`1
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`IN THE UNITED STATES DISTRICT COURT
` FOR THE DISTRICT OF DELAWARE
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`)
`)
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`) C.A. No. 16-453(RGA)
`)
`)
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`))
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`))
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`ACCELERATION BAY LLC,
`
`
`
`Plaintiff,
`
`v.
`
`
`
`
`ACTIVISION BLIZZARD, INC.,
`)
`
`Defendant.
`- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
`ACCELERATION BAY LLC,
`Plaintiff,
`
`))
`
` C.A. No. 16-454(RGA)
`
`))
`
`))
`
`) J
`
`. Caleb Boggs Courthouse
`844 North King Street
`Wilmington, Delaware
`Thursday, November 4, 2021
`2:01 p.m.
`Status Conference
`
`v.
`
`ELECTRONIC ARTS INC.,
`Defendant.
`
`BEFORE: THE HONORABLE RICHARD G. ANDREWS, U.S.D.C.J.
`
`APPEARANCES:
`
`POTTER ANDERSON & CORROON LLP
`BY: PHILIP A. ROVNER, ESQUIRE
`-and-
`KRAMER LEVIN NAFTALIS & FRANKEL LLP
`BY: PAUL J. ANDRE, ESQUIRE
`BY: AARON M. FRANKEL, ESQUIRE
`
`For the Plaintiff
`
`
`
`
`
`
`
`Case 1:16-cv-00453-RGA Document 729 Filed 11/19/21 Page 2 of 33 PageID #: 53887
`2
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`
`APPEARANCES CONTINUED:
`MORRIS NICHOLS ARSHT & TUNNELL LLP
`BY: JACK B. BLUMENFELD, ESQUIRE
`-and-
`SHOOK HARDY & BACON LLP
`BY: JORDAN T. BERGSTEN, ESQUIRE
`BY:
`B. TRENT WEBB, ESQUIRE
`For the Defendant
`Activision Blizzard, Inc.
`MORRIS NICHOLS ARSHT & TUNNELL LLP
`BY: CAMERON P. CLARK, ESQUIRE
`-and-
`WINSTON & STRAWN LLP
`BY: DAVID P. ENZMINGER, ESQUIRE
`For the Defendant
`Electronic Arts
`
`
`
`
`
`*** PROCEEDINGS ***
`
`DEPUTY CLERK: All rise. Court is now in
`session. The Honorable Richard G. Andrews presiding.
`THE COURT: All right. Please be seated. If
`you're fully vaccinated and you want to, you can take your
`mask off.
`
`All right. So this is the status conference in
`the Acceleration Bay vs. Activision Blizzard, which is
`16-453, and Acceleration Bay vs. Electronic Arts, which is
`16-454.
`
`Good afternoon, Mr. Rovner.
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`Case 1:16-cv-00453-RGA Document 729 Filed 11/19/21 Page 3 of 33 PageID #: 53888
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`MR. ROVNER: Good afternoon, Your Honor. I'll
`just stand here and do the introductions?
`THE COURT: Yes.
`MR. ROVNER: I'm here with my co-counsel from
`Kramer Levin, Paul Andre and Aaron Frankel.
`THE COURT: All right. Good afternoon to you
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`all.
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`Mr. Blumenfeld.
`MR. BLUMENFELD: Good afternoon, Your Honor.
`Jack Blumenfeld from Morris Nichols for both Defendants.
`Next to me is Jordan Bergsten, Trent Webb, both from Shook
`Hardy & Bacon for the Activision Defendant, and then David
`Enzminger from Winston & Strawn for Electronic Arts. And
`Cameron Clark is with Morris Nichols.
`THE COURT: Okay. Thank you.
`All right. So do I take it that the
`Acceleration Bay vs. Take-Two case is over in the sense that
`the Plaintiff isn't looking for rehearing of one kind or
`another? So that, even though the mandate may or may not
`have issued, that case is done?
`MR. ANDRE: It's done.
`THE COURT: Okay. Thank you.
`All right. So part of what I was trying to do
`after getting these status reports or, I guess, yeah, two
`status reports, was I was -- which seemed to me to be -- and
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`Case 1:16-cv-00453-RGA Document 729 Filed 11/19/21 Page 4 of 33 PageID #: 53889
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`they were status reports, so I'm not being critical here,
`but particularly the Defendants' positions seemed to involve
`some steps that might benefit me from having a little bit
`more explanation of exactly what the theory is here as to
`why there should be more of summary judgment motions.
`You know, I went, I spent a little bit of time
`looking at the summary judgment opinions in these two cases
`and looking, reviewing the Court of Appeals' decision, and
`also looking at the summary judgment decision in the
`underlying Take-Two or my decision. And I'm guessing, but
`this is, but if I guess it wrong, tell me, tell me what I
`should be thinking about, but I'm guessing it's not so much
`what the Court of Appeals said about anything in particular
`other than the fact that the litigation is now over. It
`gives you these arguments for collateral estoppel; is that
`right?
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`MR. BERGSTEN: Yes, that's right.
`THE COURT: And so one of the things that, you
`know, I'm thinking about is the various arguments that you
`might want to say -- and so, basically, what you want to do
`is to say how the -- whatever the -- some of the decisions
`that I made in the Take-Two case, it now apply retroactively
`to the analogous issue in the two earlier cases or the other
`two cases that I would then grant summary judgment for the
`Defendants.
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`Case 1:16-cv-00453-RGA Document 729 Filed 11/19/21 Page 5 of 33 PageID #: 53890
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`Is that the general theory?
`MR. BERGSTEN: Yes, that's correct, along with
`the collateral estoppel effect of unappealed issues in that
`judgment after that -- the appeal has come back.
`THE COURT: Well, so you know, a lot of -- so
`the issues that were appealed, and even the ones that aren't
`appealed, they mostly involve non-infringement; right?
`MR. BERGSTEN: That is correct, although before
`the stay, we took the position that some of the findings
`that were dispositive in the Take-Two Order were
`clarifications of claim constructions or legal rulings, for
`example, on vitiation and prosecution history estoppel. And
`in opposing our initial briefing, they never denied that
`those were legal rulings or clarifications of claim
`constructions.
`THE COURT: Well, you know, the claim
`construction, I'm not really sure was any kind of
`clarification. Yeah, there was more explication, but it's
`not as though I said I'm changing anything. I was just kind
`of applying it to the Take-Two case, wasn't I?
`MR. BERGSTEN: Well, you know, it's -- sometimes
`that's a difficult line to draw. I think the issue is
`simplified somewhat now that the appeal has been exhausted.
`I think, you know, we cited you to a couple of cases where
`the Federal Circuit has said that a non-infringement Order
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`Case 1:16-cv-00453-RGA Document 729 Filed 11/19/21 Page 6 of 33 PageID #: 53891
`6
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`in one case against one product should be applied to
`collaterally estop infringement by a second defendant in a
`second product. And if you look at those cases, they don't
`always come out and say whether it was a claim construction
`decision or a non-infringement judgment. But we do think --
`THE COURT: So, I'm sorry, Mr. Bergsten.
`MR. BERGSTEN: Sure.
`THE COURT: Is the joint status report where you
`cited these cases?
`MR. BERGSTEN: Correct.
`THE COURT: And could you tell me where in
`particular?
`MR. BERGSTEN: Yes. So on collateral estoppel,
`it would be the most recent one, Docket Entry 728.
`THE COURT: Well --
`MR. BERGSTEN: Page --
`THE COURT: So I'm assuming that you're talking
`about the joint status report that was filed like three days
`ago; right?
`MR. BERGSTEN: Correct.
`THE COURT: Okay. So which page?
`MR. BERGSTEN: Page 4. We cited the Aspex
`Eyewear decision on collateral estoppel. And then in
`Footnote 1, we cite two more cases that we think are germane
`to the issue.
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`Case 1:16-cv-00453-RGA Document 729 Filed 11/19/21 Page 7 of 33 PageID #: 53892
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`THE COURT: I would imagine those are fairly
`fact-specific-type decisions, aren't they?
`MR. BERGSTEN: Well, I would respectfully
`disagree to the extent that if you look at them -- so, for
`example, in the Aspex Eyewear case, the issue that was fully
`litigated was, you know, whether rimless eyewear can
`infringe on, you know, a particular claim term that's
`construed.
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`So in the second case, while it wasn't disputed,
`that, you know, the product at issue was rimless eyewear,
`they said, well, you know, this issue that was fully
`litigated in the first case doesn't need to be relitigated
`in the second case. And since it's undisputed that this
`case involves rimless eyewear, then collateral estoppel
`applies.
`
`And our point is the same types of issues, an
`issue like can rimless eyewear infringe this claim term, we
`think those are the types of legal decisions and fully
`litigated issues that were hashed out in the Take-Two Order.
`And we think once you apply those to this case, the
`Activision and the EA case, which we think this Federal
`Circuit authority says you should, all that's left are what
`we understand to be undisputed facts like: Is the Call of
`Duty a network? Is it a client-server network where there
`is a single server? A long-form way of saying that is:
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`Case 1:16-cv-00453-RGA Document 729 Filed 11/19/21 Page 8 of 33 PageID #: 53893
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`What is a single server that sends data to and from all the
`game players?
`We don't understand that to be a disputed issue
`in this case. From the very beginning, our experts have
`said, no, this case can't be -- this network that they're
`pointing can't be m-regular and incomplete because there's a
`single server that sends data to and from each one of those
`players. And I didn't understand their experts to ever be
`disputing that fact about how our network works. The
`dispute was about the scope of the patents.
`And what they -- what I understood them to be
`saying is, Well, we look at it as an application layer where
`we don't have to -- where it's not relevant to the claim
`term of m-regularity whether data is being sent back and
`forth from the server.
`So that issue of whether you can just discount
`the existence of a server that sends data back and forth was
`fully litigated in the Take-Two Order. And it's a fully
`litigated issue. It was not appealed. And because it was
`an unappealed judgment that's central to an Order that was
`appealed and was affirmed, then it has full collateral
`estoppel effect in this case.
`So if you applied the fully litigated issue to
`our case, all that's left are undisputed issues. And that's
`our basic position.
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`Case 1:16-cv-00453-RGA Document 729 Filed 11/19/21 Page 9 of 33 PageID #: 53894
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`And there are a couple of different other
`findings in the Take-Two Order that we would like to explain
`that are also similar to the issue that was fully litigated
`in the first case and these Federal Circuit cases.
`THE COURT: When you said you'd "like to
`explain," you mean you'd like to explain now or you'd like
`to explain in the briefing what you want to do?
`MR. BERGSTEN: We think the -- either way. I'm
`prepared to do it today, but I do think it's a situation
`where we could point you to the record a little more easily
`in a briefing situation.
`THE COURT: So one of the things that I noticed
`when I was looking over things, and I didn't remember it
`being the case in -- I remembered it being the case
`somewhere, that it turned out it was in the case in both
`Defendants' cases was that you raised way too many issues in
`the briefing.
`The issues that you now want to do summary
`judgment on, are they issues that you raised before,
`obviously not the collateral estoppel part, but the
`underlying substantive issue?
`MR. BERGSTEN: My understanding is that that's
`largely true in that, at a high level, we did point out in
`our opening summary judgment brief that, you know, that we
`didn't think that our -- there was a genuine fact issue on
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`whether our networks were m-regular. One of the things we
`pointed out in our motion for leave before the stay is that
`the term participant has never been construed before.
`And so, I do -- so, at the very least, I think
`the Court's explaining a little bit more and resolving the
`issue of what can and cannot be a participant under the
`claim term as it appears in the patent. A ruling on the
`scope of the patents that really wasn't available to us at
`the time that we briefed those issues. In looking at this,
`you know, in looking at the way that Your Honor ruled in the
`Take-Two Order, focusing heavily on some of the statements
`made by their experts about the network, I do think there
`are additional statements from experts -- now that we have
`that guidance, I think there's additional statements from
`the experts in this case that we'd like to put into the
`record that weren't put in the summary judgment record
`before.
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`Beyond that, I'm not sure if every single
`specific issue has been raised at the first summary judgment
`opportunity.
`THE COURT: All right. Well, I appreciate what
`you say there.
`So one of the things that I was trying to do and
`it was easier to do for Activision than for EA was just see
`what I think is actually left in the case. And in the
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`Activision part of the joint status report -- oh, yeah,
`right.
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`So you have on Page 2 a chart of the four
`patents and what products are accused. And your argument at
`this point, Mr. Bergsten, would be that Call of Duty and,
`I'm sorry, World of Warcraft and Call of Duty and Destiny,
`they all have this thing where there's a server connecting
`to lots of different participants, even if all the other
`participants are only connected to a handful?
`MR. BERGSTEN: That would be one of the
`arguments, although for World of Warcraft, it's a little bit
`different because they accuse the back-end servers as being
`the participants, rather than just the players. But there
`are other fully litigated issues from the Take-Two Order
`that we think, if applied to this case, would dispose of the
`World of Warcraft infringement allegation on other grounds.
`THE COURT: And to be specific, what issue?
`MR. BERGSTEN: Oh, what issue? So one of the
`issues is there was a holding in the Take-Two Order about
`how if m-regularity is only -- if the network comes to
`m-regularity or does not come to m-regularity based on
`decisions by players playing the game, that that's not
`enough to show that it's configured to maintain m-regularity
`under the laws applied to these patents.
`And I think we can show it's undisputed that for
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`each of these games, including World of Warcraft, and the
`only examples that their experts provide as showing a
`situation where the networks might actually be m-regular, it
`relies heavily on what the players actually do.
`I can go through each of one of those games if
`you want, but --
`THE COURT: No, no. I don't think that would be
`productive, though I appreciate the offer.
`So that's a different take on the m-regular
`limitation than the single server of thing Take-Two?
`MR. BERGSTEN: We would say it's another legal
`ruling from Take-Two that we consider a different fully
`litigated issue that, if applied to this case, would show
`that each -- that under the, you know, facts as they are
`kind of agreed about how these networks work, it would limit
`infringement at to all three games.
`So the first one that I pointed to about the
`client-server relationship, that would get rid of the Call
`of Duty and the Destiny games. Those rulings about what is
`or is not a participant would still apply to World of
`Warcraft, but it would be simply different. In World of
`Warcraft, the servers don't necessarily have one server they
`all communicate with. But we do think that if we take the
`Court's ruling that a server that sends data to and from the
`participants is itself a participant, then if you look at
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`the undisputed facts about how the World of Warcraft network
`works, it can't infringe.
`And then a second ground is the one we just
`discussed about how for all three games, even for their
`examples about how m-regularity may occur, it completely
`relies on choices that the players themselves make about
`where to go in the game or how to --
`THE COURT: Well, when you say "choices," you
`mean -- I think in the Take-Two Order, I said something like
`or the theory of the experts was something about convergence
`or something. And what I think I said was or the examples
`that the expert uses was as people march around, it tends to
`get m-regular or something like that. And I think what I
`said was, you know, it sort of has to be planned, not
`accidental.
`MR. BERGSTEN: Exactly.
`THE COURT: Is that the argument we're talking
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`about?
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`MR. BERGSTEN: Exactly, yes. So that's the
`same issue -- it was fully litigated there and it applies
`equally here that their expert says in the game of Destiny,
`if three people are on the same team and they choose to go
`to three different geographical locations, then the rules
`might push it towards m-regularity there. And so under the
`fully litigated reasoning in Take-Two, we don't have a
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`dispute about how the game works. We have a dispute about
`the scope of the patents that is resolved by a fully
`litigated issue in Take-Two.
`And kind of the third, I think the third major
`issue, you kind of touched on it right there is, you know,
`just looking at what the experts said in Take-Two about, Oh,
`there's not one specific constant in the code that makes it
`m-regular, but their testimony was if you look at a bunch of
`different features of network design, they converge to
`create m-regularity.
`In our motion for leave before the stay, we
`pointed to substantially similar statements by their
`experiments made as to all three games in this case. And
`now that that underlying issue and reasoning has not been
`appealed and has full collateral estoppel effect as to this
`case, that's just -- we consider that a third ground for how
`applying collateral estoppel in this case ends the
`infringement inquiry.
`THE COURT: And I guess the point or the wrong
`way to ask -- is it the case that there's, for lack of a
`better word, sort of two layers here? One of which is while
`you're saying -- and you're saying collateral estoppel, and
`the point would be that if you were correct that there was
`collateral estoppel, then the merits of my analysis wouldn't
`really matter. It would just be because I said it before,
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`and the decision has now been affirmed, and it meets the
`elements of collateral estoppel. Let's assume it does.
`Then I can keep saying it again, as long as I'm right that
`applying collateral estoppel, that's the limit of what an
`appeal would be.
`Whereas, if it's not collateral estoppel, but
`the facts on the ground are close enough so that I would
`apply the same ruling anyhow, regardless of whether it's
`collateral estoppel or not, and then if collateral estoppel
`actually did not apply, then the merits of my analysis would
`be subject to review.
`MR. BERGSTEN: I think that's exactly right, and
`I think that's the difference between where we were before
`and after the mandate or the appeal to the Federal Circuit
`in Take-Two.
`The second argument you articulated is what we
`were saying before the appeal was final. And the first
`argument is what we're saying now that the appeal is final.
`And they didn't choose to appeal those issues. They chose
`other issues and lost on them by operation of a controlling
`law that just --
`THE COURT: All right. So, thank you. I think
`I have one more question for you and then I'll let the
`Plaintiff talk.
`Well, actually, this is not so much a question
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`Case 1:16-cv-00453-RGA Document 729 Filed 11/19/21 Page 16 of 33 PageID #: 53901
`16
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`for you perhaps as for your colleague. One thing I couldn't
`tell from the papers, because I think Acceleration Bay
`didn't really express an opinion about it, is whether or not
`in the EA case the '497 patent was still alive. And I know
`your theory is that it's not.
`Is the '497 patent still alive?
`MR. ANDRE: Yes, Your Honor.
`THE COURT: Okay. And what is the theory under
`which it's still alive?
`MR. FRANKEL: It's the -- I didn't understand
`the comments, Your Honor. In EA's submission, the Blaze
`redirector theory is still in play which was the element
`that EA claims is no longer available for the '497.
`THE COURT: Okay. But you think the Blaze
`redirector is still available?
`MR. FRANKEL: Correct.
`MR. ENZMINGER: The Court granted summary
`judgment actually.
`THE COURT: Yeah, I kind of thought I did.
`MR. FRANKEL: Right. That was on the making
`infringement theory, but not the using infringement theory.
`THE COURT: Okay. All right. Thank you.
`MR. ENZMINGER: The action was not on the making
`and using, it was on all of them, because it said the
`element wasn't present.
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`Case 1:16-cv-00453-RGA Document 729 Filed 11/19/21 Page 17 of 33 PageID #: 53902
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`THE COURT: Well, hold on a second. Let me just
`go back and see if I can --
`MR. FRANKEL: Your Honor, it's Page 11 of the
`Summary Judgment Order.
`THE COURT: Yeah, I've got the Lexis or the
`Westlaw version, so thank you for the help, but that doesn't
`actually help. It was at the end of the opinion; right?
`MR. FRANKEL: It's about two-thirds of the way
`through Section 3.2.2.
`THE COURT: All right. Well, it's not going to
`be for the -- for whatever reason, I can't find it.
`All right. Well, in any event, there's a
`dispute as to whether that patent is still in the case or
`not. A dispute -- maybe there's an obvious answer. I
`figured if I looked at it, but I'm not going to do that
`right now.
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`All right. So do you want to add anything? I
`was going to go over to them.
`MR. ENZMINGER: The only thing that I would add
`is specific to EA is that the ruling with respect to
`m-regularity on Take-Two is on all fours with EA because
`they are both of the same network structure.
`With respect to the m-regularity in the EA
`summary judgment, the Court didn't reach a decision, but
`noted that there was a dispute on whether the application
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`Case 1:16-cv-00453-RGA Document 729 Filed 11/19/21 Page 18 of 33 PageID #: 53903
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`layer theory that they were implying, and you can ignore the
`server, was an issue of fact.
`In the Take-Two decision, the Court decided that
`issue, and that's now the law of the case for collateral
`estoppel. So that issue is it's not like it's in a
`different network or an analogous network, it's the same
`structure.
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`THE COURT: So one of the things that the Court
`of Appeals said, at least in relation to some of what was
`appealed, was the ones where they either dismissed for lack
`of jurisdiction or affirmed because there were alternatives
`that were on appeal, when I granted summary judgment on two
`different bases, do other collateral estoppel -- are each of
`them necessary then to the judgment?
`MR. ENZMINGER: I would argue in this case, yes.
`With respect to -- but whether or not that's true, it's the
`same issue for EA as it was for Take-Two on both of those
`issues.
`
`THE COURT: Okay. Thank you.
`You all?
`MR. ANDRE: Your Honor, I'll just address the
`Activision portion very briefly, and I'll let Mr. Frankel
`talk about the degree in great detail.
`One thing to keep in mind with Activision is
`that there's two very different network structures in that
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`Case 1:16-cv-00453-RGA Document 729 Filed 11/19/21 Page 19 of 33 PageID #: 53904
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`case. World of Warcraft structure is very different than
`the Call of Duty and the Destiny.
`THE COURT: So, the Call of Duty and Destiny are
`more like the Take-Two structure?
`MR. ANDRE: That's correct. It's more of a
`gaming structure with the participants being on the XBox, or
`the PlayStation, whatever. The network structure of World
`of Warcraft is based on a server architecture, so it's very,
`very different.
`And you may recall during the oral argument you
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`asked --
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`THE COURT: No.
`MR. ANDRE: No, you probably don't.
`THE COURT: You're asking do I recall oral
`argument from 2017?
`MR. ANDRE: No, let me remind you. During oral
`argument, you had asked that exact question, why were you
`not moving on the same grounds.
`THE COURT: Well, you know, that thought had
`occurred to me when I was looking this over, what was the
`difference, but I haven't been able to reason it through.
`Okay.
`MR. ANDRE: So they said, well, there's two
`different structures and the same argument doesn't apply to
`both. So the idea that collateral estoppel for Call of Duty
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`would apply to -- I mean, for Take-Two would apply to World
`of Warcraft is just completely off the charts. There's two
`different, completely different network structures.
`With respect to how the Call of Duty games and
`the Destiny games, and the EA games how they operate, they
`operate substantially different than the Take-Two. They
`were architected differently, and Mr. Frankel can tell you
`chapter and verse on how they're different. But there's
`nothing -- you'd have to go back and change your first
`opinions regarding the summary judgments and change the
`facts of your fact findings there in order to get to really
`where you get to.
`And I'll let Mr. Frankel talk a little bit more
`about some of the details of why they're different.
`THE COURT: Okay. Thank you, Mr. Andre.
`Mr. Frankel. And if at some point I cut you
`off, it's because I no longer have any clue what you're
`talking about.
`MR. FRANKEL: I'm used to that, Your Honor, but
`I won't take it personally. The games, the networks, the
`power of the games in Activision and EA are completely
`different from the networks at issue in Take-Two. The
`arguments were different, and Your Honor's ruling in
`Take-Two does not apply in any way to the Activision or EA
`games.
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`So the cases they cited with collateral estoppel
`where it's an identical issue, you have the same part of the
`eyeglass in two products. And here, there's no overlap in
`the facts. You know, in Call of Duty, the accused network
`is this VOIP quality of service network, which is a
`peer-to-peer network. That's undisputed. It's not a
`client-server network architecture.
`And so basically when the voice traffic in the
`Call of Duty game, so the people shooting at each other can
`talk to their teammates, it's considered very heavy data as
`compared to the regular game play data. So that's not
`carried on a client-server network. It's offloaded to a
`peer-to-peer network that would -- so the player systems
`themselves are talking to each other or the participants.
`That's without any connection to