throbber
Scramble with Friends (Mobile Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`
`Evidence of Infringement
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`Chart 53 – Personalized Media Communications, LLC v. Zynga, Inc. (2:12-cv-68)
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`Page 23 of 27
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`

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`Scramble with Friends (Mobile Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`7.
`The method of claim 6
`wherein said step of delivering is
`performed based on a schedule.
`
`Evidence of Infringement
`Zynga provides Scramble with Friends as a “mobile game” to its users play-
`ing on personal computing devices such as, for example, mobile handheld
`devices. A user of Scramble with Friends directly infringes Claim 7 by per-
`forming the method steps on a personal computing device. Zynga indirectly
`infringes Claim 7 by inducing and contributing to the direct infringement
`of its users. Zynga directly infringes Claim 7 by testing and demonstrating
`Scramble with Friends. Unless indicated otherwise, each element in Claim
`7 includes a “software limitation” under P.R. 3-1(g). Additional evidence
`of infringement may be supplied as needed in accordance with the Local
`Rules and the Docket Control Order following the production of source code,
`source code documentation, flowcharts, and/or other source code related doc-
`uments or testimony for Scramble with Friends. The priority date for Claim
`7 is September 11, 1987.
`
`Zynga delivers commercials based on a schedule. For example, certain pur-
`chase options for resources may include sale or bonus items if a purchase is
`made at a certain time.
`
`Continued on next page
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`Scramble with Friends (Mobile Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`
`Evidence of Infringement
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`Chart 53 – Personalized Media Communications, LLC v. Zynga, Inc. (2:12-cv-68)
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`Page 25 of 27
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`Continued on next page
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`

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`Scramble with Friends (Mobile Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`9.
`The method of claim 4,
`wherein said commercial is se-
`lected from a plurality of com-
`mercials based on said sub-
`scriber specific data.
`
`Evidence of Infringement
`Zynga provides Scramble with Friends as a “mobile game” to its users play-
`ing on personal computing devices such as, for example, mobile handheld
`devices. A user of Scramble with Friends directly infringes Claim 9 by per-
`forming the method steps on a personal computing device. Zynga indirectly
`infringes Claim 9 by inducing and contributing to the direct infringement
`of its users. Zynga directly infringes Claim 9 by testing and demonstrating
`Scramble with Friends. Unless indicated otherwise, each element in Claim
`9 includes a “software limitation” under P.R. 3-1(g). Additional evidence
`of infringement may be supplied as needed in accordance with the Local
`Rules and the Docket Control Order following the production of source code,
`source code documentation, flowcharts, and/or other source code related doc-
`uments or testimony for Scramble with Friends. The priority date for Claim
`9 is September 11, 1987.
`
`Scramble with Friends selects commercials from a plurality of commercials
`based on subscriber specific data such as the level of the subscriber and the
`content already obtained by the subscriber.
`
`Continued on next page
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`Page 26 of 27
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`Scramble with Friends (Mobile Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`
`Evidence of Infringement
`
`Chart 53 – Personalized Media Communications, LLC v. Zynga, Inc. (2:12-cv-68)
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`Page 27 of 27
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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
`
`Claim Language
`1. A method of processing video
`signals at a receiver
`station
`based on at least one informa-
`tion transmission, the method
`comprising the steps of:
`
`receiving information content
`and a first control signal in said
`at least one information trans-
`mission at said receiver sta-
`tion, said information content
`describing at least one of a prod-
`uct and a service;
`
`Evidence of Infringement
`Zynga provides Slingo as a browser-based game to its users via social net-
`working websites and via the Zynga.com website. A user of Slingo directly
`infringes Claim 1 by performing the method steps on a personal comput-
`ing device. Zynga indirectly infringes Claim 1 by inducing and contributing
`to the direct infringement of its users. Zynga directly infringes Claim 1 by
`testing and demonstrating Slingo. Unless indicated otherwise, each element
`in Claim 1 includes a “software limitation” under P.R. 3-1(g). Additional
`evidence of infringement may be supplied as needed in accordance with the
`Local Rules and the Docket Control Order following the production of source
`code, source code documentation, flowcharts, and/or other source code re-
`lated documents or testimony for Slingo. The priority date for Claim 1 is
`September 11, 1987.
`
`As described below, Slingo processes video signals at a receiver station based
`on at least one information transmission.
`
`Slingo receives at least one information transmission from a server, such as
`when additional game components are loading and Slingo receives informa-
`tion content such as advertisements, game graphics, animations, and user
`information and statistics (such as points/levels earned, resources accumu-
`lated, prizes earned, purchases, and/or preferences). The information content
`describes a product or a service.
`
`The information transmission also includes a first control signal. For example,
`Slingo receives a first control signal that causes additional game components
`to load and to compute the user statistics to be displayed on the game in-
`terface. For example, as shown below, a loading bar indicates that Slingo
`received a control signal that causes additional game components to load.
`
`Continued on next page
`
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`Page 1 of 25
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`Claim Language
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`Evidence of Infringement
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`Continued on next page
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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`
`Evidence of Infringement
`Slingo also receives information content and control signals to provide mes-
`sages to the game user, such as the availability of various resources (energy,
`coins, chips, for example) available during game play, to remind the user to
`play other games, to respond to requests from other users, and to accept or
`give gifts to other game users. The information content is the content of the
`message, and the first control signal is the signal that causes the message to
`be displayed. The information content may include advertisements to pur-
`chase products or services, such as to purchase additional resources or unlock
`special features. See below:
`
`Continued on next page
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`Page 3 of 25
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`Claim Language
`
`Evidence of Infringement
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`Continued on next page
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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`generating a benefit datum in
`response to said first control
`signal by processing subscriber
`specific data at said receiver sta-
`tion;
`
`Evidence of Infringement
`Slingo generates a benefit datum in response to the first control signal by
`processing subscriber specific data at the receiver station on which Slingo is
`being played. For example, Slingo processes subscriber specific data (such
`as a game state stored at the receiver station, which includes an amount of
`various resources the subscriber has accumulated) at the receiver station to
`generate a benefit datum. An example of such a benefit datum is an offer to
`purchase additional resources when the user does not have enough resources
`to complete a certain activity.
`
`Continued on next page
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`Page 5 of 25
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`
`Evidence of Infringement
`
`Continued on next page
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`Page 6 of 25
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`delivering said information con-
`tent and said benefit datum at
`an output device at said receiver
`station, wherein said informa-
`tion content and said benefit da-
`tum explain a benefit of acquir-
`ing said product or service spe-
`cific to said subscriber;
`
`Evidence of Infringement
`Slingo delivers the information content and the benefit datum at an out-
`put device at the receiver station. The information content and the benefit
`datum explain a benefit of acquiring the product or service specific to the
`subscriber. For example, Slingo delivers information content explaining the
`use of resources. See an example below:
`
`Continued on next page
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`Page 7 of 25
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`

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`Claim Language
`
`Evidence of Infringement
`
`Continued on next page
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`Page 8 of 25
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`receiving a subscriber input at
`said receiver station after said
`step of delivering; and
`
`Evidence of Infringement
`This claim element does not include a “software limitation” under P.R. 3-1(g).
`Slingo receives a subscriber input at the receiver station after the delivering
`step. Such an input includes, for example, a click or clicks detected on display
`buttons such as Buy, Skip, Okay, Accept, Continue, Proceed to Send, Place
`Now, Play, or Share (and other similar buttons on the display while playing
`Slingo). Such a display button is shown below:
`
`Continued on next page
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`Page 9 of 25
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`
`Evidence of Infringement
`
`controlling said receiver station
`based on said subscriber input.
`
`Slingo controls the receiver station based on the subscriber input. For exam-
`ple, Slingo may present a payment screen to allow the subscriber to pay for
`the benefit datum.
`
`Continued on next page
`
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`
`Evidence of Infringement
`
`2. The method of claim 1, fur-
`ther comprising the step of stor-
`ing said subscriber specific data
`at a computer at said receiver
`station.
`
`Zynga provides Slingo as a browser-based game to its users via social net-
`working websites and via the Zynga.com website. A user of Slingo directly
`infringes Claim 2 by performing the method steps on a personal comput-
`ing device. Zynga indirectly infringes Claim 2 by inducing and contributing
`to the direct infringement of its users. Zynga directly infringes Claim 2 by
`testing and demonstrating Slingo. Unless indicated otherwise, each element
`in Claim 2 includes a “software limitation” under P.R. 3-1(g). Additional
`evidence of infringement may be supplied as needed in accordance with the
`Local Rules and the Docket Control Order following the production of source
`code, source code documentation, flowcharts, and/or other source code re-
`lated documents or testimony for Slingo. The priority date for Claim 2 is
`September 11, 1987.
`
`Continued on next page
`
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`Page 11 of 25
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`
`Evidence of Infringement
`Slingo stores subscriber specific data at a computer at the receiver station.
`See, for example, the local storage shown below containing subscriber specific
`data:
`
`Chart 55 – Personalized Media Communications, LLC v. Zynga, Inc. (2:12-cv-68)
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`Page 12 of 25
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`Continued on next page
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`3.
`The method of claim 1
`wherein said subscriber input
`modifies said subscriber specific
`data.
`
`Evidence of Infringement
`Zynga provides Slingo as a browser-based game to its users via social net-
`working websites and via the Zynga.com website. A user of Slingo directly
`infringes Claim 3 by performing the method steps on a personal comput-
`ing device. Zynga indirectly infringes Claim 3 by inducing and contributing
`to the direct infringement of its users. Zynga directly infringes Claim 3 by
`testing and demonstrating Slingo. Unless indicated otherwise, each element
`in Claim 3 includes a “software limitation” under P.R. 3-1(g). Additional
`evidence of infringement may be supplied as needed in accordance with the
`Local Rules and the Docket Control Order following the production of source
`code, source code documentation, flowcharts, and/or other source code re-
`lated documents or testimony for Slingo. The priority date for Claim 3 is
`September 11, 1987.
`
`Slingo modifies subscriber specific data (such as a resource counter stored
`in the local game state) when the subscriber input causes those resources
`to change. For example, the purchase of additional resources results in an
`increase of the amount of resources available to the user. The display shown
`below illustrates the amount of resources available to the subscriber, which
`changes based on purchases made by the subscriber:
`
`Continued on next page
`
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`Page 13 of 25
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`
`Evidence of Infringement
`
`Continued on next page
`
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`4.
`The method of claim 1,
`wherein said information con-
`tent comprises a commercial.
`
`Evidence of Infringement
`Zynga provides Slingo as a browser-based game to its users via social net-
`working websites and via the Zynga.com website. A user of Slingo directly
`infringes Claim 4 by performing the method steps on a personal computing
`device. Zynga indirectly infringes Claim 4 by inducing and contributing to
`the direct infringement of its users. Zynga directly infringes Claim 4 by test-
`ing and demonstrating Slingo. The priority date for Claim 4 is September
`11, 1987.
`
`Slingo receives information content that includes a commercial for the re-
`sources.
`
`Continued on next page
`
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`Page 15 of 25
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`
`Evidence of Infringement
`
`Continued on next page
`
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`claim
`5.
`The method of
`4, wherein said commercial
`is
`stored at said receiver station
`prior to said step of delivering.
`
`Evidence of Infringement
`Zynga provides Slingo as a browser-based game to its users via social net-
`working websites and via the Zynga.com website. A user of Slingo directly
`infringes Claim 5 by performing the method steps on a personal comput-
`ing device. Zynga indirectly infringes Claim 5 by inducing and contributing
`to the direct infringement of its users. Zynga directly infringes Claim 5 by
`testing and demonstrating Slingo. Unless indicated otherwise, each element
`in Claim 5 includes a “software limitation” under P.R. 3-1(g). Additional
`evidence of infringement may be supplied as needed in accordance with the
`Local Rules and the Docket Control Order following the production of source
`code, source code documentation, flowcharts, and/or other source code re-
`lated documents or testimony for Slingo. The priority date for Claim 5 is
`September 11, 1987.
`
`The commercial in Claim 4 is stored locally (e.g., in a cache) by Slingo prior
`to delivery of the commercial. See below:
`
`Continued on next page
`
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`Page 17 of 25
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`
`Evidence of Infringement
`
`Continued on next page
`
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`Page 18 of 25
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`6.
`The method of claim 5,
`wherein said step of delivering
`comprises delivering said com-
`mercial from storage at said re-
`ceiver station.
`
`Evidence of Infringement
`Zynga provides Slingo as a browser-based game to its users via social net-
`working websites and via the Zynga.com website. A user of Slingo directly
`infringes Claim 6 by performing the method steps on a personal comput-
`ing device. Zynga indirectly infringes Claim 6 by inducing and contributing
`to the direct infringement of its users. Zynga directly infringes Claim 6 by
`testing and demonstrating Slingo. Unless indicated otherwise, each element
`in Claim 6 includes a “software limitation” under P.R. 3-1(g). Additional
`evidence of infringement may be supplied as needed in accordance with the
`Local Rules and the Docket Control Order following the production of source
`code, source code documentation, flowcharts, and/or other source code re-
`lated documents or testimony for Slingo. The priority date for Claim 6 is
`September 11, 1987.
`
`The commercial in Claim 5 is delivered from storage at the receiver station.
`See below:
`
`Continued on next page
`
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`Page 19 of 25
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`
`Evidence of Infringement
`
`Continued on next page
`
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`7.
`The method of claim 6
`wherein said step of delivering is
`performed based on a schedule.
`
`Evidence of Infringement
`Zynga provides Slingo as a browser-based game to its users via social net-
`working websites and via the Zynga.com website. A user of Slingo directly
`infringes Claim 7 by performing the method steps on a personal comput-
`ing device. Zynga indirectly infringes Claim 7 by inducing and contributing
`to the direct infringement of its users. Zynga directly infringes Claim 7 by
`testing and demonstrating Slingo. Unless indicated otherwise, each element
`in Claim 7 includes a “software limitation” under P.R. 3-1(g). Additional
`evidence of infringement may be supplied as needed in accordance with the
`Local Rules and the Docket Control Order following the production of source
`code, source code documentation, flowcharts, and/or other source code re-
`lated documents or testimony for Slingo. The priority date for Claim 7 is
`September 11, 1987.
`
`Zynga delivers commercials based on a schedule. For example, certain pur-
`chase options for resources may include sale or bonus items if a purchase is
`made at a certain time. The two displays shown below illustrate two deals
`offered to a subscriber at different times:
`
`Continued on next page
`
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`Page 21 of 25
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`
`Evidence of Infringement
`
`Continued on next page
`
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`Page 22 of 25
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`
`Evidence of Infringement
`
`Continued on next page
`
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`Page 23 of 25
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
`
`Claim Language
`9.
`The method of claim 4,
`wherein said commercial is se-
`lected from a plurality of com-
`mercials based on said sub-
`scriber specific data.
`
`Evidence of Infringement
`Zynga provides Slingo as a browser-based game to its users via social net-
`working websites and via the Zynga.com website. A user of Slingo directly
`infringes Claim 9 by performing the method steps on a personal comput-
`ing device. Zynga indirectly infringes Claim 9 by inducing and contributing
`to the direct infringement of its users. Zynga directly infringes Claim 9 by
`testing and demonstrating Slingo. Unless indicated otherwise, each element
`in Claim 9 includes a “software limitation” under P.R. 3-1(g). Additional
`evidence of infringement may be supplied as needed in accordance with the
`Local Rules and the Docket Control Order following the production of source
`code, source code documentation, flowcharts, and/or other source code re-
`lated documents or testimony for Slingo. The priority date for Claim 9 is
`September 11, 1987.
`
`Slingo selects commercials from a plurality of commercials based on sub-
`scriber specific data such as the level of the subscriber and the content already
`obtained by the subscriber. For example, a commercial for additional cash
`may be displayed when the subscriber specific data indicates the subscriber
`does not have enough cash to complete an action.
`
`Continued on next page
`
`Chart 55 – Personalized Media Communications, LLC v. Zynga, Inc. (2:12-cv-68)
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`

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`Slingo (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
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`Claim Language
`
`Evidence of Infringement
`
`Chart 55 – Personalized Media Communications, LLC v. Zynga, Inc. (2:12-cv-68)
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`

`
`TheVille (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
`
`Claim Language
`1. A method of processing video
`signals at a receiver
`station
`based on at least one informa-
`tion transmission, the method
`comprising the steps of:
`
`receiving information content
`and a first control signal in said
`at least one information trans-
`mission at said receiver sta-
`tion, said information content
`describing at least one of a prod-
`uct and a service;
`
`Evidence of Infringement
`Zynga provides TheVille as a browser-based game to its users via social net-
`working websites and via the Zynga.com website. A user of TheVille directly
`infringes Claim 1 by performing the method steps on a personal computing
`device. Zynga indirectly infringes Claim 1 by inducing and contributing to
`the direct infringement of its users. Zynga directly infringes Claim 1 by test-
`ing and demonstrating TheVille. Unless indicated otherwise, each element
`in Claim 1 includes a “software limitation” under P.R. 3-1(g). Additional
`evidence of infringement may be supplied as needed in accordance with the
`Local Rules and the Docket Control Order following the production of source
`code, source code documentation, flowcharts, and/or other source code re-
`lated documents or testimony for TheVille. The priority date for Claim 1 is
`September 11, 1987.
`
`As described below, TheVille processes video signals at a receiver station
`based on at least one information transmission.
`
`TheVille receives at least one information transmission from a server, such
`as when additional game components are loading and TheVille receives in-
`formation content such as advertisements, game graphics, animations, and
`user information and statistics (such as points/levels earned, resources ac-
`cumulated, prizes earned, purchases, and/or preferences). The information
`content describes a product or a service.
`
`The information transmission also includes a first control signal. For ex-
`ample, TheVille receives a first control signal that causes additional game
`components to load and to compute the user statistics to be displayed on the
`game interface. For example, as shown below, a loading bar indicates that
`TheVille received a control signal that causes additional game components
`to load.
`
`Continued on next page
`
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`

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`TheVille (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
`
`Claim Language
`
`Evidence of Infringement
`
`Continued on next page
`
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`

`
`TheVille (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
`
`Claim Language
`
`Evidence of Infringement
`TheVille also receives information content and control signals to provide mes-
`sages to the game user, such as the availability of various resources (energy,
`coins, chips, for example) available during game play, to remind the user to
`play other games, to respond to requests from other users, and to accept or
`give gifts to other game users. The information content is the content of
`the message, and the first control signal is the signal that causes the mes-
`sage to be displayed. The information content may include advertisements
`(e.g., illustration of amount of VilleCash and a button to purchase additional
`VilleCash) to purchase products or services, such as to purchase additional
`resources or unlock special features. See below:
`
`Continued on next page
`
`Chart 60 – Personalized Media Communications, LLC v. Zynga, Inc. (2:12-cv-68)
`
`Page 3 of 23
`
`

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`TheVille (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
`
`Claim Language
`
`Evidence of Infringement
`
`Continued on next page
`
`Chart 60 – Personalized Media Communications, LLC v. Zynga, Inc. (2:12-cv-68)
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`Page 4 of 23
`
`

`
`TheVille (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
`
`Claim Language
`generating a benefit datum in
`response to said first control
`signal by processing subscriber
`specific data at said receiver sta-
`tion;
`
`Evidence of Infringement
`TheVille generates a benefit datum in response to the first control signal by
`processing subscriber specific data at the receiver station on which TheVille is
`being played. For example, TheVille processes subscriber specific data (such
`as a game state stored at the receiver station, which includes an amount of
`various resources the subscriber has accumulated) at the receiver station to
`generate a benefit datum. An example of such a benefit datum is an offer to
`purchase additional resources when the user does not have enough resources
`to complete a certain activity.
`
`Chart 60 – Personalized Media Communications, LLC v. Zynga, Inc. (2:12-cv-68)
`
`Page 5 of 23
`
`Continued on next page
`
`

`
`TheVille (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
`
`Claim Language
`delivering said information con-
`tent and said benefit datum at
`an output device at said receiver
`station, wherein said informa-
`tion content and said benefit da-
`tum explain a benefit of acquir-
`ing said product or service spe-
`cific to said subscriber;
`
`Evidence of Infringement
`TheVille delivers the information content and the benefit datum at an output
`device at the receiver station. The information content and the benefit datum
`explain a benefit of acquiring the product or service specific to the subscriber.
`For example, TheVille delivers information content explaining the use of
`resources. See an example below:
`
`Continued on next page
`
`Chart 60 – Personalized Media Communications, LLC v. Zynga, Inc. (2:12-cv-68)
`
`Page 6 of 23
`
`

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`TheVille (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
`
`Claim Language
`
`Evidence of Infringement
`
`receiving a subscriber input at
`said receiver station after said
`step of delivering; and
`
`This claim element does not include a “software limitation” under P.R. 3-
`1(g). TheVille receives a subscriber input at the receiver station after the
`delivering step. Such an input includes, for example, a click or clicks detected
`on display buttons such as Buy, Skip, Okay, Accept, Continue, Proceed to
`Send, Place Now, Play, or Share (and other similar buttons on the display
`while playing TheVille). Such a display button (e.g., Buy) is shown below:
`
`Chart 60 – Personalized Media Communications, LLC v. Zynga, Inc. (2:12-cv-68)
`
`Page 7 of 23
`
`Continued on next page
`
`

`
`TheVille (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
`
`Claim Language
`
`Evidence of Infringement
`
`controlling said receiver station
`based on said subscriber input.
`
`TheVille controls the receiver station based on the subscriber input. For
`example, TheVille may present a payment screen to allow the subscriber to
`pay for the benefit datum.
`
`Continued on next page
`
`Chart 60 – Personalized Media Communications, LLC v. Zynga, Inc. (2:12-cv-68)
`
`Page 8 of 23
`
`

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`TheVille (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
`
`Claim Language
`
`Evidence of Infringement
`
`2. The method of claim 1, fur-
`ther comprising the step of stor-
`ing said subscriber specific data
`at a computer at said receiver
`station.
`
`Zynga provides TheVille as a browser-based game to its users via social net-
`working websites and via the Zynga.com website. A user of TheVille directly
`infringes Claim 2 by performing the method steps on a personal computing
`device. Zynga indirectly infringes Claim 2 by inducing and contributing to
`the direct infringement of its users. Zynga directly infringes Claim 2 by test-
`ing and demonstrating TheVille. Unless indicated otherwise, each element
`in Claim 2 includes a “software limitation” under P.R. 3-1(g). Additional
`evidence of infringement may be supplied as needed in accordance with the
`Local Rules and the Docket Control Order following the production of source
`code, source code documentation, flowcharts, and/or other source code re-
`lated documents or testimony for TheVille. The priority date for Claim 2 is
`September 11, 1987.
`
`Continued on next page
`
`Chart 60 – Personalized Media Communications, LLC v. Zynga, Inc. (2:12-cv-68)
`
`Page 9 of 23
`
`

`
`TheVille (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
`
`Claim Language
`
`Evidence of Infringement
`TheVille stores subscriber specific data at a computer at the receiver station.
`See, for example, the local storage shown below containing subscriber specific
`data:
`
`Chart 60 – Personalized Media Communications, LLC v. Zynga, Inc. (2:12-cv-68)
`
`Page 10 of 23
`
`Continued on next page
`
`

`
`TheVille (Browser-Based Game) – Infringement Contentions for U.S. Patent No. 7,797,717
`
`Claim Language
`3.
`The method of claim 1
`wherein said subscriber input
`modifies said subscriber specific
`data.
`
`Evidence of Infringement
`Zynga provides TheVille as a browser-based game to its users via social net-
`working websites and via the Zynga.com website. A user of TheVille directly
`infringes Claim 3 by performing the method steps on a personal computing
`device. Zynga indirectly infringes Claim 3 by inducing and contributing to
`the direct infringement of its users. Zynga directly infringes Claim 3 by test-
`ing and demonstrating TheVille. Unless indicated otherwise, each element
`in Claim 3 includes a “software limitation” under P.R. 3-1(g). Additional
`evidence of infringement may be supplied as needed in accordance with the
`Local Rules and the Docket Control Order following the production of source
`code, source code documentation, flowcharts, and/or other source code re-
`lated documents or testimony for TheVille. The priority date for Claim 3 is
`September 11, 1987.
`
`TheVille modifies subscriber specific data (such as a resource counter stored
`in the local game state) when the subscriber input causes those resources
`to change. For example, the purchase of additional resources results in an
`increase of the amount of resources available to the user. The display below
`illustrates the amount of resources available to the subscriber, which changes
`based on purchases made by the subscriber:
`
`Continued on next page
`
`Chart 60 – Personalized Media Communications, LLC v. Zynga, Inc. (2:12-cv-68)
`
`Page 11 of 23
`
`

`
`TheVille (Browser-Based Game) – Infringement Contentions fo

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