`Intermix Media LLC v. RLT Acquisition, Inc.
`Case CBM2015-00154
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`Page 1 of 2
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`1
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`EX PARTE
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`US 5,816,918 C1
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`2
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`with at least one addi-
`(e) repeating steps (a) through
`tional player until said tournament is determined to
`have concluded; and
`(f) distributing said tournamentprize value to one or more
`winning players selectedfrom participants ofsaid tour-
`nament;
`wherein said prize is selected by said winning player using
`a menu presented on said game apparatus.
`39. A method [as recited in claim 34] for providing a
`tournament game on a game apparatus, the method compris-
`ing:
`(a)providing a tournamentgamefor aplayer on saidgame
`apparatus;
`(b) receiving monetary inputfrom a player to allow said
`player to participate in said tournament byplaying said
`tournament game;
`(c) contributing at least aportion ofsaid monetary input
`towards a tournament prize;
`(d) implementing said tournamentgame, including receiv-
`ing inputfrom saidplayer during said tournamentgame,
`andproviding a game score based on an outcome ofsaid
`tournament game;
`until said tournament is
`(e) repeating steps (a) through
`determined to have concluded; and
`(f)providing said tournamentprize to one or more winning
`players selectedfrom participants ofsaid tournament;
`wherein said tournament prize is cash, and wherein said at
`least a portion of said monetary input is directly added to
`said tournament prize.
`45. A method [as recited in claim 34] for providing a
`tournament over a network comprising:
`(a) providing a game of skill on a computerized game
`apparatus connected to a network;
`(b) receiving monetary inputfrom a player to allow said
`player to participate in a tournament by playing said
`game as a tournament game;
`(c) allocating at least a portion of said monetary input
`towards a tournament prize value which is stored on a
`server on said network;
`(d) implementing said tournamentgame, including receiv-
`ing input at said game apparatusfrom saidplayer dur-
`ing said tournament game, andproviding a game score
`to said server based on an outcome ofsaid tournament
`game;
`with at least one addi-
`(e) repeating steps (a) through
`tional player until said tournament is determined to
`have concluded; and
`(f) distributing said tournamentprize value to one or more
`winning players selectedfrom participants ofsaid tour-
`nament;
`wherein said prize is selected by said winning player using
`a prize selection menu presented on said game apparatus
`displaying a plurality of available prizes, wherein said
`tournament prize includes a plurality of prize credits
`usable to redeem at least one of said prizes in said prize
`selection menu.
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`REEXAMINATION CERTIFICATE
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`ISSUED UNDER 35 U.S.C. 307
`
`THE PATENT IS HEREBY AMENDED AS
`INDICATED BELOW.
`
`Matter enclosed in heavy brackets [ ] appeared in the
`patent, but has been deleted and is no longer a part of the
`patent; matter printed in italics indicates additions made
`to the patent.
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`10
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`AS A RESULT OF REEXAMINATION, IT HAS BEEN
`DETERMINED THAT:
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`15
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`The patentability of claims 1-33 and 47-77 is confirmed.
`Claims 35-37 and 40-44 are cancelled.
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`Claims 34, 38-39 and 45 are determined to be patentable as
`amended.
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`20
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`Claim 46, dependent on an amended claim, is determined
`to be patentable.
`34. A method for providing a tournament [game on a game
`apparatus, the method] over a network comprising:
`(a) providing a [tournament] game [for a player] ofskill on
`[said] a computerized game apparatus connected to a
`network,
`(b) receiving monetary input from a player to allow said
`player to participate in [said] a tournament by playing
`said [tournament] game as a tournament game;
`(e) [contributing] allocating at least a portion of said mon-
`etary input towards a tournament prize value which is
`stored on a server on said network,
`(d) implementing said tournament game, including receiv-
`ing input atsaid game apparatus from saidplayer during
`said tournament game, and providing a game score to
`said server based on an outcome of said tournament
`game;
`(e) repeating steps (a) through (d) with at least one addi-
`tionalplayer until said tournament is determined to have
`concluded; and
`(i) [providing] distributing said tournament prize value to
`one or more winning players selected from participants
`of said tournament.
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`38. A method [as recited in claim 34] for providing a
`tournament over a network comprising:
`(a) providing a game of skill on a computerized game
`apparatus connected to a network.
`(b) receiving monetary inputfrom a player to allow said
`player to participate in a tournament by playing said
`game as a tournament game;
`(c) allocating at least a portion of said monetary input
`towards a tournament prize value which is stored on a
`server on said network;
`(d) implementing said tournament game, including receiv-
`ing input at said game apparatusfrom saidplayer dur-
`ing said tournament game, andproviding a game score
`to said server based on an outcome ofsaid tournament
`game;
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`25
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`30
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`35
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`40
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`45
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`50
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`55
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