`
`WORLD [NTELLECI‘UAL PROPERTY ORGANIZATION
`International Bureau
`
`
`
`INTERNATIONAL APPLICATION PUBLISHED UNDER THE PATENT COOPERATION TREATY (PCT)
`
`
`
`(51) International Patent Classification :
`
`(11] International Publication Number:
`
`WO 00108909
`
`Not classified
`
`A2
`
`(43} International Publication Date:
`
`24 February 2000 (24.02.00)
`
`(21) International Application Number:
`
`PCTtUS99llBBSS
`
`(22) International Filing Date:
`
`12 August 1999 (12.08.99)
`
`Intellectual
`IBM Corporation.
`SOUCAR. Stephen;
`(74) agent:
`Property Law. Building 1. Mail Drop 1140, Route 100. PD.
`Box 100. Somers. NY 10589 (US).
`
`(30) Priority Data:
`09LJr 1 33.5 1 9
`092I 1 77.096
`
`13 August I998 (13.08.98)
`22 October 1998 (22.10.98)
`
`US
`US
`
`INTER-
`(71) Applicant (for all designated States except US):
`NATIONAL BUSINESS MACHINES CORPORATION
`[UStUS]: New Orchard Road. Armonk. NY 10504 (US).
`
`(72) Inventors; and
`.Ir.
`(‘75) InventorSIApplieants {for US only): DORAK. John,
`[USIUS]: 22238 8.13. 62nd Avenue. Boca Ratoo. FL 33428
`(US). DOWNS. Edgar [USIUS]; 2740 NE. 58th Street.
`Fort Lauderdale. FL 33308 (US). GRUSE. George, Gregory
`[UStUS]; 4310 NE. 24th Avenue. Lighthouse Point, FL
`33064 (US). HURTADO. Marco [USt‘US]; 4720 N.W.
`28th Avenue. Boca Raton. FL 22434 (US). LEHMAN.
`Christopher
`[USIUS]; 2663 Hampton Circle 5.. Delray
`Beach, FL 33308 (US). LOTSPIECH. Jeffrey [USIUS]:
`992 Foothill Drive. San Jose. CA 95123 (US). MEDINA.
`Cesar [USIUS]; 401’! NW. 24th Terrace. Boca Raton, FL
`3343] (US). MILSTED. Kenneth [UStUS]: 9927 Majestic
`Way. Boynton Beach. FL 33437—3303 (US).
`
`(81} Designated States: AE. AL. AM. AT. AU. AZ. BA. BB. BG.
`BR. BY. CA. CH. CN. CU. CZ. DE. on, EE. ES, Pl, GB.
`GD. GE. GH. GM. HR. HU, ID. IL. IN, IS, JP. KE. KG.
`KP. KR. Kz. LC. LK.LR, LS. LT. LU. LV. MD. MG. MK,
`MN. MW. MX, NO. NZ. PL. PT. RO. RU. SD. SE. so. 51,
`SK. SL. TJ. TM. TR. "IT, UA. UG. US. UZ, VN. YU. ZA.
`2w. Etu‘opean patent (AT, BE. CH. CY. DE. on. as, F1.
`FR. GB. GR. IE. IT. LU. MC. NL. PT. SE).
`
`Published
`Without international search report and to be republished
`upon receipt of that report.
`
`
`
`
`
`
`
`
`(54} Title: SYSTEM FOR TRACKING END—USER ELECTRONIC CONTENT USAGE
`
`(57] Abstract
`
`A system for tracking usage of digital content on user devices. Electronic stores coupled to a network sell licenses to play digital
`content data to users. Content players. which receive from the network the licensed content data. are used to play the licensed content data.
`Additionally. a logging site that is coupled to thte network tracks the playing of the content data.
`In particular. the logging site receives
`play information from the network. and the play information includes the number of times that the content data has been played by the
`associated content player. Also provided is a method for tracking usage of digital content on user devices. According to the method. a
`license to play digital content data is sold to a user. and the licensed content data is transmitted to a content player for the user. Further.
`information is transmitted to a logging site whenever the content data is played by the content player or copied from the content player to
`an external medium so that usage of the licensed content data can be tracked.
`
`1
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`SAMSUNG-1006
`SAMSUNG-1006
`
`
`
`FOR THE PURPOSES OF INFORMATION ONLY
`
`Zimbabwe
`
`Codes used to identify States party to the PCT on the front pages of pamphlets publishing international applications under the PCT‘
`Albania
`‘88
`mambo
`Annmin
`Lithuania
`Austria
`Luxunbourg
`Australia
`Latvia
`Monaco
`Azerbaijan
`Bosnia and Hmcguvina
`Republic of Moldova
`Barbados
`Madagascar
`Belgium
`The former Yugoslav
`Burkina F‘aso
`Republic of Macedonjn
`Mali
`Bulgaria
`flenin
`Mongolia
`Brazil
`Mauritania
`Belarus
`Malawi
`Canada
`Mexico
`Central African Republir
`Niger
`Nelhorlands
`Congo
`Swilzerl'and
`Norway
`Chic d'lvoirc
`New Zoaland
`Cameroon
`Poland
`China.
`Portugal
`Cuba
`Romania
`Russian Federation
`Czech Republic
`Sudan
`Gamany
`Denmark
`Sweden
`Estonia
`Singapore
`
`SI
`SK
`SN
`82
`TD
`TG
`TJ
`TM
`TR
`TT
`UA
`UG
`US
`UZ
`VN
`YIJ
`ZW
`
`Slovenia
`Slovakia
`Smgai
`Swaziland
`Glad
`Togo
`Tajikistan
`'l‘ul‘Knienislun
`1mm
`'l'rinidad and Tobago
`Ukraine
`Uganda
`United Stains of America
`Uzbekislnn
`Viol Nam
`Yugoslavia
`
`LS
`LT
`LU
`LV’
`MC
`MD
`
`MK
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`ML
`MN
`MR
`MW
`MX
`NE
`
`N0
`N2
`PL
`PT
`RO
`RU
`513
`SE
`SG
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`2
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`Spain
`Finland
`France
`Gabon
`United Kingdorn
`Georgia
`Glam
`Guiana
`Greece
`Hungary
`Ireland
`Israel
`lceiand
`Italy
`Japan
`Kenya
`Kyrgyzswn
`Demmraiic Peeplc’s
`Republic oi Korea
`Republic of Korea
`Kazakslmi
`Saint Lucia
`Liechtenstein
`521' Lankn
`Liberia
`
`MF
`
`R
`GA
`GE
`GE
`6 H
`GN
`
`HU
`[IE
`IL.
`IS
`IT
`JP
`ICE
`KG
`KP
`
`KR
`I”.
`LC
`LI
`LK
`LR
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`PCTIUS99II 8383
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`SYSTEM FOR TRACKING END-USER ELECTRONIC CONTENT USAGE
`
`BACKGROUND OF THE INVENTION
`
`I.
`
`Field of the Invention
`
`The invention disclosed broadly relates to the field of electronic commerce and more particularly to a
`
`system and related tools for the secure delivery and rights management of digital assets. such as print media. films.
`
`games. and music over global communications networks such as the Internet and the World Wide Web.
`
`2.
`
`Description of the Related .Art
`
`The use of global distribution systems such as the Internet for distribution of digital assets such as music.
`
`film, computer programs. pictures. games and other content continues to grow. At the same time owners and
`
`publishers of valuable digital content have been slow to embrace the use ofthe Internet for distribution of digital
`
`assets for several reasons. One reason is that owners are afraid of unauthorized copying or pirating of digital
`
`content. The electronic delivery of digital content removes several barriers to pirating. One barrier that
`
`is
`
`removed with electronic distribution is the requirement of the tangible recordable medium itself (_e.g.. diskettes or
`
`CD ROMs).
`
`It costs money to copy digital content on to tangible media. albeit. in many cases less than a dollar for
`
`a blank tape or recordable CD. However, in the case of electronic distribution. the tangible medium is no longer
`
`needed. The cost of the tangible medium is not a factor because content is distributed electronically. A second
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`barrier. is the format of the content itself i.e. is the content stored in an analog format versus a digital format.
`
`Content stored in an analog format, for example. a printed picture. when reproduced by photocopying. the copy is
`
`of lesser quality than the original. Each subsequent copy of a copy, sometimes called a generation. is of less
`
`quality than the original. This degradation in quality is not present when a picture is stored digitally. Each copy.
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`and every generation of copies can be as clear and crisp as the original. The aggregate effect of perfect digital
`
`copies combined with the very low coat to distribute content electronically and to distribute content widely over the
`
`Internet makes it relatively easy to pirate and distribute unauthorised copies. With a couple of keystrokes. a pirate
`
`can send hundreds or even of thousands of perfect copies of digital content over the Internet. Therefore a need
`
`exists to ensure the protection and security of digital assets distributed electronically.
`
`Providers of digital content desire to establish a secure. global distribution system for digital content that
`
`protects the rights of content owners. The problems with establishing a digital content distribution system includes
`
`developing systems for digital content electronic distribution, rights management. and asset protection. Digital
`
`content that is distributed electronically includes content such as print media. films. games. programs. television.
`multimedia, and music.
`
`The deployment of an electronic distribution system provides the digital content providers the ability to
`
`achieve fast settlement of payment through immediate sales reporting and electronic reconciliation as well as gain
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`secondary sources of revenue through redistribution of content. Since the electronic digital content distribution
`system is not affected by physical inventory outages or returns. the digital content providers and retailers may
`realize reduced costs and improved margins. Digital content providers could facilitate new. or augnent existing,
`distribution channels for better timed-release of inventory. The transactional data from the electronic distribution
`
`system could be used to obtain information regarding consumer buying patterns as well as to provide inuncdiate
`feedback on electronic marketing programs and promotions.
`to order to meet these goals, a need exists for digital
`content providers to use an electronic distribution model to make digital content available to a wide range of users
`and businesses while ensuring protection and metering of digital assets.
`
`Other commercially available electronic distribution systems for digital content. such as real audio. A23
`
`from AT&T. Liquid Audio Pro fi'om Liquid Audio Pro Corn. City Music Netwurk from Audio Soft and others
`
`offer transmission ofdlgttat data over secured and unsecured electronic networks. The use of secured electronic
`
`networks gently reduces the requirement of digital content providers of distributing digital to a wide audience.
`
`The use of unsecured networks such as the Internet and Web allows the digital content to arrive to an end- user
`
`securely such as through the use of encryption. However. once the merypted digital content is de-encrypted on the
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`end-user‘s machine.
`
`the digital content
`
`is readily available to the end-user for unauthorized redistribution.
`
`Therefore a need exists for a secure digital content electronic distribution system that provides protection of digital
`
`assets and ensures that the Content Providcr(s)‘ rights are protected even after the digital content is delivered to
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`consumers and businesses. A need thus exists for rights management
`
`to allow for secure delivery. licensing
`
`audiorization. and control of the usage of digital assets.
`
`Another reason owners of digital content have been slow to embrace electronic distribution is their desire
`
`to maintain and foster existing channels of distribution. Most content outners sell through retailers.
`
`In the music
`
`market these U.S. retailers include Tower Records. Peaches, Blockbuster. Circuit City and others. Many of these
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`retailers have Web sites that allow Internet users to makes selections over the Internet and have Selections mailed
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`to the end-user. Example music Web sites include @tower, Music Boulevard and Columbia House. The use of
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`electronic distribution can remove the ability of the retail stores from differentiating themselves from each other
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`and differentiate themselves from the content owners, especially on the Web. Therefore a need exists to provide
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`retailers of electronic content such as pictures. games. music. programs and videos a way to differentiate
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`themselves from each other and the content owuers when selling music through electronic distribution.
`
`Content owners prepare their digital content for electronic distribution through distribution sites such as
`
`electronic stores.
`
`Electronic stores on the Internet. or through other online services. want
`
`to differentiate
`
`themselves from each other by their product offerings and product promotions. A traditional store. i.e.
`
`- the
`
`non—electronic. non-online analogs to electronic stores - use product promotions, product sales. product samples,
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`liberal
`
`return policies
`
`and other promotional programs to differentiate themselves from their competitors.
`
`However, in the online world where the content providers impose usage conditions on the digital content. the
`
`ability of electronic stores to differentiate themselves may be severely limited. Moreover. even if the usage
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`conditions can be changed. electronic stores are faced with the difficult task of processing the metadata associated
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`with the digital content from the content providers to promote and sell products electronically. Electronic stores
`need to manage several requirements when processing the meladata. First, the electronic store is required to
`
`receive the metadata associated with the digital content from the content providers. Many times. parts of this
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`metadata may be sent encrypted, so the content provider must create a mechanism to decrypt the encrypted content.
`
`Second, the electronic store may wish to preview metadata from the content provider either before the content is
`
`received fiom the content provider or after the content is received by the electronic store, in order to assist with
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`product marketing, product positioning and other promotional considerations for the content. Third. the electronic
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`store is required to extract certain metadata used for promotional materials such as graphics and artist information.
`
`Ofien. this promotional material
`
`is used directly by the electronic store in its online promotions. Fourth. the
`
`electronic stores may wish to differentiate themselves from one another by modifying some of the permitted usage
`
`conditions to create different ofi‘erings of the digital content. Fiflh. the electronic store may have to insert or alter
`
`certain address. such as URLs. in the metadata to direct payment reconciliation to an account reconciliation house
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`automatically by the purchaser without the need to go through the electronic store for payment clearance. Sixth,
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`the electronic store may need to create licenses for the permitted use of the copyrighted digital content that match
`
`usage conditions. For example. the license may grant the permission to make a limited number of copies of the
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`digital content. A license is needed to tell act the terms and conditions of the permission granted.
`
`in light of all these requirements. to process the metadata related to the digital content, many electronic
`
`stores write customized software programs to handle these requirements. The time. cost and testing needed to
`
`create these customized software programs can be large. Accordingly. a need exists to provide a solution to these
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`requirements.
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`Still, another reason owners of digital content have been slow to embrace electronic distribution is the
`
`difficulty in preparing content for electronic distribution. Today, many providers of content have thousands or
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`even tens of thousands of titles in their portfolio.
`
`in a music example. it is not unusual for a content owner to have
`
`a single master sound recording available on several difi‘erent
`
`formats simultaneously (cg. CD.
`
`tape and
`
`MiniDisc}.
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`In addition, a single format can have a master sound recording rc-rnastered or rte-mixed for a specific
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`distribution channel. As an example. the mixing for broadcast radio may be different than the mixing for a dance
`
`club sound track, which may be different than a generally available consumer CD.
`
`Inventory-log and keeping track
`
`of these different mixes can be burdensome. Moreover, many owucrs of master recordings often times re-issue old
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`recordings in various subsequent collections. such as “The Best Of“. or
`
`in compilations for musical sound tracks
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`to movies and other collections or compilations. As more content is offered digitally. the need to re-mix and
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`encode the content for electronic distribution grows. Many times providers need to use old recording formats as
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`guides to select the correct master sound recordings and have these sound recordings reprocessed and encoded for
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`release for electronic distribution. This may be especially true for content providers that wish to use their old
`
`formats to assist them in re— releasing the old sound recording for electronic distribution. Providers will
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`look
`
`through databases to match up titles. artists and sound recordings to set the encoding parameters. This process of
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`manually searching databases for recording portfolios is not without its shortcomings. One shortcoming is the
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`need to have an operator manually search a database and set the processing parameters appropriately. Another
`shortcoming is the possibility of operator transcription error in selecting data from a database. Accordingly. a need
`exists to provide content providers a method to automatically retrieve associated data and master recordings for
`content such as audio.
`
`Content owners prepare their digital content for electronic distribution through a process known as
`encoding. Encoding involves taking the content1 digitising it. if the content is presented in an analog format. and
`
`compressing it. The process of compressing allows the digital content to he transferred over networks and stored
`
`on recordable medium more efficiently because the amount of data transmitted or stored is reduced. However,
`
`compression is not without its shortcomings. Most compression involves the loss of some information. and is
`
`called lossy compression. Content providers must make decisions on what compression algorithm to use and the
`
`compression level required.
`
`For example.
`
`in music.
`
`the digital content or song may have very different
`
`characteristics depending on the genre of the music. The compression algorithm and compression level selected
`
`for one genre may not be the optimal choice for another genre of music. Content providers may find certain
`
`combinations of compression algorithms and compression levels work very well
`
`for one genre of music. say
`
`classical. but provide unsatisfactory results for another genre of music such as heavy metal. Moreover. audio
`
`engineers must often equalize the music. perform dynamic range adjustments and perform other preprocessing and
`
`processing settings to ensure the genre of music encoded produces the desired results. The requirement to always
`
`have to manually set these encoding parameters such as setting the equalization levels and the dynamic range
`
`settings for each digital content can be burdensome. Returning to the music example. a content provider for music
`
`with a collection covering a variety of musical genre could have to manually select for each song or set of songs to
`
`be encoded. the desired combination of encoding parameters. Accordingly, a need exists to overcome the need for
`
`manually selection of process parameters for encoding.
`
`The process to compress content can require a large amount of dedicated computational resources.
`
`especially for larger content items such as hill-length feature movies. Providers of compression algorithms offer
`
`various tradeofi‘s and advantages associated with their compression techniques. These tradeofi's include: the
`
`amount of time and computational resources needed to compress the content; the amount of compression achieved
`
`from the original content; the desired bit rate for playback; the performance quality of the compressed content; and
`
`other factors. Using an encoding program which take as input a multimedia file and generate an encoded output
`
`file with no interim indication of progress or status is a problem. Moreover.
`
`in many circumstances. other
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`programs are used to call or to manage an encoding program with no interim indication of progress. This leaves
`
`the calling application with no way to gauge the amount of content that has been encoded as a percentage of the
`
`entire selection of designated to be encoded.
`
`In circtnnstances where the calling program is trying to schedule
`
`several different programs to run at once this can be a problem. Furthermore. this can be especially burdensome in
`
`cases where batches of content have been selected for encodin g and the content provider wants to determine the
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`progress of the encoding process. Accordingly. a need exists to overcome these problems.
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`Yet, still another reason digital content providers have been slow to adapt electronic distribution for their
`
`content is lack of standards for creating digital players on end-user devices for electronically delivered content.
`
`Content providers. electronic stores. or others in the electronic distribution chain may want to offer customized
`
`players on a variety of devices such as PCS. set~top boxes. hand-held devices and more. A set of tools that can
`
`handle the decryption of the digital content ina tamper resistant environment. that is. an environment to deter the
`
`unauthorized access to the content during playmg by a third party is needed. Moreover. a set of tools is needed to
`
`enable an end user to manage of a local library of digital content without allowing the end user to have access to
`
`the content for uses other than what was purchased.
`
`Further information on the background of protecting digital content can be found from the fitilowing three
`
`sources. “Music on the Internet and the Intellectual Property Protection Problem“ by Jack Lacy. James Snyder.
`
`David
`
`Maher.
`
`of
`
`AT&T
`
`Labs.
`
`Fiorham
`
`Park.
`
`NJ.
`
`available
`
`online
`
`URL
`
`http:f!wvm.a2bmusic.convaboutipapersfmusicippJ'ttm. Crwtographically protected container. called DigiBox. in
`
`the article “Securing the Content, Not the Wire for Information Commerce" by Olin Sibert, David Bernstein and
`
`David
`
`Van Wic.
`
`lnterTrust
`
`Technologies
`
`Corp.
`
`Sunnyvale.
`
`CA
`
`available
`
`online
`
`URL
`
`htlpu'fwww.intertrust.comrarchitecturelstchtml. And “Cryptolope Container Technology“. an IBM White Paper.
`
`available online URL http:lllcyptolope.ibm.com.twhite.htm.
`
`SUMMARY OF THE INVENTION
`
`It is an object of the present invention to remove the above-mentioned drawbacks and to provide a system
`
`for tracking usage of content data. One embodiment of the present invention provides a system for tracking usage
`
`of digital content on user devices. Electronic stores coupled to a network sell licenses to play digital content data
`
`to users. Content players, which receive from the network the licensed content data. are used to play the licensed
`
`content data. Additionally. a logging site that is coupled to the network tracks the playing of the content data.
`
`In
`
`particular. the logging site receives play information from the network. and the play information includes the
`
`number of times that the content data has been played by the associated content player.
`
`A further embodiment of the present invention provides a method for tracking usage of digital content on
`
`user devices. According to the method. a license to play digital content data is sold to a user. and the licensed
`
`content data is transmitted to a content player for the user. Further, information is transmitted to a logging site
`
`whenever the content data is played by the content player or copied from the content player to an external medium
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`so that usage of the licensed content data can be tracked.
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`BRIEF DESCRIPTION OF THE DRAWINGS
`
`FIG.
`
`I is a block diagram illustrating an over view of a Secure Digital Content Electronic Distribution
`
`System according to the present invention.
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`FIG. 2 is a block diagram illustrating an example Secure Container {SC} and the associated graphical
`
`representations according to the present invention.
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`FIG. 3 is a block diagram iilostrating an overview of the encryption process for a Secure Container (SC)
`according to the presenl invention.
`
`FIG. 4 is a block diagram illustrating an overview of the tic-encryption process for a Secure Container
`
`(SC) according to the present invention.
`
`FIG. 5 is a block diagram illustrating an overview of the layers for the Rights Management Architecture
`
`of the Secure Digits! Content Distribution System of FIG. 1 according to the present invention.
`
`FIG. 6 is a block diagram illustrating an overview of the Content Distribution and Licensing Control as it
`
`applies to the License Control Layer of FIG. 5.
`
`FIG. 3'
`
`is an illustration of an example user interface for the Work Fimv Manager Tool of FIG.
`
`1
`
`according to the present invention.
`
`FIG. 8 is a block diagram of the major tools. components and processes of the Work Flow Manager
`
`corresponding to the user interface in FIG. '3 according to the present invention.
`
`FIG. 9 is a block diagram
`
`illustrating the major tools. components and processes of an Electronic Digital Content Store of FIG.
`to the present invention.
`
`1 according
`
`FIG. 10 is a block diagram illustrating the major components and processes of an End- User Devicets) of
`
`FIG. 1 according to the present invention.
`
`FIG. [I is a flow diagram of a method to calculate an encoding rate factor for the Content Preproeessing
`
`and Compression tool of FIG. 8 according to the present invention.
`
`FIG. 12 is a flow diagram of a method to automatically retrieve additional information for the Automatic
`
`Metadala Acquisition Tool of FIG. 8 according to the present invention.
`
`FIG, 13 is a flow diagram ofa method to automatically set the Preproeessing and Compression parameters
`
`of the Preprocessing and Compression Tool of FIG. 8 according to the present invention.
`
`FIG. 14 is an example of user interface screens of the Piayer Application downloading content to a local
`
`library as described in FIG. 15 according to the present invention.
`
`FIG. 15 is a block diagram illustrating the major components and processes of a Player Application
`
`running on End-User Device of FIG. 9 according to the present invention.
`
`FIG. 16 is an example user interface screens of the Player Application of FIG. 15 according to the present
`invention.
`
`FIG. 1? is a flow diagram of an alternate embodiment to automatically retrieve additional information for
`
`the Automatic Metadata Acquisition Tool of FIG. 8 according to the present invention.
`
`DETAILED DESCRIPTION OF AN EMBODIMENT
`
`A Table of Contents is provided for this present invention to assist the reader in quickly locating different
`sections in this embodiment.
`
`I.
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`SECURE DIGITAL CONTENT ELECTRONIC DISTRIBUTION SYSTEM
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`A.
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`System Overview
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`1.
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`2.
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`3.
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`Rights Management
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`Metering
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`Open Architecture
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`5
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`B.
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`System Functional Elements
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`Content Providerts)
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`Electronic Digital Content Storeis]
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`Intermediate Market Partners
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`Clearinghousds)
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`End-User Devicet's}
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`Transmission infrastructures
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`I.
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`2
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`3
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`4.
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`5 6
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`C.
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`System Uses
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`IO
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`II.
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`CRYPTOGRAPHY CONCEPTS AND THEIR APPLICATION TO THE SECURE DIGITAL CONTENT
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`15
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`ELECTRONIC DISTRIBUTION SYSTEM
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`A.
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`B.
`
`C.
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`D.
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`E.
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`F.
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`20
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`Symmetric Algorithms
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`Public Key Algorithm:
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`Digital Signature
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`Digital Certificates
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`Guide To The SC(5} Graphical Representation
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`Example ofa Secure Container Encryption
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`III.
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`SECURE DIGITAL CONTENT ELECTRONIC DISTRIBUTION SYSTEM FLOW
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`25
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`W.
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`RIGHTS MANAGENHENT ARCHITECTURE MODEL
`
`A.
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`B.
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`Architecture Layer Functions
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`Function Partitioning and Flows
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`I.
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`2.
`
`3.
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`4.
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`Content Formatting Layer
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`Content Usage Control Layer
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`Content Identification Layer
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`License Control layer
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`C.
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`Content Distribution and Licensing Control
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`V.
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`SECURE CONTAINER STRUCTURE
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`A.
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`3.
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`General Structure
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`Rights Management Language Syntax and Semantics
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`30
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`35
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`Overview of Secure Container Flow and Processing
`Mctadata Secure Container 620 Format
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`Offer Secure Container 64l Format
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`Transaction Secure Container 640 Format
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`Order Secure Container (:50 Format
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`License Secure Container 660 Format
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`Content Secure Container Format
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`VI.
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`SECURE CONTAINER PACKING AND UNPACKJNG
`
`A.
`
`B.
`
`C.
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`Overview
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`Bill of Materials {BUM} Part
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`Key Description Part
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`VII.
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`CLEARINGHOUSEG)
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`A.
`
`B.
`
`C.
`
`D.
`
`E.
`
`F.
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`G.
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`Overview
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`Rights Management Processing
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`Country Specific Parameters
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`Audit Logs and Tracking
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`Reporting of Results
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`Billing and Payment Verification
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`Retransmissions
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`VIII.
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`CONTENT PROVIDER
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`A.
`
`B.
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`Overview
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`Work Flow Manager
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`Products Awaiting Actionflnfonnation Process
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`New Content Request Process
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`Automatic Metadata Acquisition Process
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`Manual Metadata Entry Process
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`Usage Conditions Process
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`Supervised Release Process
`
`Metadata SCts) Creation Process
`
`Watermarking Process
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`Prcprocessing and Compression Process
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`Content Quality Control Process
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`Encryption Process
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`13.
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`14.
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`15.
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`Content SC{s) Creation Process
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`Final Quality Assurance Process
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`Content Dispersement Process
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`Work Flow Rules
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`(3.
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`Mctadata Assimilation and Entry Tool
`
`1.
`
`2
`
`3
`
`4.
`
`5
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`Automatic Mctadata Acquisition Tool
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`Manual Metadata Entry Tool
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`Usage Conditions Tool
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`Parts of the Metadata SC(s}
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`Supervised Release Too]
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`0.
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`Content Processing Tool
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`1.
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`2.
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`3.
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`4.
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`Watermarking Tool
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`Prcprocessing and Compression Tool
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`Content Quality Control Too]
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`Encryption Tool
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`E.
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`F.
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`(3.
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`i.
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`Content 50(5) Creation Tool
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`Final Quality Assurance Tool
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`Content Dispersement Tool
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`Content Promotions Web Site
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`Content Hosting
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`1.
`
`2.
`
`Content Hosting Sites
`
`Content Hosting Site(s) l l 1 provided by the Secure Digital
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`Content Electronic Distribution System
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`ELECTRONIC. DIGITAL CONTENT STORE(S)
`
`A.
`
`B.
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`Overview - Support for Multiple Electronic Digital Content Store(s)
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`Point-to-Point Electronic Digital Content Distribution Service
`
`1 .
`
`2
`
`3
`
`4.
`
`5
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`integration Requirements
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`Content Acquisition Tool
`
`Transaction Processing Module
`
`Notification Interface Module
`
`Account Reconciliation Tool
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`C.
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`Broadcast. Electronic Digital Content Distribution Service
`
`END-USER DEVICEtSi
`A.
`Overview
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`B.
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`C.
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`D.
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`Application Installation
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`Secure Container Processor
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`The Player Application
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`1.
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`Overview
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`End-User InterfaceCorrmoncnts
`
`Copyil‘lay Management Components
`
`Decryption 1505, Decompression 1306 and Playback Components
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`Data Management 1502 and Library Access Components
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`Inter-application Communication Components
`
`Other Miscellaneous Components
`
`The Generic Player
`
`10
`
`I.
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`SECURE DIGITAL CONTENT ELECTRONIC DISTRIBUTION SYSTEM
`
`15
`
`A.
`
`System Overview
`
`The Secure Digital Content Electronic Distribution System is a technical platform that encompasses the
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`technology, specifications, tools. and software needed for the secure delivery and rights management of Digital
`
`Content and digital content-related content to an end-user. client device. The End-User Device(s) include PCS. set
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`top boxes (lRDsl, and Internet appliances. These devices may copy the content to external media or portable
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`consumer devices as permitted by the content proprietors. The term Digital Content or simply Content, refers to
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`information and data stored in a digital format including: pictures. movies. videos, music. programs. multimedia
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`and games.
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`The technical platform specifies how Digital Content
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`is prepared, securely distributed through
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`point-to-point and broadcast infiastructttres (such as cable, Internet, satellite. and wireless) licensed to End-User
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`Deviee(s). and protected against unauthorized copying or playing.
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`In addition. the architecture of the technical
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`platform allows
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`for
`
`the
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`integration and migration of various
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`technologies
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`such as water-marking,
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`compressionfeneoding. encryption. and other security algorithms as they evolve over time.
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`The base components of the Secure Digital Content Electronic Distribution System are:
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`(1) rights
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`management for the protection of ownership rights of the content proprietor: (2)
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`transaction metering for
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`immediate and accurate compensation; and (3} an open and well-documented architecture that enables Content
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`Provider(s) to prepare content and permit its secure delivery over multiple network infrastructures for playback on
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`20
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`30
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`any standard compliant player.
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`I.
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`Rights Management
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`Rights management in the Secure Digital Content Electronic Distribution System is implemented through
`a set of fiinctions distributed among the operating components of the system.
`Its primary fimctiorts include:
`
`licensing authorization and control so that content is unlocked only by authorized intermediate or End~User(s) that
`
`have secured a license: and control and enforcement of content usage according to the conditions of purchase or
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`license, such as permitted number of copies. number of plays. and the time interval or term the license may be
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`valid. A secondary function of rights management is to enable a means to identify the origin of unauthorized
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`cepies of content to combat piracy.
`
`Licensing authorization and control are implemented through the use of a Clearinghouse(s_i entity and
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`Secure Container
`
`(SC)
`
`technology.
`
`The Clearinghouscls} provides licensing authorization by enabling
`
`intermediate or End—Useris)
`
`to unlock content after verification of a successfiil completion of a licensing
`
`transaction.
`
`Secure Containers are used to distribute encrypted con