`
`___________________
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`
`
`BEFORE THE PATENT TRIAL AND APPEAL BOARD
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`___________________
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`
`
`, TRADESTATION GROUP, INC.
`TRADESTATION SECURITIES, INC., IBG, LLC, AND
`INTERACTIVE BROKERS LLC
`
`Petitioners,
`
`v.
`
`TRADING TECHNOLOGIES INTERNATIONAL, INC.,
`Patent Owner.
`
`___________________
`
`
`
`Case CBM2016-00051
`Patent No. 7,904,374 B2
`
`___________________
`
`
`
`DECLARATION OF ERIC J. GOULD BEAR
`IN SUPPORT OF PATENT OWNER’S RESPONSE
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`Page 1 of 29
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`TRADING TECH EXHIBIT 2168
`TRADESTATION ET AL. v. TRADING TECH
`CBM2016-00051
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`TABLE OF CONTENTS
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`
`
`INTRODUCTION .......................................................................................... 3
`I.
`SUMMARY OF CONCLUSIONS ................................................................ 3
`II.
`III. BACKGROUND AND QUALIFICATIONS ................................................ 4
`IV. MATERIALS REVIEWED ......................................................................... 10
`V.
`FIELD OF THE INVENTION ..................................................................... 11
`
`A.
`
`B.
`
`C.
`D.
`
`Inventions Necessarily Rely on Existing Technologies ......................................... 11
`The Science of Human-Computer Interaction ...................................................... 12
`The TT Patent is Concerned with Solving a Technical GUI Problem. ................. 16
`Computer-Readable Medium Claims are Not Directed at Propagated Signals. .. 28
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`VI. CONCLUSION ............................................................................................ 28
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`
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`EXHIBIT 1: BEAR CV
`EXHIBIT 2: TUFTE VISUAL AND STATISTICAL THINKING
`EXHIBIT 3: MACKENZIE AND BUXTON ON FITTS’ LAW
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`I.
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`INTRODUCTION
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`1.
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`I have been retained by Trading Technologies International, Inc.
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`(“TT” or “Patent Owner”), in this action. My credentials are described in my CV,
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`which is attached hereto as Exhibit 1. I offer this report on the technology at issue
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`in U.S. Patent No. 7,904,374 B2 (the “’374 Patent”) in response to the Covered
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`Business Patent Review matter CBM2016-00051 instituted and filed by IBG LLC,
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`Interactive Brokers LLC, (“IB”) TradeStation Group, Inc. and TradeStation
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`Securities, Inc. (“TS”, “TradeStation”) (collectively “Petitioner”).
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`2.
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`I have been asked by TT’s counsel to explain whether and how
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`graphical user interface design and development is technology and whether the
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`inventions claimed in the ’374 Patent are technical solutions to technical problems.
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`Further, I have been asked to assess whether the claims read on all ways of
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`displaying and updating market information and placing a trade order. I am being
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`compensated at the rate of $480 per hour. My compensation is not related to the
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`outcome of this case.
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`II.
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`SUMMARY OF CONCLUSIONS
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`3.
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`As a result of performing the analysis described herein and measured
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`against the standards outlined below in Section IV, I have determined that, in my
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`opinion, the ’374 Patent claims a new and improved graphical user interface.
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`Herein, I explain how graphical user interfaces are technologies for human
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`interaction designed and purpose-built to address problems of speed, accuracy,
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`efficiency and usability – all technical problems. Since graphical user interfaces
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`are inherently technology, the ’374 Patent claims are necessarily directed to
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`technology; solving technical problems with technical solutions. The claims are
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`not directed to a business method or practice. And since they explicitly improve
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`upon known computer technologies, they are neither merely implemented using
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`known computer technology nor directed to routine and conventional computing
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`components or steps. My opinion is supported by the evidence in the patent
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`specification, figures and claims.
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`III. BACKGROUND AND QUALIFICATIONS
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`4.
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`I am the first named inventor on at least 80 United States patent
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`applications that list me as an inventor. These are cataloged in my CV. To date, at
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`least 70 of those applications have issued as U.S. patents. I am also the first named
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`inventor on a number of international patents and patent applications.1
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`5.
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`Inventions of mine for which patents have been issued include virtual
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`force-feedback user
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`interfaces, methods of navigating poly-hierarchical
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`information, management of playlists that include both owned and un-owned
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`1 Some of my patents and applications identify me as “Gould” while others identify
`me as “Bear” because I legally changed my name from Eric Justin Gould to Eric
`Justin Gould Bear after adopting my first child from China in 1999.
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`songs, real-time communications architectures, auxiliary visual displays for
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`personal computers, auxiliary processing by sleeping computing devices, methods
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`for reducing parallax in computer camera systems, methods for using telephony
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`controls on personal computers, methods for navigating content using media
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`transport controls, and methods for unifying audio control on personal computers.
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`More recent applications claim inventions relating to symbolic and schematic
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`displays of protocol-specific information, user interfaces for visualizing data
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`backup and recovery, and handheld multi-channel interactive environments.
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`6.
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`By the time I was 12, I was programming computers in BASIC using
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`Tandy TRS-80 and Apple personal computers. In 1984, I formed Element Systems
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`to provide a consulting framework for my interface design and code production
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`skills. From 1984 to 1993, I designed and engineered software for clients in
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`utilizing a variety of coding languages, including BASIC, Pascal, C, C++, 68000
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`Assembly Language and HyperCard / SuperCard. Clients included Aetna Life
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`Insurance, Kaleida Labs (an Apple/IBM joint venture) and SoftWriters, for whom I
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`wrote code to perform network administration of remote computer systems in
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`1991. Other clients are listed in my CV.
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`7.
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`In 1986, two years after Apple released the Macintosh computer, I
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`became an Apple Certified Developer.
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`8.
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`In 1988 and 1989, I designed and developed a significant portion of
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`the code for Aetna Life Insurance's first graphical user
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`interface. The
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`transformation of Aetna's financial information system from a command line
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`terminal to a modern point and click Macintosh application (e.g. with mouse,
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`icons, radio buttons, check boxes and clickable text entry fields) marked my first
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`experience leading groups of engineers in the design of a multi-million dollar user
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`experience (“UX”) program.
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`9.
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`In 1991, I received a Bachelor of Arts from Wesleyan University in
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`Cognitive Science, an interdisciplinary degree that combined the studies of
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`Psychology, Philosophy, Linguistics and Computer Science. Example coursework
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`included biological neurophysiology, artificial intelligence programming in LISP
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`and research in human perception of audio/visual phenomena as presented and
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`measured by computing machines. The Psychology Department at Wesleyan was
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`also a client, for whom I designed and engineered test tools in Lightspeed Pascal
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`and SuperCard for millisecond timing of visual search tasks in perception
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`experiments.
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`10.
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`In the summer of 1992, I interned at Apple, Inc. (then Apple
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`Computer, Inc.) in the Advanced Technology Group’s Human Interface Group
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`where I worked on designing and programming user interfaces for an auditory-only
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`display device. I joined ACM and SigCHI (Special interest group on Computer
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`Human Interaction) at that time and am now a lifetime member. I am also a
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`lifetime member of CPSR (Computer Professionals for Social Responsibility),
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`which I joined in 1992.
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`11.
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`In 1993, I received a Masters of Professional Studies in Interactive
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`Telecommunications from New York University’s Tisch School of the Arts. On
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`full scholarship, I designed and engineered various hardware, software and
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`interactive video experiences. New York University (with Bell Atlantic) was one
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`of my clients in 1992, for which I developed software to decode telephone touch-
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`tones. This code enabled Manhattan Cable TV viewers to control 3D graphical
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`environments on broadcast television in real-time using their telephone handsets.
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`12. From 1994 to 1999, I held faculty positions at San Francisco State
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`University (Multimedia Studies Program) and The University of Texas at Austin
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`(Department of Radio-TV-Film). I taught graduate and undergraduate courses in
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`multimedia design as well as advanced interaction and interface design, including
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`mentoring students in the development of experimental hardware/software UX.
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`During this same period, I wrote the user interface design column for InterActivity
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`Magazine. A list of these articles and other publications is included in my CV.
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`13.
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`I have also presented papers and given talks regularly on topics
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`relating to inventorship, UX design and interactive media. I have made
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`presentations at conferences of ACM SigCHI, SXSW, the International Consumer
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`Electronics Show (CES), Digital Hollywood and the TV of Tomorrow Show. I
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`have also served as an independent judge of conference paper submissions and
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`regularly serve on the SXSW Advisory Board. A list of my presentations and talks
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`is provided in my CV.
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`14.
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`I founded MONKEYmedia in San Francisco in 1994 to provide the
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`desktop computing, new media and consumer electronics industries a design and
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`technology resource focused specifically on human-computer interaction. Clients
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`included Interval Research Corporation, Texas Instruments, Sega of America,
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`Sprint, Viacom, Microsoft / WebTV. MONKEYmedia earned industry recognition
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`for my work, including a CLIO, an Award of Excellence from Communication
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`Arts, Best Use of Audio at South by Southwest (SXSW) and other awards.
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`15. From 2001 through 2005, I held executive leadership positions at
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`Microsoft Corporation and Yahoo! Inc. At each company, I directed teams of
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`interaction designers, visual designers, user researchers, ethnographers and
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`prototype engineers responsible for crafting the UX of various product lines. These
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`programs included Windows Tablet PC Edition, the Windows Hardware
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`Innovation Group, Yahoo! Mail, Yahoo! Messenger, Yahoo! Photos, Yahoo!
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`Personals, Yahoo!/SBC (now AT&T) set-top experience and Yahoo! Mobile
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`applications. Descriptions of my work for those corporations are detailed in my
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`CV.
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`16. Beginning in 2005, I have provided executive consulting services in
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`corporate user experience strategy and design innovation through Chief Experience
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`Officer, Inc. In this capacity, I have lead the UX strategy and design of computer
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`mice, universal remote controls, mobile phones, stock trading applications, legal
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`research tools, home automation systems and medical devices for companies
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`including Logitech, Tektronix, Motorola, Charles Schwab, Thomson Reuters and
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`others mentioned in my CV. My work on Logitech’s premium mice and remote
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`controls contributed to winning a number of industry awards, including multiple
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`2007 CES Technology & Innovation Awards, a 2008 CES Best of Innovations
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`Award, a 2009 CES Best of Innovations Category Winner Award, and a 2010 CES
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`Innovations Award.
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`17. Of particular relevance to this matter is my work on Charles Schwab’s
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`active stock trading application “Street Smart Edge.” On the project, I led a team
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`of user interface and interaction designers in studying trader habits and usability
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`challenges and writing functional and technical specifications for Charles
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`Schwab’s engineering team to implement that addressed those usability challenges.
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`18.
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`In 2012, I designed and wrote an iPad application entitled Walk-in
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`Theater in collaboration with videographer Rachel Strickland and musician Jim
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`McKee. Walk-in Theater is an experiment with peripatetic perspective, engaging
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`participants' proprioceptors and spatial memory to orient them as they navigate
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`among multiple video streams in a 3D sound field.
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`19.
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`In 2013, I joined Austin’s Capital Factory start-up incubator as a
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`partner and angel investor, where I serve as an advisor to executives in intellectual
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`property strategy and the design and development of new hardware, software and
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`services. I am currently employed by CURB, Inc. – an early-stage startup that
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`manufactures energy monitoring and control systems – as its Chief Experience
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`Officer.
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`20. My experience designing and evaluating user interfaces over the last
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`25+ years, including the optimization of human performance through the use of
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`computing technology and automated feedback of various forms and modalities, as
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`well as my background hiring and managing teams of user experience
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`professionals, position me as an expert in the design and development of graphical
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`user interfaces.
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`IV. MATERIALS REVIEWED
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`21.
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`In performing my analysis, I have reviewed, among other things, the
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`’374 Patent and portions of TT’s Preliminary Response, the Federal Circuit’s
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`opinion in the related eSpeed proceedings (595 F.3d 1340 (2010) issued on
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`4/21/2010), the Federal Circuit’s §112 opinion issued on 11/27/2013 in the related
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`728 F.3d 1309 (2013) proceedings, Judge Coleman’s opinion in the related CQG
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`proceedings (05-cv-4811) holding that the related ’132 and ’304 Patents are patent
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`eligible, portions of declarations by Kendyl A. Román in support of the petition for
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`CBM review of the ’374 Patent, the petition for CBM review, TT’s preliminary
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`response to the petition, and the PTAB’s decision to institute the corresponding
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`CBM review.
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`22. For consistency and ease of review, all of my column and line
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`citations to the patent specification are in “(column:line)” format.
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`V.
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`FIELD OF THE INVENTION
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`A. Inventions Necessarily Rely on Existing Technologies
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`23. No new technology can exist in a vacuum wholly disconnected from
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`the past. Whether built using metal, wood, plastic or pixels on a computer screen,
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`all innovations must – to some extent – be made from a combination of known
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`components. Pixels are building block materials used to construct soft ware
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`interfaces just like plastic is a building block material used to construct hardware
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`controls. Whether any given combination is obvious and unanticipated is a
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`reasonable question to be raised, but it is my understanding that the present CBM
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`review is not concerned with either anticipation or obviousness issues. I have not
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`studied the prior art at length and do not have an opinion at this time with regards
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`to §102 and §103 validity.
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`24. There are myriad user
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`interface visualization and
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`interaction
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`techniques known to be employable when creating new user experiences. The
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`existence of these techniques, aka technologies, is akin to the existence of raw
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`physical building materials. Just like building a house, certain technologies lend
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`themselves to certain types of use. Similarly, certain technologies draw designers
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`of software systems into using them in particular combinations. Simply knowing
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`that various technologies exist that can be used for a variety of purposes is not
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`enough to motivate, inspire or enable someone to combine such techniques in new
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`ways. Nonetheless, I believe it important to establish
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`perception and/or human-computer interaction innovations should not be treated
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`differently from innovations based on physical technologies not built using
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`software toolkits.
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`B. The Science of Human-Computer Interaction
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`25. Understanding the purported inventiveness of TT Patent depends upon
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`understanding the field of the invention – which is the science of human-computer
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`interaction (“HCI”), also known as user experience (“UX”) design – as applied in
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`the context of stock trading with a mission critical tool.
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`26. The discipline of user experience grew out of ergonomics and what
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`was once called man-machine interface (“MMI”). It is generally concerned with
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`how to make machines reliably responsive to human expression while being easy
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`to use and unobtrusive. The user interface (“UI”) or graphical user interface
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`(“GUI”) is the boundary or bridge between a person and a machine. It includes the
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`physical hardware and logical software, capturing concrete measurable human
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`input and outputting processed information for human perception. To be clear, the
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`invention neither claims nor improves the underlying process of trading, but rather
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`offers a better GUI for human interaction within the existing trading model. In
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`other words, trading, itself, is not at issue; but specific display and interaction
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`techniques for trading with speed, accuracy and a minimum of error are at issue.
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`27. Various other terms have been used over the past decades of the
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`development of the science as it has matured. Technical aspects of the science
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`include human
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`factors engineering
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`(“HFE”), ergonomics, ergonometrics,
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`biomechanics, industrial design, cognitive engineering, user research, design
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`research, usability engineering, user-centered design (“UCD”),
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`interaction
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`engineering, interaction design (“IxD”), information architecture (“IA”), and
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`product design.
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`28. Don Norman is generally recognized as a “founding father” of the
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`modern UX discipline. He is a former VP and User Experience Architect at Apple
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`Inc. and a professor of Cognitive Science and Psychology at UCSD. He taught
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`practitioners in the industry many core concepts. Of note and particular relevance
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`to the ’374 Patent are: (1) affordances, which define what is possible for people to
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`do at any given time; and (2) feedback, which let people know what can be done,
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`what they are doing or what they just did. How specific affordances and feedback
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`are designed and engineered depends heavily on the circumstances of use, and
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`there is an international community of user experience professionals that have been
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`meeting and settings standards for over 30 years. The Association of Computing
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`Machines’ special interest group on computer human interaction (SigCHI), has
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`been hosting the premier international conference on human factors in computing
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`systems since 1982. And the International Standards Organization (ISO) has
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`adopted standards in “ergonomic principles in the design of work systems” that
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`date back to 1981 (ISO 6485:1981) and standards in “human-centered design
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`processes for interactive systems” (ISO 13407:1999E) dating to the time of
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`invention of the TT Patent. These standards were developed because the design of
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`a GUI is analogous to the crafting of a physical workspace or cockpit – and
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`incorporates many of the same human factors engineering variables, such as
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`reachability, readability, glance-ability, performance, speed, and risk of error.
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`These standards may be used to create new and innovative GUIs that are broadly
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`used and adapted.
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`29. By the time of invention of the ’374 Patent, many corporations had
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`established a track record of investing heavily into user experience research and
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`design to craft and improve the engineering of their own products and the
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`industry’s technical competency, generally. A few entities recognized for their
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`technical contributions to the field in the late 1990s include Xerox PARC, Apple,
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`IBM, Microsoft, Philips, Sony, AT&T, HP, SAP, SunSoft, Intel, Disney and the
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`National Science Foundation. By the time of invention of the ’374 Patent, there
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`were many leading universities with advanced degrees in one or more UX
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`disciplines. Notable programs turning out graduates who made a significant
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`inventive impact on the field by the late 1990s included those at Stanford, M.I.T.,
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`Carnegie Mellon, N.Y.U., University of Maryland, University of Toronto,
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`University of Michigan, UCSD, SFSU, Georgia Tech, George Washington
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`University, Bowling Green, Delft University and the Royal College of Art.
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`30.
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`I have been informed that Petitioner’s expert Kendyl A. Román has
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`opined that a college education is not needed to design user interfaces. This may
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`be true of the design of casual user interfaces, such as simplistic websites, but not
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`the design of mission critical applications. Commodities trading is high stakes and
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`requires a trained and nuanced understanding of human factors variables to
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`interpret the complexity of usability issues and appreciate the value of technical
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`solutions to specific perception and interaction behavior challenges. This is
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`especially true of the users of the claimed invention, who are professional
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`derivatives traders that conduct such trading for their profession. Many well-
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`funded entities – including software providers, stock exchanges, brokers, futures
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`commission merchants (FCMs) and trading groups – knew the value of technically
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`sophisticated user interface experts and invested heavily in GUI technology
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`development as part of their efforts to innovate in the space.
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`31. The user experience success metrics used today are the same as they
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`were at the time of invention of the ’374 Patent. Great user experiences occur to
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`end-users as simple and easy to use, quick and efficient, seamless and effortless.
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`Getting the user experience right is also essential for mission critical tasks, where
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`people’s lives or life savings are at stake. A suboptimal GUI can contribute to
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`mistakes that cause irreversible damage (e.g. losses of life, losses of wealth,
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`destruction of property).
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`32. But to accomplish excellent results depends on the science of user
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`experience design. There are three general domains of design involved in crafting
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`user experiences: information design, interaction design, and interface design.
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`Information design is about the specific techniques for organizing content.
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`Interaction design is about what people functionally do with their bodies and their
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`hands, such as hovering over a cell and clicking a mouse button. And interface
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`design proper is about the sensory aspects of the experience. How are things
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`technically changing on screen? How do people know what they can do? How do
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`they know what they are doing and what they just did?
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`33. Due to the complexities and nuances technical design of GUIs,
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`following a scientific method is necessary to invent successful GUIs that ultimately
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`appear to end users as magically intuitive and, thus, at risk of feeling obvious in
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`hindsight. This process normally involves: (a) listening to users and understanding
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`their technical needs, (b) inventing and designing novel technical solutions, (c)
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`validating the efficacy of those novel technical solutions through usability testing,
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`(d)
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`iteratively refining
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`those novel
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`technical solutions, and (e) clearly
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`communicating to engineers the specific technical details of the resultant visual
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`interfaces and human-computer interaction techniques so they can be accurately
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`constructed to operate as designed. Using such well-weathered objective methods
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`is what makes interactions between people and machines predictable, measureable
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`and reproducible.
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`C. The TT Patent is Concerned with Solving a Technical GUI Problem.
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`34.
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`I am aware that petitioners argue that the claims solve a business
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`problem, not a technical problem. Even if petitioners were correct to frame the
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`problem of a trader completing an order at a correct price as a “business problem,”
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`the claimed invention solves technical problems of speed, precision, and usability
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`with prior GUI tools. These are classic technical problems. Solving an additional
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`business problem, even if true, does not negate the technological problems solved
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`by the claimed invention. Trading is the field of application for the claimed GUI
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`tool and the asserted business problem of obtaining a trade order at an intended
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`price is merely an application of the claimed technology. All innovative tools that
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`solve technical problems also solve problems in their field of use. For example, a
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`flight instrument embodied in a GUI can address both a technical problem
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`(usability) and a problem in its field (flight safety). The problems of speed,
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`accuracy, and usability and their solution are necessarily rooted in computer
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`technology and the operation of prior art GUIs, not in a business practice.
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`35. The first sentence of the ’374 Patent’s abstract clearly defines the
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`motivation for the invention as technical – “A method and system for reducing the
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`time it takes for a trader to place a trade when electronically trading on an
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`exchange, thus increasing the likelihood that the trader will have orders filled at
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`desirable prices and quantities.” Ex. 1001, Abstract (emphasis added). In other
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`words, the invention is being accurately framed as addressing speed, accuracy and
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`technical usability challenges. Reducing task time is a technical challenge well
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`established in the field of user interface and interaction design. It is also a well-
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`established technical problem in the field of physical devices and man machine
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`interfaces. Also, increasing task accuracy is a technical challenge well established
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`in the field of user interface and interaction design – in both hardware and software
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`realms. As in the physical world, motivations to solve such technical challenges
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`generally do not yield obvious solutions, and that even the most intellectually
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`logical solutions do not necessarily correlate with the most intuitive or efficacious
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`solutions. For that reason, the science of user experience depends heavily on
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`usability research and real-world validation testing to ascertain technical efficacy
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`and to direct designers back to the drawing board to craft better performing and
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`frequently novel and non-obvious solutions.
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`36. The subsequent sentences of the TT Patent’s abstract clearly define
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`the invention itself as technical – the “display and trading method of the present
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`invention ensure fast and accurate execution of trades by displaying market depth
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`on a vertical or horizontal plane, which fluctuates logically up or down, left or
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`right across the plane as the market prices fluctuates. This allows the trader to
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`trade quickly and efficiently.” Ex. 1001, Abstract (emphasis added). The design of
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`dynamic visual displays and the human-computer interactions dictated by the
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`specific technical aspects of said visual displays is a well-established science with
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`a rich history, requiring a nuanced appreciation of human performance variables
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`and
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`technical design characteristics
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`to afford
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`implementation excellence.
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`Furthermore, such nuance often depends on the field of application, especially
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`when it comes to mission critical activities. It is my understanding that there is
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`considerable evidence that the claimed combination was successful in the
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`marketplace, copied by others, and received praise from many participants in the
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`industry. This is evidence of careful, nuanced, technical design that created an
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`improvement over prior GUIs.
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`37.
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`It is my understanding that the Petitioners argue that the employment
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`of known structures in any makeup cannot create new functionality. A person of
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`skill in the art at the time of the inventions (a “POSITA”) would know this
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`position to be nonsensical in the context of software applications.
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`38. A POSITA would know that rearranging the makeup of known GUI
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`elements (structures) on a computer screen often dictates a dramatic change in the
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`functionality of the GUI. And because the makeup of any set of user interface
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`structures – whether involving numerical display regions, lists, table cells,
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`graphical buttons, or what have you – establishes the specific meaning and
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`technical capabilities of that user interface, such functionality cannot, by definition,
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`avoid being deemed technology. Whether such technology is novel or not, is a
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`different question. But a POSITA would not question whether the structure,
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`makeup and function of a GUI constitutes technology.
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`39. A POSITA would also know that the inventions claimed in the ’374
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`Patent involve functional interactive design choices above and beyond pure visual
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`design. Nonetheless, for the avoidance of doubt about the technical nature of
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`visual design, itself, it is worth calling attention to the canonical works of
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`Page 19 of 29
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`visualization expert, Edward Tufte. A POSITA would recognize, in Tufte, ample
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`evidence that (1) the crafting of effective visual displays is deeply technical, that
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`(2) getting such displays “right” can be a matter of life and death, and that (3)
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`getting it “right” in mission critical contexts has proven time and again to be non-
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`obvious. Attached hereto as Exhibit 2 is an excerpt from Tufte’s 1997 book,
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`“Visual Explanations: Images and Quantities, Evidence and Narrative,” in which
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`these points are made clear through varying representations of the same data to
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`arrive at dramatically differing outcomes. These teachings illustrate visual analyses
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`of the Cholera Epidemic in London in 1854 and the flawed decision to launch the
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`Challenger Space Shuttle in 1986. Visual design (aka “optical engineering”) is a
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`technical craft regularly requiring experimentation and innovation to solve
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`technical problems of human perception and graphical reasoning in relation to
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`numerical and statistical data, as specifically motivated by the inventors of the ’374
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`Patent.
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`40. As a result of reading the patent as a whole, it is clear that the ’374
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`Patent is a user interface technology patent that improves the science of user
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`experience well beyond the domain of commodity trading. The ’374 Patent does
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`not claim general trading concepts independent of the specific technical limitations
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`taught in the specification and language in the claims. Instead, the claimed steps
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`are directed to the construction of a specific GUI and how a user can interact with
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`it.
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`41. The claimed GUI thus improves the functioning of a computer
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`because it provides new structure, makeup, and functionality that does not exist
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`absent the claimed specialized GUI. By “structure,” I mean the individual GUI
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`components of the invention, whether interactive elements or pure data display
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`elements. By “makeup,” I mean the specific ordering and layout configuration of
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`the various GUI structures on screen. By “functionality,” I mean the ways in
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`which the structures and the makeup of the structures: (i) restrict and/or enable data
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`to flow in and out of the system and (ii) restrict and/or enable a user to (a) perceive
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`information presented by the GUI and (b) take action in relation to the system and
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`its displayed information and interactive structures.
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`42. Exemplary Claim 1 of the ’374 Patent is constructed to display and
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`function as follows:
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`1. A method for facilitating trade order entry,
`the method comprising:
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`receiving, by a computing device, market data
`for a commodity, the market data comprising a
`current highest bid price and a current lowest
`ask price available for the commodity;
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`identifying, by the computing device, a
`plurality of sequential price levels for the
`commodity based on the market data, where
`the plurality of sequential price levels includes
`the current highest bid price and the current
`lowest ask price;
`displaying, by the computing device, a
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`The method is for constructing a
`specific on-screen GUI structure
`with specific functional human-
`machine interaction techniques.
`The makeup of the GUI includes
`functions for receiving market
`information (comprising an inside
`market with current highest bid
`and lowest ask prices) from an
`electronic exchange.
`The GUI is constructed to identify
`a plurality of sequential price
`levels for a given commodity,
`including the inside market prices.
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`The structure of each graphical
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`plurality of graphical locations aligned along
`an axis, where each graphical locatio