throbber
UNITED STATES PATENT AND TRADEMARK OFFICE
`
`
`
`
`
`
`BEFORE THE PATENT TRIAL AND APPEAL BOARD
`
`
`
`
`
`
` IBG LLC, INTERACTIVE BROKERS LLC,
`TRADESTATION GROUP, INC., and
`TRADESTATION SECURITIES, INC.,
`Petitioners
`
`v.
`
`TRADING TECHNOLOGIES INTERNATIONAL, INC.
`Patent Owner
`
`____________________
`
`Patent No. 7,212,999
`____________________
`
`
`DECLARATION OF KENDYL A. ROMÁN
`IN SUPPORT OF PETITION FOR
`COVERED BUSINESS METHOD REVIEW OF U.S. PATENT 7,212,999
`
`
`Ex. 1012
`CBM of U.S. Pat. No. 7,212,999
`
`

`
`I, KENDYL A. ROMÁN, DECLARE AS FOLLOWS:
`
`1.
`
`I have been engaged by Sterne, Kessler, Goldstein & Fox P.L.L.C. on
`
`behalf of Petitioners, IBG LLC, Interactive Brokers LLC, TradeStation Group,
`
`Inc., and TradeStation Securities, Inc., for the above-captioned covered business
`
`method review proceeding. I understand that this proceeding involves United
`
`States Patent 7,212,999, entitled “User interface for an electronic trading system,”
`
`by Richard W. Friesen and Peter C. Hart, filed April 9, 1999, and issued May 1,
`
`2007 (the “’999 Patent”). For the purposes of Covered Business Method review, I
`
`assume the earliest possible priority date of the ’999 Patent is the April 9, 1999
`
`filing date. I understand that the ’999 Patent is currently assigned to Trading
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`Technologies International, Inc. (“TT”).
`
`2.
`
`I have reviewed and am familiar with the specification of the ’999
`
`Patent. I understand that the ’999 Patent has been provided as Ex. 1001. I will cite
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`to the specification using the following format (’999 Patent, 1:1-10). This example
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`citation points to the ’999 Patent specification at column 1, lines 1-10.
`
`3.
`
`I have reviewed and am familiar with the file history of the ’999
`
`Patent. I understand that the file history has been provided as Ex. 1002.
`
`4.
`
`I have also reviewed and am familiar with the following prior art used
`
`in the Petition for Covered Business Method Review of the ’999 Patent:
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`- 1 -
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`• A certified translation of “Futures/Option Purchasing System Trading
`
`Terminal Operation Guide” (“TSE”) and the original figures in the
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`Japanese-language original. The translation is Exhibit 1016, and the
`
`original is Exhibit 1015.
`
`• U.S. Patent No. 5,619,631 to Schott (“Schott”), Exhibit 1019.
`
`• U.S. Patent No. 5,646,992 to Subler et al. (“Subler”), Exhibit 1020.
`
`• U.S. Patent No. 5,689,651 to Lozman (“Lozman”), Exhibit 1021.
`
`• WO 97/06492 to Jackson (“Jackson”), Exhibit 1040.
`
`A complete listing of additional materials considered and relied upon in
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`preparation of my declaration is provided as Ex. 1014. I have relied on these
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`materials to varying degrees. Citations to these materials that appear below are
`
`meant to be exemplary but not exhaustive.
`
`5.
`
`The ’999 Patent describes a graphical user interface for electronic
`
`trading systems. (’999 Patent, Title, 1:6-8.) I am familiar with the subject matter
`
`described in the ’999 Patent as of the earliest possible priority date of the ’999
`
`Patent (April 9, 1999).
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`6.
`
`I have also reviewed the following documents relating to CBM2014-
`
`00131:
`
`• The Board’s Decision to Institute issued on December 2, 2014. (Paper
`
`No. 19, submitted with this petition as Ex. 1005)
`
`• TT’s Patent Owner Response (POR) filed March 6, 2015. (Paper No.
`
`38, submitted with this petition as Ex. 1007)
`
`7.
`
`I have been asked to provide my technical review, analysis, insights
`
`and opinions regarding the ’999 Patent and the above-noted references that form
`
`the basis for the grounds of unpatentability set forth in the petition for Covered
`
`Business Method Review of the ’999 Patent.
`
`I.
`
`Qualifications
`
`8.
`
`See my Curriculum Vitae, provided as Ex. 1013, for a listing of my
`
`qualifications. This includes a list of publications for the past 10 years or more.
`
`9. My expertise qualifies me to do the type of analysis required in this
`
`case. Of particular relevance, I have been involved in the design, implementation,
`
`testing, and analysis of computer software, firmware, and hardware for over thirty
`
`years, including software architecture, graphical user interfaces, trading systems,
`
`and other networked, data-driven, client-server systems. My work has included
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`analysis of trading systems including source code and user interfaces. In addition, I
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`have practical experience in the design and programming of a variety of computer
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`systems ranging from handheld devices, to laptops and desktop computers, to large
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`multi-layer networked database systems.
`
`10. As a freshman at Brigham Young University (“BYU”) in 1976, I
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`started writing programs for IBM computers.
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`11.
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`In 1980, I worked with Apple II computers and wrote computer
`
`programs having graphic user interfaces.
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`12.
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`In the late 1960’s and 1970’s the University of Utah was known for its
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`pioneering work in computer graphics (and the Internet1). At BYU, I got involved
`
`with computer graphics and wrote graphics programs. Many of my BYU
`
`professors had been at the University of Utah during its computer science
`
`pioneering years. One of my BYU professors, Alan Ashton, and a fellow computer
`
`science student, Bruce Bastian, worked together on word processing software with
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`graphical display. Later, Professor Ashton and Bruce Bastian founded
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`WordPerfect.
`
`
`
`
`1 In 1969, University of Utah was one of the first four nodes on the Internet.
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`13.
`
`I graduated with High Honors from Brigham Young University where
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`I received a Bachelor of Science degree in Computer Science. My formal studies
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`included computer architecture, computer programming, programming languages,
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`algorithms, operating systems, database systems, and digital logic design.
`
`14.
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`In 1981, I worked at International Business Machines (“IBM”) in San
`
`Jose, CA. At IBM, I had a graphics display on my desk and wrote programs that
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`displayed custom graphics. During my employment at IBM, the IBM PC was
`
`released. The IBM PC also supported graphical user interfaces.
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`15.
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`In 1982, at Dialogic, I improved the performance of the Computer
`
`Aided Design (“CAD”) software.2 The CAD software drew polygons on the
`
`graphical display and placed them along value axes.
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`16.
`
`In this timeframe, I had experience with Tandy computers, including
`
`the TRS-80, and with Commodore VIC 20 computers, which supported graphical
`
`user interfaces.
`
`
`
`
`2 The software, the Lucas Drawing System, had been developed by Lucas
`
`Films to aid in the production of Star Wars.
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`- 5 -
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`17.
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`In 1984, I starting writing programs for the Apple Lisa and
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`Macintosh, which had a sophisticated graphical user interface built into the
`
`firmware and operating system. Both Lisa and Macintosh used a one button mouse
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`as a pointing device. The user controls various operations by clicking, double
`
`clicking, or dragging the mouse. Such operations are affected by release of the
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`mouse button. For example, a mouse click is defined by the release of a mouse
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`button within a set number of pixels from where it was depressed. A double click
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`is defined by the second release when clicking twice. Likewise, a click and drag is
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`depressing the button to select the item, and releasing the mouse button to release it
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`at the desired location or value.
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`18. The Macintosh desktop metaphor allowed icons to be dragged and
`
`dropped to perform different operations. For example, to copy a file from one disk
`
`to another, a user would drag and drop the icon representing the file to an icon
`
`representing the destination disk. To erase a file, the user would drag and drop the
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`file’s icon to the trash can icon. To eject a floppy disk, the user would drag and
`
`drop the disk’s icon to the trash can icon.
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`- 6 -
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`19.
`
` I developed a Macintosh program that drew graphical icons (or
`
`polygons) on the display.3 The icons changed size base on a numerical value. The
`
`user interface allowed for a window to be displayed that showed the numerical
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`value as text. I also implemented a simple drawing feature where a child could
`
`draw free from lines by dragging a pen across the screen. When the child clicked
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`the mouse the pen would start drawing on the screen until the child dropped the
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`pen, when the pen would stop drawing. My program would track the dropping and
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`dragging of the pens, and would draw the lines which traced the path of each drag
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`and drop.
`
`20. Next in 1986, I started consulting at Hewlett Packard (“HP”) where I
`
`became familiar with standard printer description languages and graphic command
`
`languages. During this time I used X-Windows.
`
`
`
`
`3 An article regarding the software was published in MacWorld Magazine
`
`around February 1987. A review was published in 1990 by the Boston Computer
`
`Society, which also showed various features of the user interface. See
`
`http://www.wolfpup.org/misc/MacBaby_Math_review.pdf.
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`21. Later, in 1988 through 1990, at Tandem (later Compaq, now HP), I
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`worked with CAD systems and hardware simulators, which used graphical user
`
`interfaces and included pop-up windows that provided textual representations of
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`values related to graphical displays.
`
`22.
`
`In 1990, I authored portions of the Macintosh Programming
`
`Fundamentals: Self-paced Training course interactive CD-ROM and lab book.
`
`23.
`
`I returned to HP in 1991 where I worked with diagnostic tools,
`
`including exercises and verifiers. During this period, I was involved in testing
`
`various graphics adapters and display devices throughout the HP product line. I
`
`worked with an X-Windows based diagnostic tool that displayed an icon for every
`
`component of the system. The number, type, and locations of the icons were based
`
`on the components actually found in the system. The icons were dynamically
`
`changed to represent the status of the testing.
`
`24.
`
`In 1991 and 1992, at Slate and Apple, I worked with the pen based
`
`tablets and handheld computers, including the NCR tablet and Newton PDA.
`
`25.
`
`In 1993 and 1994, I taught classes for Mentor Graphics to hardware
`
`designers regarding hardware simulation and design verification software. Mentor
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`Graphics’ CAD system had the features discussed above regarding CAD software.
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`- 8 -
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`In addition, I taught users how to customize CAD software to perform complex
`
`custom operations based on a single action with a user input device.
`
`26.
`
`In 1993 and 1994, at Apple I worked with the Apple Media Tool team
`
`and the SK8 team, which included working with state of the art graphic display
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`systems.
`
`27. An early game developed with the Apple Media Tool was Forever
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`Growing Garden,4 which is a gardening simulation game. The user selects seeds
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`for different types of plants or flowers and plants them in a garden by dragging and
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`dropping the selected seeds on the desired rows. For the plants to grow, the user
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`has to water the plants by dragging a water bucket over each plant. To dig up a
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`plant, the user drags and drops a shovel on the plant’s icon.
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`28.
`
`In the early 1990s, before the World Wide Web became
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`commercialized, multimedia technology was becoming state of the art. During this
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`
`
`
`4 The operation of the Forever Growing Garden was televised on The
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`Computer Chronicles in 1994. See https://www.youtube.com/watch?v=-
`
`fZeUehoQKA (from about 9 minutes, 30 seconds to about 11 minutes, 30
`
`seconds).
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`time, interactive CD-ROMs, early commercial Internet sites, high-resolution color
`
`animation, and digital video were state of the art technologies. While at The Carl
`
`Group, I formed the Multimedia Lab. Projects included porting a program to
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`automate layout of ball grid assemblies (BGA), updating automatic test equipment
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`software to use state of the art graphical user interfaces, developing graphic
`
`animations, developing multimedia authoring tools, and various interactive CD-
`
`ROM titles. My work with multimedia authoring tools included developing low-
`
`level graphics software for both the Macintosh and IBM PC platforms.
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`29. We sold our multimedia authoring tools to the public and I developed
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`an interactive user interface, which allowed users to enter and confirm information
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`including prices and quantities, which resulted in an order being sent to our server.
`
`30. Also in the mid-1990s, we developed a database driven, on-demand
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`catalog publish system for Sun, which allowed users to configure and order
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`products via a graphical user interface. At Sun, I used workstations using Open
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`Look, which was a graphical user interface based on pioneering work at Xerox
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`PARC, and which was competitive with X-Windows which was being used by
`
`Hewlett Packard.
`
`31.
`
`In the mid-1990s, I developed a medical communications device that
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`could transmit medical quality video images over the Internet in real time. This
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`- 10 -
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`work included developing various graphical user interfaces. I have patents on some
`
`of this technology as discussed below.
`
`32. During this time, I was familiar with the graphical user interfaces in
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`various medical devices. These included EKG, ultrasound, and medical records
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`systems.
`
`33.
`
`In many of these professional assignments, I analyzed the
`
`architecture, function, and operation of software with graphical user interfaces.
`
`34. Prior to being retained in this matter, I have acquired and performed
`
`forensic analysis of several computer systems. In particular, in 1999-2002, I
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`performed the technical analysis of both copyright and trade secrets in the
`
`Tradescape.com, Inc., et al. v. Shivaram, et al. cases. In those cases, I reviewed the
`
`source code and operations of the market-leading day trading systems and illicit
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`copies. I also surveyed the current state of the art to address the trade secrets versus
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`what was publicly known. Tradescape was later acquired by E*Trade. As part of
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`my review of the operations in the Tradescape engagement, I personally observed
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`day traders conducting tens of thousands of dollars of transactions within seconds.
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`For example, I observed one trader buy 10,000 shares of stock and then
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`immediately buy another 10,000 shares using the same default quantity (i.e.,
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`10,000) within two seconds. Then, this same trader sold all 20,000 shares at a
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`substantial profit less than a minute later.
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`35.
`
`I worked on the Datamize v. Fidelity, Scottrade, Interactive Brokers
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`Group, et al. patent case, which involved user interfaces used by the defendants in
`
`their trading software.
`
`36.
`
`I performed a code review for a patent case, Chicago Board Options
`
`Exchange v. International Securities Exchange, which involved security exchange
`
`trading software.
`
`37. Further, I have extensive experience in designing, developing and
`
`analyzing database, networked systems and their user interfaces. As a result, I have
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`had access to the type of components and information at issue in this case and have
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`contemporaneous knowledge of what was publicly known.
`
`38. My Curriculum Vitae, which is provided as Ex. 1013, identifies over
`
`60 issued patents and over 60 published patent applications for which I am listed as
`
`an inventor or assignee. Several of my inventions include graphical user interfaces
`
`and networked client-server systems, including:
`
`•
`
`U.S. Pat. No. 8,590,777, Space equipment recognition and control
`
`using handheld devices
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`- 12 -
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`

`
`•
`
`•
`
`•
`
`•
`
`•
`
`•
`
`•
`
`U.S. Pat. No. 8,500,563, Display, device, method, and computer
`
`program for indicating a clear shot
`
`U.S. Pat. No. 8,282,493, Display, device, method, and computer
`
`program for indicating a clear shot
`
`U.S. Pat. No. 7,698,653, Graphical user interface including zoom
`
`control box representing image and magnification of displayed image
`
`U.S. Pat. No. 7,424,473, System and method for asset tracking with
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`organization-property-individual model
`
`U.S. Pat. No. 7,257,158, System for transmitting video images over a
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`computer network to a remote receiver
`
`U.S. Pat. No. 7,191,462, System for transmitting video images over a
`
`computer network to a remote receiver
`
`U.S. Pat. No. 6,803,931, Graphical user interface including zoom
`
`control box representing image and magnification of displayed image
`
`39.
`
`I have reviewed and analyzed numerous patents and prior art systems
`
`through my litigation support work, including patents and prior art related to the
`
`architecture and operation of computer systems including graphics. I have taken a
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`number of courses offered by the U.S. Patent and Trademark Office and the
`
`Sunnyvale Center for Innovation, Inventions, and Ideas (Sc[i]3).
`
`40. Both Federal and State Courts have recognized me as an expert in
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`computer software including trading systems and graphical user interfaces,
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`computer architecture, computer hardware, database systems, networks, and
`
`computer forensic science.
`
`41.
`
`In addition, I recently served as a Special Master in a Federal District
`
`Court in Paycom Payroll, LLC v. Richison and Period Financial, which included
`
`financial systems with graphical user interfaces, and have served as a court-
`
`appointed expert in San Jose, CA in Aspect Communications Corporation v.
`
`eConvergent, Inc. et al., which included financial systems with graphical user
`
`interfaces, and in Ribeiro v. Weichselbaumer, which include financial and
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`graphical analysis.
`
`Testifying Engagements
`
`A.
`42. Cases in which I have testified as an expert witness at trial or by
`
`deposition during the previous four years are identified as:
`
`•
`
`•
`
`Davis and Carlos v. HireVue, Inc. et al., No. 140900780 (Utah State
`
`3rd District Court, Salt Lake County);
`
`Embry v. Acer America Corp., No. 5:09-cv-01808 (N.D. Cal.);
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`- 14 -
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`•
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`•
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`•
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`•
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`•
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`•
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`•
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`•
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`•
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`•
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`•
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`Futurelogic, Inc. v. Nanoptix, Inc., 2:10-cv-07678 (C.D. Cal.);
`
`Hickok, Inc. v. SysTech International, LLC, No. 1:7-cv-03565 (N.D.
`
`Ohio);
`
`Miller v. Fuhu, Inc., No. 2:14-cv-6119-CAS(ASx) (C.D. Cal.);
`
`MyKey Technology Inc. Patent Litigation, No. 2:13-ml-02461 (C.D.
`Cal.);
`
`Parallel Networks, LLC v. A10 Networks, Inc., No. 1:13-cv-1943 (D.
`Del.);
`
`Parallel Networks, LLC v. F5 Networks, Inc., No. 1:13-cv-2001(D.
`Del.);
`
`Reporting Technologies, Inc. v. Emma, Inc., No. 1:11-cv-01203 (E.D.
`Va.);
`
`Sanford L.P. v. Esselte AB, No. 1:14-cv-07616 (S.D.N.Y.);
`
`SAS Institute, Inc. v. World Programming Limited, No. 5:10-CV-25-
`FL (E.D.N.C.);
`
`T. Rowe Price Investment Services, Inc. v. Secure Axcess, LLC, No
`CBM2015-00027 (U.S. Patent Trial and Appeal Board).
`
`TD Ameritrade v. Trading Technologies International, Inc., Nos.
`CBM2014-00131, 133, 135, and 137 (U.S. Patent Trial and Appeal
`Board);
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`

`
`•
`
`•
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`Wellogix, Inc. v. Accenture LLP, 3:08-cv-119 (S.D. Tex.); and
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`Wellogix, Inc. v. BP America, Inc., No. 4:09-cv-1511 (S.D. Tex.).
`
`43. Also the following is the case identification of the cases where I have
`
`provided recent reports or declarations but have not testified:
`
`•
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`•
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`•
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`•
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`•
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`•
`
`•
`
`GoPro, Inc. v. Contour, LLC , Nos. IPR2015-01078 and IPR2015-
`
`01080 (U.S. Patent Trial and Appeal Board);
`
`IBG LLC v. Trading Techs. Int’l, Inc., CBM2015-00179, CBM2015-
`
`00181, CBM2015-00182, and CBM2016-00009 (U.S. Patent Trial and
`
`Appeal Board);
`
`Innersvingen AS v. Sports Hoop, Inc., No. 2:12-cv-05257 (C.D. Cal.);
`
`Lilith Games (Shanghai) Co. Ltd. vs. uCool, Inc., No. 4:15-cv-01267
`
`(N.D. Cal.);
`
`Malanche v. Eisenhower Medical Center, No. INC1108128 (Superior
`
`Court of California, Riverside County);
`
`Miller v. Fuhu, 14-cv-6119, (C.D. CA, Los Angeles);
`
`Paycom Payroll, LLC v. Richison, No. 5:09-CV-00488-W (W.D.
`
`Okla.); and
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`•
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`Twin City Fan Companies, Ltd. v. FPT Software, No. 0:12-cv-1357
`
`(D. Minn.)
`
`44. Some additional prior cases related to software interfaces, graphics,
`
`and patent analysis, include: Konrad v. General Motors, et al.; ACTV, Inc. and
`
`HyperTV Networks, Inc. v. The Walt Disney Co., ABC, Inc. and ESPN, Inc.; and
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`Collaboration Properties v. Polycom.
`
`45.
`
`In Konrad v. General Motors, et al., I analyzed the source code and
`
`operation of data-driven web sites for many of the largest companies in America.
`
`The graphical user interfaces displayed current quantity and pricing, and allowed
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`order placement and confirmation for airline seats, rental cars, and hotel rooms.
`
`Many of these systems allowed for available commodities to be display in order of
`
`price or other values.
`
`46.
`
`In ACTV v. Disney, I analyzed the Disney (ABC and ESPN)
`
`interactive television system that included an interactive graphical user interface.
`
`47.
`
`In Collaboration Properties v. Polycom, I analyzed video
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`conferencing systems including telephony and graphics output systems and
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`standards.
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`- 17 -
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`48. My Curriculum Vitae is included as Ex. 1013, which contains further
`
`details on my education, experience, publications, and other qualifications to
`
`render an expert opinion. My work on this case is being billed at a rate of $525.00
`
`per hour, with reimbursement for actual expenses. My compensation is not
`
`contingent upon the outcome of this covered business method review or the
`
`litigation involving the ’999 Patent.
`
`II. MY UNDERSTANDING OF CLAIM CONSTRUCTION
`49.
`I understand that, during a covered business method review, claims
`
`are to be given their broadest reasonable construction in light of the specification
`
`as would be read by a person of ordinary skill in the relevant art.
`
`III. MY UNDERSTANDING OF OBVIOUSNESS
`
`50.
`
`I am not a lawyer and will not provide any legal opinions. Although I
`
`am not a lawyer, I have been advised certain legal standards are to be applied by
`
`technical experts in forming opinions regarding meaning and validity of patent
`
`claims.
`
`51.
`
`I understand that a patent claim is invalid if the claimed invention
`
`would have been obvious to a person of ordinary skill in the field at the time of the
`
`purported invention, which is often considered the time the application was filed.
`
`This means that even if all of the requirements of the claim cannot be found in a
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`
`single prior art reference that would anticipate the claim, the claim can still be
`
`invalid.
`
`52. As part of this inquiry, I have been asked to consider the level of
`
`ordinary skill in the field that someone would have had at the time the claimed
`
`invention was made. In deciding the level of ordinary skill, I considered the
`
`following:
`
`• the levels of education and experience of persons working in the field;
`
`• the types of problems encountered in the field; and
`
`• the sophistication of the technology.
`
`53. To obtain a patent, a claimed invention must have, as of the priority
`
`date, been nonobvious in view of the prior art in the field. I understand that an
`
`invention is obvious when the differences between the subject matter sought to be
`
`patented and the prior art are such that the subject matter as a whole would have
`
`been obvious at the time the invention was made to a person having ordinary skill
`
`in the art.
`
`54.
`
`I understand that to prove that prior art or a combination of prior art
`
`renders a patent obvious, it is necessary to (1) identify the particular references
`
`that, singly or in combination, make the patent obvious; (2) specifically identify
`
`which elements of the patent claim appear in each of the asserted references; and
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`- 19 -
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`(3) explain how the prior art references could have been combined in order to
`
`create the inventions claimed in the asserted claim.
`
`55.
`
`I understand that certain objective indicia can be important evidence
`
`regarding whether a patent is obvious or nonobvious. Such indicia include:
`
`commercial success of products covered by the patent claims; a long-felt need for
`
`the invention; failed attempts by others to make the invention; copying of the
`
`invention by others in the field; unexpected results achieved by the invention as
`
`compared to the closest prior art; praise of the invention by the infringer or others
`
`in the field; the taking of licenses under the patent by others; expressions of
`
`surprise by experts and those skilled in the art at the making of the invention; and
`
`the patentee proceeded contrary to the accepted wisdom of the prior art.
`
`IV. LEVEL OF ORDINARY SKILL IN THE ART
`56. Based on the considerations I listed above, I conclude that one of
`
`ordinary skill in the art at the time of the alleged invention (i.e., in the April 9,
`
`1999 timeframe) would have had the equivalent of a Bachelor’s degree or higher in
`
`computer science or computer engineering, at least 2 years working experience
`
`designing and/or programming graphical user interfaces, and direct or indirect
`
`experience with trading or related systems. Experience could take the place of
`
`some formal training, as domain knowledge and user interface design skills may be
`
`- 20 -
`
`

`
`learned on the job. This description is approximate, and a higher level of education
`
`or skill might make up for less experience, and vice-versa.
`
`V. BACKGROUND OF THE SUBJECT MATTER DISCLOSED IN THE
`’999 PATENT
`A.
`
`Computer Hardware, Software, and Firmware
`
`57. Originally, computers were composed only of physical circuits,
`
`known as hardware,5 that were programmed by physically configuring wires (like a
`
`telephone switch board operator). Computer programs (a series of computer
`
`instructions) stored in memory are known as software,6 because they can be
`
`modified much more easily than hardware. In the late 1970’s, personal computers
`
`(PCs) became commercial products (such as the Apple II in 1977). In some PCs, a
`
`
`
`
`5 Hardware is the tangible components of a computing system, such as
`
`vacuum tubes, wires, circuit boards and other discrete components.
`
`6 Software is a “generic term for those components of a computer system
`
`that are intangible rather than physical. It is most commonly used to refer to the
`
`programs executed by a computer system as distinct from the physical hardware of
`
`that computer system, and to encompass both symbolic and executable forms for
`
`such programs.” (Exhibit 1036, Oxford Dictionary, ‘software’.)
`
`- 21 -
`
`

`
`bootstrap loader and other basic input and output programs were permanently
`
`stored in hardware chips, known as read-only-memories (“ROM”). These
`
`programs recorded indelibly in ROM were no longer “soft” enough to be modified,
`
`but could be changed by replacing one socketed ROM with another ROM
`
`containing another version of the program. Because they are intimately bonded
`
`with the hardware, these programs are called firmware.7
`
`B.
`58.
`
`Input/Output Adapters and User Input Devices
`
`In addition to the CPU and main memory, a computer usually has
`
`various input and output (or I/O) devices. I/O devices include disks, tapes,
`
`keyboards and other input devices, displays, printers, and communications devices.
`
`Disks and tapes are also known as memory or storage, and (as discussed above) are
`
`distinguished from main memory by the term “secondary memory.” Other input
`
`devices include mice, pens, tablets, touch pads, touch screens, and cameras.
`
`C. Display, Pixel, and Video Frame
`59. When Philo T. Farnsworth invented electronic television in the late
`
`1920’s, he modified a vacuum tube to control the movement of an electron beam
`
`
`
`7 Generally, firmware refers to CPU instructions stored in a programmable
`
`ROM.
`
`- 22 -
`
`

`
`from the cathode (the negative terminal) on the back the tube to scan across the
`
`screen on the other side of the tube (the anode, or positive terminal). Where the
`
`beam hits the glass (and coating of phosphors) the glass glows. Magnetic coils
`
`deflect the electron beam. In television, the entire front of the tube is scanned
`
`repetitively in a fixed pattern called a raster. The intensity of the electron beam is
`
`modified to change the brightness on point along the raster scan. The result points
`
`on the screen are called picture elements, or “pixels.”
`
`60.
`
`In the United States, the National Television System Committee
`
`(“NTSC”) standard defines a raster of 525 scan lines, which refresh at 30 times a
`
`second. Each time the video screen is refreshed the contents is a frame of video
`
`data. The frame is interlaced with odd and even line fields with a field changing 60
`
`times a second. The NTSC standard also set a 4:3 aspect ratio. Even though there
`
`are 525 lines, the visible area is generally 480 lines high which results in an array
`
`of pixels which is 640 pixels wide, or 640 x 480 pixel resolution.
`
`D. Bits, Bitmaps, Pixmaps, and Graphic Images
`
`61. A binary digit (“bit”) can have a value of zero (0) or one (1).
`
`Computer digital logic uses zero to represent “false” and one to represent “true”,
`
`thus 0 is false and 1 is true.
`
`- 23 -
`
`

`
`62. A bitmap originally was a data structure having one bit for each
`
`pixel.8 This are now referred to as Black and White (“B&W”) bitmaps, or two
`
`color bitmaps. A one would turn on the electron beam for that pixel and a zero
`
`would turn off the electron beam. A bitmap could be created to define a character.
`
`For example, in CGA a character was defined as an 8x8 bitmap.
`
`63. The same concept was applied to create a color bitmap, or pixel map
`
`(“pixmap”) where more than one bit represents the color for each pixel. Like B&W
`
`bitmaps, a color bitmap is a consecutive array of pixel data, where there more than
`
`one bit makes up the array elements. In some contexts, the term bitmap is used to
`
`refer to pixmaps, as well as B&W bitmaps.
`
`
`
`
`8 In 1984, when the Apple Macintosh was released, it had a black and white
`
`screen and its screen buffer was a true bitmap, named screenBits, in a special
`
`location in main memory. “The Macintosh screen itself is one large visible bit
`
`image. The upper 21,888 bytes of memory are displayed as a matrix of 175,104
`
`pixels on the screen, each bit corresponding to one pixel…The screen is 342 pixels
`
`tall and 512 pixels wide.” (Exhibit 1035, Inside Macintosh, Promotional Edition, p.
`
`12).
`
`- 24 -
`
`

`
`64. A bitmap can also be used to store a graphic image as an array of
`
`color values for each point in the image. For example, the Macintosh used bitmaps
`
`for icons in it Graphical User Interface (GUI). Further, Windows and OS/2 have a
`
`bitmap file format (.BMP). JPEG, TIFF, GIF, and PNG also store bitmaps in a
`
`compressed format.
`
`65. Graphic images can also be drawn (or rendered) using graphic
`
`commands. Rectangles, circles, and other polygons can be drawn having different
`
`sizes and colors.
`
`VI. OVERVIEW OF THE ’999 PATENT
`
`66. The ’999 Patent Specification describes a GUI for electronic trading.
`
`(’999 Patent, Abstract, 2:3-6.) FIG. 3A (reproduced below) illustrates an
`
`embodiment of the GUI described in the Specification. As shown, bids (labeled
`
`300) and offers (labeled 304) that are in the market are plotted along a value axis
`
`(labeled 322). (Id. at 6:6-37.) A trader can place an order by dragging-and-
`
`dropping an order icon (e.g., bid order icon 320) to a desired location on the chart,
`
`triggering a pop-up window that allows the trader to send the order. (Id. at 8:38-
`
`67.)
`
`- 25 -
`
`

`
`
`
`67. The ’999 patent’s claims are directed to a “computer based method”
`
`or a “computer readable medium having program code” that include the steps of
`
`receiving and displaying market information, and trade order entry via a
`
`conventional select-and-move or drag-and-drop operation. Claim 1 is illustrative
`
`and is reproduced below:
`
`[P] A computer based method for facilitating the placement of an
`1.
`order for an item and for displaying transactional information to a user
`regarding the buying and selling of items in a system where orders comprise
`a bid type or an offer type, and an order is generated for a quantity of the
`item at a specific value, the method comprising:
`
`- 26 -
`
`

`
`[A] displaying a plurality of bid indicators, each corresponding to at
`
`least one bid for a quantity of the item, each bid indicator at a location along
`a first scaled axis of prices corresponding to a price associated with the at
`least one bid;
`
`[B] displaying a plurality of offer indicators, each corresponding to at
`
`least one offer for a quantity of the item, each offer indicator at a location
`along the first scale

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