`CBM of U.S. Patent No. 7,693,768
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`14 Computer—Supported Cooperative Work
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`14.5 Face to Face: Same Place, Same Time
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`Teams of people often work together and use complex shared technology.
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`Pilot and copilot cooperation in airplanes has been designed carefully with
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`shared instruments and displays. Coordination among air—traffic controllers
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`has a long history that has been studied thoroughly (Wiener and Nagel, 1988).
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`Stocl<~marl<et trading rooms and commodity markets are other existing appli-
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`cations of face—to~face teamwork or negotiations that are computer mediated.
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`Newer applications in office and classrooin environments are attracting
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`more attention because of the large numbers of potential users and the potential
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`for innovative approaches to work and to learning. These applications include:
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`In this simple form of group
`0 Shared display from lecturer workstation
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`computing, a professor or lecturer may use the computer with a large-
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`screen projector to demonstrate a computing application, to show a set
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`of slides with business graphics, to retrieve images, or to run an anima-
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`tion. Fred Hofstetter (1995) of the University of Delaware developed a
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`multimedia lectureware package, PODIUM, that allows instructors to
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`compose illustrated lectures using slides, computer graphics, anima—
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`tions, Videos, and audio sequences. l\/lany speakers are happy to use
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`standard commercial packages such as Microsoft PowerPoint, Lotus
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`Freelance, or Adobe Persuasion. User-interface issues include simplic-
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`ity in moving to the next slide, capacity to jump out of sequence, and
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`ease of making spontaneous changes.
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`0 Audience response units Simple keypads have been used effectively in
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`training courses. Students can answer multiple—choice questions at
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`their desks, and results can be shown to the full class on a large display.
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`Similar units have been used by advertising researchers who ask test
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`audiences to respond to commercials shown on a large screen. Votes in
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`parliamentary forums can be rapid and accurate. Promoters claim that
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`this simple technology is easy to learn, is acceptable to most people, is
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`nonthreatening, and heightens attention because of the participatory
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`experience. The National Geographic interactive exhibit gallery in
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`Washington, D.C., has five—button response units that allow visitors to
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`try their hand at answering multiple—choice questions such as "What
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`percentage of the earth is covered by water?” The set of answers is
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`shown on the shared display, but the presentation sequence is unaf-
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`Text—submz'ssi0n workstations By giving each participant a keyboard and
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`simple software, it is possible to create an inviting environment for con-
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`versation or brainstorming. Batson (Bruce et al., 1992) at Gallaudet Uni-
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`versity constructed a highly successful networking program that allows
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`each participant to type a line of text that is shown immediately, with V
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`0513
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`14.5 Face to Face: Same Place, Same Time
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`the author's name, on every participant's display. With 10 people typ-
`ing, new comments appear a few times per second and lively conversa-
`tions ensue. Batson’s goal was to overcome his frustrated efforts at
`teaching college-level English writing, and his English Natural Form
`Instruction (ENFI) network software was spectacularly successful:
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`It seems slightly ironic that the computer, which for twenty—five years
`has been perceived as anti—hurnan, a tool of control and suppression of
`human instinct and intuition, has really humanized my job. For the first
`time in a long time, I have real hope that we might make some progress. .
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`. Freed of having to be the cardboard figure at the front of the classroom,
`I beca.me a person again, with foibles, feelings and fantasies. As a group,
`we were more democratic and open with each other than any other writ-
`ing class I'd had. (Bruce et al., 1992).
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`The clatter of the keyboards adds to the laughter, groans, cheers, and
`grimaces to create a good atmosphere.
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`0 Brainstorming, voting, and ranking Beyond talking, structured social
`processes can produce dramatic educational discussions and highly pro-
`ductive business meetings. The University of Arizona was a pioneer in
`developing the social process, the physical environment, and the software
`tools (Valacich et a1., 1991) to "reduce or eliminate the dysfunctions of the
`group interaction so that a group reaches or exceeds its task potential”
`(Fig. 14.7). By allowing anonymous submission of suggestions and rank-
`ing of proposals, the authors introduced a wider range of possibilities;
`also, ideas were valued on their merits, independently of the originator
`(Fig. 14.8a—c). Because ego investments and conflicts were reduced, groups
`seemed to be more open to novel suggestions. IBM has built 19 Decision
`Center rooms based on the Arizona model for its internal use, and another
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`Figure 14.7
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`Semicircular classroom
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`with 24 personal com-
`puters built into the
`desks at the University
`of Arizona. (Group Sys-
`tems is a registered
`trademark of Ventana
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`Corporation.)
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`0514
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`496
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`14 Computer-Supported Cooperative Work
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`Figure 14.8
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`GroupSyslcms ~Tlu: Guunncl Rt:slaur2:ul- [ddlglg [Sur\EE’:!I{?3 |.’",'l|'_2,3.-i E:
`Eile Edit Survey
`group Qptions
`flindow flelp
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`Sample screens from
`Groupsystems Electronic
`Meeting software. Online
`restaurant survey (top).
`Results of a vote in part of
`the restaurant survey (bot-
`tom). (Used with permis-
`sion from Ventana Corp.,
`Tucson, AZ.) (Group
`Systems is a registered
`trademark of Ventana
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`Corporation.)
`
`I‘?! E3 Eliillfll
`Put a do: In the right box (Female/Mab)
`2. Ace
`<2 = Less than zoyoars, <3 = 20-29 V, <4 = 30-39 V
`¢ = -:0 - 49 Y. >5 =MoI9 than 50 years old
`3. How would you describe our Food 7
`VB = very bad, 5 .-. Bad, N = Neulralfi G = Good, VG = Very Good
`-4. How Would you describe our Service ‘I
`I/B=veIyDad, B=9ad.N=Neu!raI,G=Gooo‘, I/G=l/eryGood
`5. How would you rlescriue our Environment ?
`VB = very bad, B= Bad, N = Neutral, 6 =Good, I/G = I/or;/Good
`I5 8. How wouldyou uascrlre our Price ‘I
`F3)! is dot in the staternenr that you lhink is most accurate
`3. As ‘value for ma may
`lx. A2": ml expensive‘
`
`c. As "loo enpensne‘ 7 Dlozcnrnnr rnrrnn In rnmmnm nn zmnhnm rnnr-mnlnn nur rsmuuumnt
`o=o=O‘020°0°0°c~or-,_(‘HSf'\§(W$‘SQ!2
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`on on
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`ososos0°0°0-
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`Vote 8 read - Evaluating the '" I ' me]
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`ezsiumamn-:l van-
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`1%
`0
`o
`0
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`5.
`5
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`__
`E
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`1.;
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`[ABA
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`.l..‘,,l,...4._nn
`0.0
`Vote Grnph ~ Evaluating the SWOT [Vote]
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`Belle! raw
`Educated p
`Nice Cudo
`Knowledge
`French Coo
`0
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`LOW ZOCK! 3.000 4000 SR!) 6.000 7.000 8.000 3.000 10.00
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`20 for rental to users under the TearnFocus name. Well-trained facili-
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`tators with backgrounds in social dynamics consult with the team
`leader to plan the decision session and to write the problem state-
`ment. In a typical task, 45 minutes of brainstorming by 15 to 20 peo-
`ple can produce hundreds of lines of suggestions for questions such
`as, ”How can we increase sales?” Or, ”What are the key issues in
`technological support for group work?” Then, items can be filtered,
`clustered into simi.lar groups, and presented to participants for
`refinement and ranking. Afterward, a printout and electronic-file
`version of the entire session is immediately available. Numerous
`studies of electronic meeting systems with thousands of users have
`demonstrated and explored the benefits (Nunamaker et al., 1991):
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`0 Parallel communication promotes broader input into the meet-
`ing process and reduces the chance that a few people dominate
`. the meeting.
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`0515
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`14.5 Face to Face: Same Place, Same Time
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`Anonymity mitigates evaluation apprehension and conformance
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`pressure, so issues are discussed more candidly.
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`The group memory constructed by participants enables them to
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`pause and reflect on information and on opinions of others during
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`the meeting, and serves as a permanent record of what occurred.
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`Process structure helps to focus the group on key issues, and dis-
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`courages digressions and unproductive behaviors.
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`Task support and structure provide information and approaches to
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`The University of Arizona system is marketed under the name Group-
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`Systems (Ventana Corp).
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`File sharing A simple but powerful use of networked computers in a
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`workplace, classroom, or meeting room is to share files. Participants
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`may arrive with sales reports that can be shared with other people in
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`the rooin rapidly. Alternatively, the group leaders may have agenda or
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`budgets that they wish to broadcast to all participants, who may then
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`annotate or embed these documents in others. Shared files may contain
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`text, programs, spreadsheets, databases, graphics, animations, sound,
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`X—ray images, or video. Presumably, distribution can go beyond the
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`meeting room to allow participants to access the files from their offices
`and homes.
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`Shared workspace The complement to each person receiving a personal
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`copy of a file is to have a shared View of a workspace that every user
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`can access. The pioneering Capture Lab at Electronic Data Systems con-
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`tained an oval desk with eight Macintosh computers built into the desk
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`to preserve the business—meeting atmosphere (Mantei, 1988). The large
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`display in front of the desk is visible to all attendees, who can each take
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`control of the large screen by pressing a button on a machine. At Xerox
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`PARC, the research system Colab has generated the commercial large-—
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`screen (167—cm-diagonal) display, LiveBoard (Fig. 14.9), on which users
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`can see the current list of topics or proposals, and can point to, edit,
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`move, or add to under the policy sometimes called VVYSIWIS (what
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`you see is what I see) (Stefik et al., 1987). The advantage of a shared
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`workspace is that everyone sees the same display and can work com-
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`munally to produce a joint and recorded result (Weiser, 1991).
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`Group activities With the proper networking software among worksta—
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`tions, users can be assigned a problem, and those needing assistance
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`can ”raise their hands” to show their display on a large shared display
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`or on the group leader's display. Then, the group leader or other partic-
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`ipants can issue commands to resolve the problem. Similarly, if partici-
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`pants have a particularly noteworthy result, graphic, or comment, they
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`can share it with the group either on the large shared display or on indi-
`vidual workstations.
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`0516
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`498
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`14 Computer-Supported Cooperative Work
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`Figure 14.9
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`The LiveBoard Interactive Meeting System from LiveWorl<s, Inc., a Xerox company.
`Team discussions with groups at multiple locations can be facilitated with a 167-cm
`LiveBoard display. (Used with permission of LiveWorl<s, Inc.)
`
`14.6 Applying CSCW to Education
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`The potential for a groupware-mediated paradigm shift in education evokes
`passion from devotees, but there is ample reason for skepticism and resistance.
`No single technology will dominate, but successful combinations will have to
`be suited to the goals of the institution, pedagogic style of the instructor, and
`availability of equipment for students. The 1ong—promised but slow education
`revolution is speeding up as use of electronic mail and the web become wide-
`spread (Gilbert, 1996). Same—ti1ne, same-place electronic classrooms and a rich
`variety of distance-education strategies are promoted as ways to improve qual-
`ity or to lower costs, but a change in teaching and learning styles and the inclu-
`sion of new students are often the main result (Harasim et al., 1995).
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`Coordination of students in a virtual classroom is a complex process but it
`can enable a stimulating educational experience for people who cannot
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`0517
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`14.6 Applying CSCW to Education
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`travel to a regular classroom (Hiltz, 1992). Multiple trials with sociology,
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`computer—science, and philosophy courses demonstrated the efficacy of a
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`conference format for college courses, complete with homework assign-
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`ments, projects, tests, and final examinations. Instructors found the constant
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`flow of messages to be a rewarding challenge, and students were generally
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`The essence of the Virtual Classroom is an environment to facilitate collaborative
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`learning. For distance education students, the increased ability to be in constant
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`communication with other learners is obvious. But even for campus~based
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`courses the technology provides a means for a rich, collaborative learning envi~
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`ronment which exceeds the traditional classroom in its ability to ‘connect’ stu—
`dents and course materials on a round—the-clock basis. (Hiltz, 1992)
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`Distance education with broadcast—quality video lectures is common, but
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`interactivity with students is often by telephone, electronic mail, or web
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`exchanges. DTVC has the potential to create livelier two—way interactions
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`for discussion, mentoring, and remediation. The greatest beneficiaries are
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`professionals who can attend courses electronically from their offices or spe~
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`cial learning centers, and home~oriented students who cannot commit the
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`time for travel to a traditional campus. Current desktop videoconferencing
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`facilitates communication, but improvements are needed to give instructors
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`better awareness of reactions at multiple sites and ways to manage smoother
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`turn taking (Ramsay et al., 1996). Improved resolution will help to convey
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`gesture, gaze direction, and body language, but seeing detail and context
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`simultaneously at multiple sites is a challenge (Fussel and Benirnoff, 1995).
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`The electronic classrooms at the University of Maryland balance the pur-
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`suit of new technologies with the exploration of new teaching and learning
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`styles (Shneiderman et al., 1995). Three classrooms were built with 40 seats
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`and 20 high~resolution monitors partially recessed into the desks to preserve
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`sightlines (Fig. 14.10). The computers were placed in a side room to increase
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`security and room space and to reduce noise and heat. A workstation and
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`two large rear~projected displays enable instructors to show everyone their
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`screen or any student screen. Keys to success included provision of the nec-
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`essary infrastructure for faculty training and support, and collection of
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`ample evaluation data to guide the process.
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`Over the first six years, 68 faculty (30 tenured, 16 nontenured, 22 other staff)
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`from 21 departments offered 233 courses with over 6782 students. Courses
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`filled most slots from 8 A.M. to 10 P.M., and were as diverse as ”The Role of
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`Media in the American Political Process,” "Chinese Poetry into English,” ”l\/lar-
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`keting Research Methods,” ”Database Design,” and ”Saving the Bay.”
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`Faculty members who used the electronic classrooms explored novel
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`teaching and learning styles that can create more engaging experiences for
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`mon, electronic~classroom technologies can enliven lectures (Hofstetter,
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`0518
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`14 Computer-Supported Cooperative Work
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`Figure 14.10
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`AT&T Teaching / Learning Theater at the University of Maryland has 20 high-resolu-
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`tion displays built into custom desks with seats for 40 students.
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`1995) while enabling active individual learning, small—group collaborative
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`learning, and entire—class collaborative learning. Most faculty acknowledge
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`spending more preparation time to use the electronic classroom especially in
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`their first semester, but one wrote that it is ”well worthwhile in terms of
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`greater learning efficiency."
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`The assumption that improved lectures were the main goal changed as
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`faculty tried collaborative teaching methods and talked about these methods
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`with one another. Faculty who had used paper-based collaborations appreci-
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`ated the smoothness of showing electronic student submissions to the whole
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`class. Faculty who had not used collaborative methods appreciated the ease
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`and liveliness of an anonymous electronic brainstorming session.
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`More active individual learning experiences include using software dur—
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`ing class time
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`0 To Write essays in English or poems in a foreign language
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`0 To find antecedents of Impressionism in an art—history library of
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`9000 images
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`To run business simulations to increase product quality
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`To perform statistical analyses of psychology studies
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`0519
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`14.6 Applying CSCW to Education
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`0 To do landscaping with computer—assisted design and graphics packages
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`0 To compose computer programs
`0 To search the Internet
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`A common teacher strategy (Norman, 1994) is to assign time—limited (3 to
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`10 minutes) tasks, and then to use the video switcher to review the students’
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`work, to give individual help when necessary, and to show the students’ work
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`to the entire class. The transformational breakthrough lies in opening the
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`learning process by rapidly showing many students’ work to the entire class.
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`Doing so at first generates student and faculty anxiety, but quickly becomes
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`normal. Seeing and critiquing exemplary and ordinary work by fellow stu-
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`dents provides feedback that inspires better work on subsequent tasks.
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`Sma1l~group collaborative—learning experiences include having pairs of stu~
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`dents work together at a machine on a time~limited task. Pairs often learn better
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`than individuals, because people can discuss their problems, learn from each
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`other, and split their roles into problem solver and computer operator. With
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`paired teams, the variance of completion time for tasks is reduced compared to
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`individual use, and fewer students get stuck in completing a task. Verbalization
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`of problems has often been demonstrated to be advantageous during learning
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`and is an important job skill to acquire for modern team—oriented organizations.
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`Innovative approaches with larger teams include simulated hostage negoti-
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`ations with terrorist airplane hijackers in a course on conflict resolution, and
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`business trade negotiations in a United Nations format for a course on com-
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`mercial Spanish. Teams work to analyze situations, to develop position state-
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`ments online, and to communicate their positions to their adversaries over the
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`network. In an introductory programming course, 10 teams wrote components
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`and sent them through the network to the lead team, who combined the pieces
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`into a 173-line program, all in 25 minutes. The class perforrnedta walkthrough
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`of the code using the large—screen display, and quickly identified bugs.
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`Some faculty find that adapting to the electronic—classroom environment
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`changes their styles so much that they teach differently even in traditional
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`classrooms. Other faculty vow that they will never teach in a traditional
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`classroom again. Most faculty users want to continue teaching in these elec-
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`tronic classrooms and discover that more than their teaching styles change———
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`their attitudes about the goals of teaching and about the content of the
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`courses often shift as well. Many faculty develop higher expectations for
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`student projects. Some become evangelists within their disciplines for the
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`importance of teamwork and its accompanying communications skills.
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`On the negative side, a math professor who used the computers only to do
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`occasional demonstrations returned to teaching in a traditional classroom,
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`where he had much more blackboard space. Some reluctant instructors
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`express resistance to changing their teaching styles and anticipate having to
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`make a large effort to use the electronic classrooms.
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`0520
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`14 Computer-Supported Cooperative Work
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`Evaluations included standard course evaluations, use of anonymous
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`electronic ratings, and specially prepared questionnaires. A controlled
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`study with 127 students (Alavi, 1994) indicated that electronic—classroom
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`students had higher perceived skill development, self-reported learning,
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`and evaluation of classroom experience than did students in a collabora-
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`tive—learning traditional classroom. Electronic~classroom students also
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`had statistically significantly higher final—exam grades. Popular features
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`were the electronic note taking, interactivity, idea sharing, and brain—
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`storming.
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`Evaluations revealed problems with network access from outside the class-
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`rooms and with file—sharing methods within the classroom. Students generally
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`were positive, and often were enthusiastic: ”Everyone should have a chance to
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`be in here at least once. .
`. Great tech. Great education technique. .
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`. Easy to
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`use, but tends to crash and die at times. . .
`. the best thing that I could think of to
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`improve the ability to teach interactively. Even though there were a few humps
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`to get over at the beginning~—it was well worth the effort (and money).”
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`Intense interest in educational technology and in new teaching strategies
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`is widespread. Res0urce—rich universities are investing in teaching—learning
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`theaters; others are making innovative use of electronic mail, listservs, and
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`the web (Gilbert, 1996). Distance learning using CSCW technologies seems
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`likely to expand.
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`14.7 Practitioner's Summary
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`Computing has become a social process. The networks and telephone lines
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`have opened up possibilities for cooperation. Electronic mail has made it
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`easy to reach out and touch someone, or thousands of someones. News~
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`groups, electronic conferences, and the web have enabled users to be in
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`closer communication. Coordination within projects or between organiza-
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`tions is facilitated by text, graphic, voice, and even video exchanges. Even
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`face—to—face meetings are getting a facelift with new tools for electronic meet-
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`ings and with teaching—learning theaters. The introspective and isolated
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`style of past computer use is giving way to a lively social environment where
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`training has to include netiquette (network etiquette). These collaboration
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`tools are beginning to have a Visible effect; it seems that their success will
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`continue spreading. However, as there are in all new technologies, there will
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`be failures and surprising discoveries, because our intuitions about the
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`design of groupware are based on shallow experience (Box 14.1). Thorough
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`testing of new applications is necessary before widespread dissemination.
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`0521
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`14.8 Researcher’s Agenda
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`503
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`Box 14.1
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`Questions for consideration. The novelty and diversity of computer-supported
`cooperative work means that clear guidelines have not emerged, but these sobering
`questions might help designers and managers.
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`_ Computer-Supported Cooperative Work Questions
`0 How would facilitating communication improve or harm teamwork?
`0 Where does the community of users stand oncentralization versus
`decentralization?
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`Whatpressures exist for conformity versus individuality?
`How is privacy compromised or protected?
`What are the sources of friction among participants?
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`Is there protection from hostile, aggressive, or malicious behavior?
`Will there be sufficient equipment to support convenient access for all
`participants?
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`What network delays are expected and tolerable?
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`What is the user's level of technological sophistication or resistance?
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`Who is most likely to be threatened by computer-supported cooperative
`work?
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`How will high-level management participate?
`Which jobs may have to be redefined?
`Whose status will rise or fall?
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`What are the additional costs or projected savings?
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`Is there an adequate 'phase—in plan with" sufficient training?
`,_ Will there be consultants andadequate assistance in the early phases?
`Is there enough flexibility to handle‘ exceptional cases‘ and special needs
`(disabilities)? ’
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`What international, national,.organizational standards must be
`considered? ’
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`How will success be evaluated?
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`14.8 Researcher’s Agenda
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`The opportunities for new products and for refinements of existing products
`seem great. Even basic products such as electronic mail could be improved
`dramatically by inclusion of advanced features, such as online directories,
`filtering, and archiving tools, as Well as by universa1—access features, such as
`improved tutorials, better explanations, and convenient assistance. Confer-
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`0522
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`504
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`14 Computer-Supported Cooperative Work
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`encing methods and cooperative document production will change as band-
`width increases and video is added. The most dramatic projects thus far are
`the ambitious electronic-meeting systems and teaching—learning theaters.
`They are costly, but are so attractive that many organizations are likely to
`spend heavily on these new technologies during the next decade. Although
`user-interface design of applications will be a necessary component, the
`larger and more difficult research problems lie in studying the social
`processes. How will home life and work be changed? How might interfaces
`differ for games, cooperative work, and conflict-laden online negotiations?
`Some of the excitement for researchers in computer—supported cooperative
`work stems from the vast uncharted territory: theories are sparse, controlled
`studies are difficult to arrange, data analysis is overwhelming, and predic-
`tive models are nonexistent (Olson et a1., 1993).
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`warm wine wen nesuurces
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`M
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`Computer Supported Cooperative Work is naturally a part of the
`World Wide Web and novel tools are springing up on many web-
`sites. You can try various chat services, download special purpose
`software, or shop for conferencing tools (video, audio, or text-
`based). Evaluations are also available online.
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`http://www.aw.com/DTUI
`
`References
`
`Alavi, Maryam, Computer mediated collaborative learning: An empirical evalua-
`tion, MIS Quarterly, 18, 2 (June 1994), 159-173.
`
`Anderson, Robert H., Bikson, Tora K., Law, Sally Ann, and Mitchell, Bridger M., Uni-
`versal Access to Email: Feasibility and Societal Implications, RAND, Santa Monica,
`CA (1995), also at http://www.rand.org.
`
`Baecker, Ron, Readings in Groupware and Computer—Supported Cooperative Work: Assist-
`ing Human—Human Collaboration, Morgan Kaufmann, San Francisco, CA (1993).
`
`Bly, Sara A., Harrison, Steve R., and Irwin, Susan, Mediaspacesc Bringing people
`together in a video, audio, and computing environment, Communications of the
`ACM, 36, 1 (January 1993), 28-47.
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`Bruce, Bertram, Peyton, Ioy, and Batson, Trent, Network—Based Classrooms, Cambridge
`University Press, Cambridge, U.K. (1992).
`Borenstein, Nathaniel S., Multimedia electronic mail: Will the dream become a real-
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`ity? Communications of the ACM, 34, 4 (April 1991), 117-119.
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`Carroll, John M. and Rosson, Mary Beth, Developing the Blacksburg Electronic Vil-
`lage. Communications of the ACM, 39, 12 (December 1996), 69-74.
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`0523
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`505
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`Chapanis, Alphonse, Interactive human communication, Scientific American, 232, 3
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`Crowley, Terrence, Milazzo, Paul, Baker, Ellie, Forsdick, Harry, and Tomlinson, Ray-
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`mond, MMConf: An infrastructure for building shared multimedia applications,
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`Proc. Third Conference on Co1nputer—Supported Cooperative Work, ACM, New York
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`Dorcey, Tim, CU—SeeMe desktop videoconferencing software, Connexions, 9, 3
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`(March 1995). Also at http: / /cu-seeme.cornell.edu/ DorceyConnexions.html.
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`Ellis, C. A., Gibbs, S. I., and Rein, G. L., Groupware: Some issues and experiences,
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`Communications of the ACM, 34, 1 (January 1991), 680-689.
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`Fischer, Gerhard and Stevens, Curt, Information access in complex, poorly struc-
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`tured information spaces, Proc. ACM CHI '91 Human Factors in Computing Sys-
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`tems, ACM, New York (1991), 63-70.
`'
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`Fish, Robert S., Kraut, Robert E., and Chalfonte, Barbara, The VideoWindow System
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`in informal communications, Proc. Third Conference on Com puter-Supported Cooper-
`ative Work, ACM, New York (1990), 1-11.
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`Flores, E, Graves, M., Hartfield, 13., and Winogracl, T. Computer systems and the
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`design of organizational interaction, ACM Transactions on Office Information Sys-
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`tems, 6, 2 (April 1988), 153-172.
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`Fussel, S. R. and Benirnoff, 1., Social and cognitive processes in interpersonal com-
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`munic