`

`

`Scalable Vector Graphics (SVG) Requirements
`
`http://www.w3.org/TR/1998/WD-SVGReq-19981029
`
`8.
`
`Accessibility features
`
`Graphical facilities
`
`9.
`10.
`11.
`12.
`13.
`14.
`15.
`16.
`17.
`18.
`19.
`20.
`21.
`22.
`23.
`24.
`25.
`26.
`27.
`
`Vector graphics shapes
`Text data
`Image data
`Color support
`Transparency support
`Grouping and layering
`Template objects/symbols
`Fill options
`Stroke options
`Transformations
`Coordinate systems, relationship to CSS positioning
`Antialiasing
`Stenciling and masking
`Client-side filter effects such as shadowing
`Compositing
`CSS support
`Connectable reference points
`Parameter substitution and formulas
`Print control
`
`Interaction
`
`28.
`29.
`30.
`31.
`32.
`33.
`
`Zoom and pan
`Links
`Event handling
`Object selection, clipboard
`DOM access
`Animation
`
`Miscellaneous
`
`34.
`35.
`36.
`
`Inclusion of private data (metadata)
`Extensibility
`Embedded fonts and images
`
`The following are the Design Goals for SVG. Besides providing a set of high-level
`objectives for SVG, these goals act as the criteria by which proposed features are
`judged. Thus, the features list shown below under SVG Detailed Requirements should
`reflect the higher-level goals listed here.
`
`3 of 16
`
`8/4/2012 12:00 PM
`
`Motorola PX 1007_4
`
`

`

`Scalable Vector Graphics (SVG) Requirements
`
`http://www.w3.org/TR/1998/WD-SVGReq-19981029
`
`These SVG Design Goals are not listed in any particular order. It is recognized that some
`of the goals might conflict or be unachievable and that tradeoffs will need to be made.
`
`A.
`
`B.
`
`The specification should be controlled by the members in the W3C, not by a single
`vendor. Thus, the specification should not subject to sudden change by a single
`vendor.
`The specification should be vendor neutral and thus should not contain features
`biased towards a particular vendor.
`
`C.
`D.
`
`E.
`
`F.
`G.
`
`H.
`
`I.
`
`J.
`K.
`
`L.
`M.
`
`SVG should be a standard feature in Web browsers
`Implementations of SVG should be consistent so that the same visual results and
`behaviors exist in all conforming SVG processors.
`There should not be subset problems and incompatible generator/reader sets.
`Thus, there should be a single language specification, not a set of layered
`language specifications.
`There should be widespread support in authoring applications and related tools
`To promote widespread adoption and support, SVG should be specified to be as
`basic and simple as possible while still providing necessary features to satisfy the
`needs of graphics on the Web. While the chief goal is to aim at the middle ground,
`a basic and simple feature set will allow it to be used on devices with a wide range
`of resolutions and capabilities, from small mobile devices through office computer
`monitors to high resolution printers.
`Straightforward generation via hand-authoring with a text editor or server-side
`scripts (e.g., CGI)
`SVG should be as self-contained as possible. While SVG should leverage and be
`compatible with other W3C work, it should attempt to do so without introducing
`excessive dependencies on other specifications.
`Ready availability to the casual implementor is desirable
`Reference source code is desirable
`
`Defined as an application of XML
`Compatible with and/or leverages other relevant standards efforts, including XML
`namespaces, XML links (XLink), DOM, CSS, XSL and metadata.For example:
`the elements and attributes of an SVG drawing should be scriptable via the
`DOM
`text should be expressed as XML character data so that it can be found by
`search engines
`attributes which make sense to be part of a style should be expressed in
`CSS
`The SVG working group will need to coordinate proactively with other working
`groups when it is more appropriate to meet the SVG requirements through
`modifications to other Recommendations.
`
`4 of 16
`
`8/4/2012 12:00 PM
`
`Motorola PX 1007_5
`
`

`

`Scalable Vector Graphics (SVG) Requirements
`
`http://www.w3.org/TR/1998/WD-SVGReq-19981029
`
`N.
`
`O.
`
`P.
`
`Q.
`
`R.
`
`S.
`
`T.
`
`U.
`
`V.
`
`W.
`
`Complete, general-purpose Web vector graphics format that satisfactorily meets
`the graphics delivery needs for all creators and consumers of Web vector graphics
`Sufficiently powerful and precise to meet the needs of professional Web graphic
`designers such that they will utilize SVG instead of raster formats in those cases
`where vector graphics is a more natural or appropriate format
`Sufficiently powerful to meet the needs of business presentation and diagramming
`applications such that these drawings will be published on the Web using SVG
`instead of raster formats
`Feature set is rich enough such that a reasonable conversion of most existing
`standard static graphics files into SVG is possible
`Sufficiently compatible with the graphics design and publishing industries' feature
`sets and file formats such that there is (as lossless as possible) a straightforward
`mapping from these applications and file formats into SVG. The goals are to
`facilitate conversion of existing artwork into SVG, promote the creation of lots of
`compelling new SVG artwork, make it as easy as possible for the graphics design
`and publishing industries to adapt existing authoring tools, and provide for new
`SVG authoring tools.
`Compatible with the needs of non-technical persons who want a straightforward
`way to generate relatively simple graphics either by hand-editing or via
`server-based graphics generation (e.g., CGI scripts).
`Compatible with high-quality, efficient printing at full printer resolution and with
`reliable color
`Focused on basic foundation, presentation-level graphics facilities, with a critical
`eye toward higher-level (model-level) constructs which might be better suited to a
`higher-level standard which would sit on top of SVG
`The working group is investigating whether other Web standards (e.g., CSS, XSL,
`MathML, Web Schematics) could use SVG as its low-level rendering specification.
`(This goal has significant dependencies on other W3C initiatives such as the W3C
`Formatting Model and might change accordingly.)
`The specification for SVG should take into account the possibility of building a
`future 3D graphics specification which either sits on top of SVG or which is entirely
`independent but with a similar syntax; however, the SVG working group should not
`let itself be slowed down or constrained by 3D upgrade path issues.
`
`X.
`
`Allows for interactive and dynamic Web pages
`
`Y.
`Z.
`
`AA.
`
`Suitable as a platform-independent graphics exchange format
`Mechanisms for inclusion of application-specific (or industry specific) private data
`which would facilitate use of SVG as a application-specific (or industry-specific)
`native file format for authoring applications
`Capable of use as a print metafile: sufficiently expressive such that a higher-level
`print metafile XML grammar could use SVG for its page imaging operators
`
`5 of 16
`
`8/4/2012 12:00 PM
`
`Motorola PX 1007_6
`
`

`

`Scalable Vector Graphics (SVG) Requirements
`
`http://www.w3.org/TR/1998/WD-SVGReq-19981029
`
`The following is the detailed list of required features and capabilities in SVG. Items
`which are already listed as a Design Goal are not repeated here. It is recognized that
`some of these requirements might conflict or may not be possible.
`
`1.
`
`2.
`
`3.
`
`4.
`
`5.
`
`c.
`
`b.
`
`Consistent visual results and behaviors across implementations
`a.
`The specification needs to be complete and unambiguous
`The goal is to have at least two independent implementations each of SVG
`b.
`viewers and SVG generators under development as the specification is
`defined to help find and remove ambiguities from the specification.
`An extensive conformance test suite needs to be delivered in conjunction with
`the final specification.
`Elegant, uniform, complete and consistent
`a.
`Wherever possible, all graphical attributes and operations should be
`available to all object types. For example, if 2x3 transformation matrices are
`available for shape objects, then 2x3 transformation matrices should also be
`available for text and image objects.
`Packaging
`a.
`Stand-alone packaging: Compatible with the need of stand-alone graphics
`authoring packages. It should be possible for a graphics authoring
`application to save a stand-alone SVG file. ("Stand-alone packaging" means
`that an SVG file is saved as a separate, self-contained file, probably with a
`.svg extension on platforms where the extension is important.)
`Fragment packaging: Compatible with the need of consolidated full-page
`Web authoring packages which would like to author/deliver full pages of XML
`with optional vector graphics elements interspersed as isolated components
`within the page. ("Fragment packaging" means that snippets of SVG would
`appear inside the content of a parent XML grammar. For example, a picture
`of an arrow expressed in SVG might appear inline within an XML file. The
`expected way this would be achieved would be by referencing the SVG
`namespace within the XML file.)
`Performance
`a.
`Reasonable display performance on commonly used end-user machines
`Highly efficient representation to minimize download times
`b.
`The working group should investigate abbreviation schemes
`i.
`(particularly for path data) to minimize file sizes
`The working group should also collaborate with other working groups,
`such as the XML working group. on binary compression alternatives.
`c.
`Streamable (i.e., support progressive rendering)
`d.
`Simple primitives (e.g., lines) should exhibit fast performance
`Alternate representations
`a.
`The working group should investigate the issue of alternative representations
`in the form of text strings or image data. Alternate representations as text or
`images might provide a good answer for backwards compatibility in some
`cases or provide for a faster display option for some drawings. Alternate text
`
`ii.
`
`6 of 16
`
`8/4/2012 12:00 PM
`
`Motorola PX 1007_7
`
`

`

`Scalable Vector Graphics (SVG) Requirements
`
`http://www.w3.org/TR/1998/WD-SVGReq-19981029
`
`6.
`
`7.
`
`8.
`
`strings would be particularly valuable to visually impaired users.
`Backward compatibility
`a.
`The working group should develop a reasonable backward compatibility
`strategy for when a user attempts to view an SVG drawing in a browser which
`doesn't yet support SVG.
`Well internationalized
`a.
`By virtue of being written in XML, SVG will already have baseline
`internationalisation capability (Unicode characters, language tagging). The
`working group will collaborate with the I18N working group to ensure that
`SVG is suitable for worldwide Web graphics.
`Accessibility
`a.
`The working group should ensure that adaptive interfaces for people with
`disabilities are fully supported, and that mapping SVG content to these
`contexts is easy and graceful.
`
`9.
`
`Vector graphics shapes
`
`(Note: in the remainder of this document, the terms "vector graphic shape" will be
`abbreviated to "shape" or "shape objects")
`
`a.
`
`b.
`
`c.
`
`ii.
`
`Path data
`i.
`Paths can be made up of any combination of the following:
`Straight line segments
`Cubic bezier curved segments
`Quadratic bezier curved segments
`Elliptical and circular arcs
`No other curve types (Other curve types such as splines or nurbs
`are either technically very difficult, industry-specific and/or have
`not established themselves as industry standards as much as
`beziers.)
`Compound paths (i.e., paths with donut holes) should be supported.
`Both the non-zero winding and even-odd fill rules should be supported
`in both fill and clip operations to ensure compatibility with the design
`and publishing industries' existing file formats and authoring
`applications. (Also, it is much easier to implement these fill rules inside
`a renderer than it is in a file format converter.)
`A set of predefined shape types such as rectangles, rounded rectangles,
`circles and ellipses should be available so that simple objects can be defined
`without having to learn bezier mathematics. The exact list of predefined
`object types has not been decided yet.
`Any shape can be filled, stroked or used as a clipping path and/or mask.
`(See Fill options, Stroke options and Stenciling and masking, below.)
`Text data
`a.
`Text strings should be expressed as XML character data which could be
`marked up with arbitrary XML name spaces. (Text strings as XML character
`data allow search engines to find the strings.)
`All text/font attributes from CSS should be supported. Complete support for
`CSS is what the Web community will expect. (See CSS support, below)
`
`10.
`
`b.
`
`7 of 16
`
`8/4/2012 12:00 PM
`
`Motorola PX 1007_8
`
`

`

`Scalable Vector Graphics (SVG) Requirements
`
`http://www.w3.org/TR/1998/WD-SVGReq-19981029
`
`c.
`
`d.
`
`e.
`
`f.
`
`g.
`
`h.
`
`It is clear that precise text sizing/positioning is a requirement for the graphics
`design community. Thus, SVG should allow for precise control of text sizing,
`positioning, rotation, and skewing on a character-by-character basis. In
`particular, the working group should look to see if this feature could be
`packaged as to provide for precise text on a path.
`It is clear that precise control of fonts and glyphs is a requirement for the
`graphics design community. It should be possible to achieve precise control
`of the exact font and the exact glyphs within a given font to use for a given
`character sequence so that graphic artists have a way to ensure that the end
`user sees what was intended
`The same fill/stroke/clip/mask capabilities that can be used with vector data
`should also be available to text data. For example, it should be possible to fill
`a text string with a gradient or stroke it with a dashed line pattern. This is a
`widely used feature in the graphics design world and is required for
`compatibility with existing graphics content.
`The working group hasn't investigated yet whether it is advisable to provide a
`capability to automatically position a text string relative to another graphical
`element (e.g., automatically centering a text string within a rectangle). It is
`clear that such a feature would be a great convenience for hand-coders of
`certain types of drawings, such as diagrams. The working group should
`investigate whether there is an easy-to-use (for a hand-coder) yet robust and
`elegant way of achieving this.
`Having a text string determine the dimensions of a parent graphical object
`(e.g., a box is drawn to fit around a text string) is too high-level of a construct
`and is not planned for version 1 of SVG.
`Adding a text-on-a-path capability to SVG is still under consideration. The
`working group recognizes that there are many technical complexities which
`make it difficult to design the feature in such a way that it will be both
`sufficiently powerful and sufficiently compatible with the needs of various
`authoring scenarios.
`Image data
`a.
`The same image formats available to HTML should be available to SVG
`b.
`The working group hasn't had time yet to address the issue of color
`management on image data. The goals will be to:
`achieve compatibility with how other specifications (e.g., HTML) perform
`i.
`color management on image data
`(just like the rest of SVG) take full advantage of color management
`systems when supported by the browser and/or the platform operating
`system (see Color support below)
`if different ICC profile are specified both as an attribute on an image
`and embedded within the image, the attribute should win
`Color support
`a.
`All colors need to be specified in the sRGB color space for compatibility with
`other Web standards.
`It is clear that reliable color is important to both end users and Web content
`creators. sRGB does not answer all precise color needs, and most desktop
`platforms support the more complete ICC-based color management system.
`Thus, an alternative ICC-based color representation should be available for
`all color attributes. If the SVG processor supports color management, then
`the ICC color takes precedence over the sRGB color.
`There has been little discussion so far on sport color support. Spot colors
`
`11.
`
`12.
`
`ii.
`
`iii.
`
`b.
`
`c.
`
`8 of 16
`
`8/4/2012 12:00 PM
`
`Motorola PX 1007_9
`
`

`

`Scalable Vector Graphics (SVG) Requirements
`
`http://www.w3.org/TR/1998/WD-SVGReq-19981029
`
`might be possible by specifying then using ICC profiles (perhaps via a
`Named Color profile), or by storing spot color information as private data
`(metadata) in the SVG file.
`Transparency support
`
`13.
`
`Transparency support is becoming commonplace in authoring applications and is
`widely used today in Web animations.
`
`a.
`
`b.
`
`14.
`
`15.
`
`Many existing authoring applications achieve transparency by adding an
`opacity property wherever a color property is allowed. For compatibility with
`these applications, and because this represents a good technical solution to
`many transparency needs, wherever a color property is allowed, there will be
`a corresponding opacity property which indicates how transparent a given
`object/component/attribute should be when blended into its background
`In group opacity, the collection of objects that makes up a group is (in effect)
`drawn into a temporary area in memory, and then the temporary area is
`blended as a single unit into the background graphics. Group opacity is
`necessary when you have an aggregate object such as a automobile which is
`drawn as a collection of overlapping, opaque components (e.g., the hubcap
`might be an opaque circle that is drawn on top of an opaque tire) and you
`want to blend that object as a unit into the background. Group opacity is a
`requirement for many animation applications and has utility with static
`graphics also. It is straightforward to implement, particularly once you have
`support for transparent image objects, which is needed for GIF and PNG. It is
`infeasible to achieve these effects without this feature. Thus, group opacity
`should be supported in SVG.
`The working group decided that identification of a transparency/blue-screen
`/chromaKey color will not be supported for shapes and text because the
`opacity features are sufficient. However, the transparency color feature that
`exists in image file formats such as GIF and PNG will be supported.
`d.
`See Compositing, below.
`Grouping and layering
`a.
`There needs to be an ability to define groups (i.e., collections) of objects to
`allow for convenient access for scripting applications. Groups should have
`the following attributes (among others), all of which are accessible and/or
`controllable via scripting:
`Unique ID
`i.
`z-index for explicit layering
`ii.
`visibility
`iii.
`transformations
`iv.
`opacity
`v.
`Implicit layering: unless an explicit z-index value is provided, objects will be
`drawn bottom-to-top in the order which they appear in the input stream. This
`strategy is compatible with most popular graphics file formats.
`Explicit layering: objects or collections of objects can be assigned an explicit
`z-index value, which takes precedence over the implicit bottom-to-top drawing
`order. (The bottom-to-top drawing order of objects with the same z-index
`relative to each other is the the order in which they appear in the input
`stream.) This explicit layering is a requirement for achieving certain types of
`animation effects.
`Template objects/symbols
`
`c.
`
`b.
`
`c.
`
`9 of 16
`
`8/4/2012 12:00 PM
`
`Motorola PX 1007_10
`
`

`

`Scalable Vector Graphics (SVG) Requirements
`
`http://www.w3.org/TR/1998/WD-SVGReq-19981029
`
`a.
`
`b.
`
`There should be a capability for defining template objects that can be
`instantiated multiple times with different attributes.
`The template objects should be able to establish a full set of default
`attributes, and the instantiated objects should be able to override any of
`these default attriubutes.
`Fill options (i.e., painting the interior of a shape or text object)
`
`The following fill options should be available:
`
`16.
`
`17.
`
`iv.
`
`v.
`
`vi.
`
`ii.
`
`iii.
`
`a.
`b.
`
`c.
`
`d.
`
`b.
`
`Solid-color fill (see Color support above)
`Gradients
`Multiple gradient stops will be supported (not just two)
`i.
`Both linear and radial gradients will be supported
`ii.
`It is still an open issue within the working group whether additional
`iii.
`gradient types should be supported. Examples: conical, elliptical,
`square, rectangular, Gouraud shaded triangle and rectangular meshes.
`Gradients should allow for both a linear ramp between gradient stops
`and a well-defined sigma function for the calculation of the intermediate
`colors between the stops.
`For all gradients, the specification should provide details for the exact
`behavior of the gradient ramp. If there is a disagreement about what the
`gradient ramps should be, priority should be given to: (1) making sure
`the gradient ramp rules are consistent with real-world lighting effects,
`(2) retaining compatibility with as much existing content as possible
`(with a bias towards existing content whose users really care about how
`their gradients look)
`The suggestion has been made to allow for substitution of a different
`color table for use with a given gradient. (The color stop positions stay
`the same, but the colors used change.) This suggestion hasn't been
`discussed yet in the working group.
`Patterns (i.e., tiled object fill)
`Any objects (i.e., shapes, images, text) can be used to fill any other
`i.
`objects
`When objects are used to fill other objects, parameters can be set to
`achieve tiling effects.
`The tiling options should be at least as capable as those found in the
`file formats used by the design and publishing industries to ensure
`compatibility with existing artwork and authoring applications.
`Other fill styles - The working group hasn't decided yet whether other fill
`styles such as fractal patterns are appropriate.
`e.
`Custom fill styles - See Extensibility, below.
`Stroke options (i.e., drawing the outline of a shape or text object)
`a.
`The same attributes available for filling an object (see Fill options, above)
`should be available to stroke an object. For example, you should be allowed
`to stroke with a pattern.
`The set of stroke options should be at least as capable as the stroke options
`in the file formats used by the design and publishing industries
`Arbitrary, continuous values for line width
`i.
`The working group hasn't reached consensus yet on whether SVG
`ii.
`should support hairlines (i.e., instructing the device to draw the thinnest
`possible line)
`
`10 of 16
`
`8/4/2012 12:00 PM
`
`Motorola PX 1007_11
`
`

`

`Scalable Vector Graphics (SVG) Requirements
`
`http://www.w3.org/TR/1998/WD-SVGReq-19981029
`
`c.
`
`iii.
`
`18.
`
`19.
`
`20.
`
`iii.
`User-defined dash patterns and initial phase offset
`iv.
`Caps, joins and miterlimits
`Arrowheads and polymarkers
`There should be a small set of predefined arrowheads
`i.
`Arrowheads are optional and can be placed at the start and/or end of
`ii.
`path objects
`The working group should investigate the possibility of providing for
`custom "arrowheads" at the start and/or end of a path object which are
`defined by referencing a different graphical object or group. This
`capability would solve the following needs:
`Diagramming applications might use arrowheads extensively, but
`the predefined arrowheads might not be satisfactory
`Graphic designers who want to attach arrowheads to drawings will
`want complete control of the visual characteristics of their
`arrowheads
`This feature can be leveraged to provide a polymarker capability
`for applications such as scatter diagrams
`Transformations
`a.
`Arbitrarily nested 2x3 matrix transformations should be available. This facility
`is necessary to ensure compatibility with existing artwork and authoring tools.
`2x3 matrices are sufficient to achieve any types of translation, scaling,
`i.
`rotation and skewing
`Transformation matrices can be nested to an arbitrary depth. A given
`transformation matrix is concatenated with the transformation matrices
`of all parent objects.
`In the spirit of making SVG reasonably easy to use for content creators who
`would have difficulty constructing 2x3 matrices, SVG should offer an
`alternative set of simpler transformation attributes (e.g., rotation=, scale=).
`The SVG specification, however, needs to defined unambiguously what
`should happen if both the simpler transformation attributes and a 2x3
`transformation matrix is provided.
`These transformations should apply to all object types (shapes, images and
`text) in a uniform and consistent manner
`Transformed objects should have the option of exhibiting true scalability
`(where all attributes should scale uniformly, and linewidths, images and text
`should scale along with the sizes of the shapes). Additionally, transformed
`objects should also have the option of selective scalability such that certain
`attributes (e.g., stroke size and textsize) are invariant.
`Coordinate systems, relationship to CSS positioning
`a.
`SVG should use CSS positioning for establishing a viewport for an outermost
`SVG element, such as an <svg>...</svg> complete drawing or an SVG
`fragment within an XML Web page.
`SVG will support local user coordinates
`Real number values (i.e., an integer followed by a possible decimal fractional
`component) should be possible for all appropriate attributes and coordinates.
`The language definition itself should not inhibit infinite precision.
`Antialiasing
`a.
`It is clear that the graphics design community not only wants antialiasing to
`be available, but also wants to have the ability to turn antialiasing on/off on
`an object basis in order to achieve precise control of the rendering and
`possibly to control drawing speed. Thus, there will be an antialias control
`
`ii.
`
`b.
`
`c.
`
`d.
`
`b.
`c.
`
`11 of 16
`
`8/4/2012 12:00 PM
`
`Motorola PX 1007_12
`
`

`

`Scalable Vector Graphics (SVG) Requirements
`
`http://www.w3.org/TR/1998/WD-SVGReq-19981029
`
`b.
`
`attribute on each graphics object in SVG.
`Antialiasing adds a significant burden to the casual implementor and isn't a
`requirement for all potential applications of SVG, such as viewing CAD
`drawings. Thus, antialiasing control will be regarded as a hint to the SVG
`processor, which can choose whether or not to honor it. Major general-
`purpose implementations of SVG processors such as commercial Web
`browsers should honor and implement the antialiasing control hint.
`Stenciling and masking
`a.
`Clipping paths
`
`21.
`
`Clipping paths are a commonly used feature in existing artwork and an
`integral part of all authoring products used by graphic designers. Clipping
`paths are as fundamental to the design and publishing industries' existing file
`formats and authoring tools as are nested transformation matrices. Clipping
`is relatively easy to implement in viewers using a raster mask approach in
`device space if you have code for drawing a filled path into an offscreen
`buffer. Nested clipping paths are easy to achieve on top of an unnested
`clipping path implementation by just looping through each parent clipping
`path one after another. The performance overhead with nested clipping paths
`in animation scenarios is probably small relative to other necessary
`computations (e.g, filling and stroking) and can be overcome on the user end
`by simply avoiding/minimizing the use of the feature. Without nested clipping
`paths, converters from the design and publishing industries' existing file
`formats will have a significant burden in determining how to flatten the nested
`clipping paths they encounter. Nested clipping paths are necessary to
`prevent lossless translation from the design and publishing industries'
`existing file formats.
`
`i.
`ii.
`
`Any shape or text object can be used as a hard-edge clipping path
`Clipping paths can be nested arbitrarily to ensure compatibility with
`existing artwork and authoring tools.
`Masks
`
`b.
`
`8-bit masking is a fundamental feature on all operating systems, and a key
`feature for both static and dynamic Web pages.
`
`i.
`
`Any graphics object (i.e., shape, text, or image) can be used as an 8-bit
`alpha mask to control the alpha-compositing of a different object (or
`group/collection of objects) into other objects
`Client-side filter effects such as shadowing
`
`22.
`
`Client-side filters provide for the possibility of significant file size and download
`time savings in many applications. An example is text drawn with a glow effect and
`a drop shadow. If client-side glow and drop shadow filters were available, then only
`the text string and the names of the filters would need to be downloaded, instead
`of today, where the text needs to be converted to a raster by the author.
`
`a.
`
`b.
`
`SVG should include a set of built-in client-side filter effects for commonly
`used effects such as shadowing. The definitions of these effects should be
`unambiguous so that all implementations produce the same visual results.
`Additionally, the working group should investigate the feasibility of a general
`filter mechanism which would allow for custom filter effects to be downloaded
`
`12 of 16
`
`8/4/2012 12:00 PM
`
`Motorola PX 1007_13
`
`

`

`Scalable Vector Graphics (SVG) Requirements
`
`http://www.w3.org/TR/1998/WD-SVGReq-19981029
`
`and applied to a given graphical object (see Extensibility, below)
`Compositing
`
`23.
`
`Compositing means the rules by which a foreground object's colors are blended
`into a background object's colors. There are many different approaches to
`compositing. Alpha compositing (where each pixel has an 8-bit alpha channel
`which determin

This document is available on Docket Alarm but you must sign up to view it.


Or .

Accessing this document will incur an additional charge of $.

After purchase, you can access this document again without charge.

Accept $ Charge
throbber

Still Working On It

This document is taking longer than usual to download. This can happen if we need to contact the court directly to obtain the document and their servers are running slowly.

Give it another minute or two to complete, and then try the refresh button.

throbber

A few More Minutes ... Still Working

It can take up to 5 minutes for us to download a document if the court servers are running slowly.

Thank you for your continued patience.

This document could not be displayed.

We could not find this document within its docket. Please go back to the docket page and check the link. If that does not work, go back to the docket and refresh it to pull the newest information.

Your account does not support viewing this document.

You need a Paid Account to view this document. Click here to change your account type.

Your account does not support viewing this document.

Set your membership status to view this document.

With a Docket Alarm membership, you'll get a whole lot more, including:

  • Up-to-date information for this case.
  • Email alerts whenever there is an update.
  • Full text search for other cases.
  • Get email alerts whenever a new case matches your search.

Become a Member

One Moment Please

The filing “” is large (MB) and is being downloaded.

Please refresh this page in a few minutes to see if the filing has been downloaded. The filing will also be emailed to you when the download completes.

Your document is on its way!

If you do not receive the document in five minutes, contact support at support@docketalarm.com.

Sealed Document

We are unable to display this document, it may be under a court ordered seal.

If you have proper credentials to access the file, you may proceed directly to the court's system using your government issued username and password.


Access Government Site

We are redirecting you
to a mobile optimized page.





Document Unreadable or Corrupt

Refresh this Document
Go to the Docket

We are unable to display this document.

Refresh this Document
Go to the Docket