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`EXHIBIT V
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`EXHIBIT V
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`DECLARATION OF JAMES DIMA
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`1, James Dima, make the following Declaration pursuant to 28 U.S.C. § 1746:
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`1.
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`I am an employee of Rockstar Games, Inc. I make this declaration of my own
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`personal knowledge.
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`2.
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`3.
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`My title is Senior Lead Analyst, Quality Assurance & Submissions.
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`Attached hereto as Exhibit A are true and correct copies of “screen shots” of
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`Grand Theft Auto V.
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`I took these screen shots from the game.
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`I declare under penalty of perjury that the foregoing is true and correct.
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`Date:
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`7b-S‘ bog;
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`By:
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`WMgrad Jadfwi.
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`féxrnrxab ' r{’3r-—'_r°.'£=.. .
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`V1 in
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`EXHIBIT W
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`EXHIBIT W
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`DECLARATION OF YVES DURET
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`I, Jean-Yves Duret, make the following Declaration pursuant to 28 U.S.C. § 1746:
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`l.
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`I am a Head of Studios Dev. Quality Assurance for Electronic Arts, Inc. I make this .
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`declaration of my own personal knowledge.
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`2.
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`Attached hereto as Exhibits are true and correct copies of “screen shots” of the
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`following games:
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`Exhibit B
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`Plants V. Zombies: Garden Warfare
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`I declare under penalty of perjury that the foregoing is true and correct.
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`Date: D02 [25\l lfi
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`
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`EXHIBIT A
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`EXHIBIT A
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`EXHIBIT B
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`Plan? 0. fiarden!
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`simulation - Dictionary Definition : Vocabulary.com
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`THE CHALLENGE
`
`THE DICTIONARY simulation
`
`LOOK IT UP
`
`VOCABULARY LISTS
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`Search Results
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`Advanced Search
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`List Builder
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`HOME | EDUCATOR EDITION | LEADERBOARDS | BLOG | HELP
`
`simulation (cid:221)
`
`A simulation is a representation of
`something, not the real thing, like the
`simulation of life in New York City, seen
`in movies that were shot on Hollywood
`sound stages and on the streets of
`Toronto.
`A simulation is something that represents something else — it isn't
`the real thing. At times you might perform a simulation as practice
`for real life, such as a flight simulation that’s used to train pilots. The
`word can also be used, often dismissively, to describe something
`that is a fake, like a simulation of excitement or the simulation of a
`perfect diamond.
`
`Think you know simulation? Quiz yourself:
`
`simulation means :
`hiatus
`
`spate
`
`pretense
`
`inhibition
`
`Add to List...
`
`(cid:168)
`
`Learn It
`
`(cid:101)
`
`Thesaurus
`
`Share It
`
`(cid:230)
`
`ASSESSMENT: 100 POINTS
`
`Definitions of
`simulation
`1.
`
`n
`
`the act of imitating the behavior of some situation
`or some process by means of something suitably
`analogous (especially for the purpose of study or
`personnel training)
`
`war game
`a simulation of a military operation intended to train military
`commanders or to demonstrate a situation or to test a
`proposed strategy
`
`model, modeling, modelling
`the act of representing something (usually on a smaller
`scale)
`
`Types:
`
`Type of:
`
`n
`
`It's gone. Undo
`
`What was wrong with this ad?
`
`Already purchased
`Repetitive
`Not interested
`
`Word Family
`
`simulation
`
`simulations
`
`simulate
`
`simulated
`
`simulation
`
`the "simulate" family
`
`Usage Examples
`
`
`
`simulation - Dictionary Definition : Vocabulary.com
`Page 2 of 2
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`representation of something (sometimes on a
`smaller scale)
`
`All Sources
`
`Business
`
`♁
`(cid:220)
`
`Fiction
`
`Sports
`
`(cid:171)
`(cid:493)
`
`Arts / Culture
`
`Science / Med
`
`(cid:481)
`(cid:425)
`
`News(cid:579)
`Technology
`(cid:551)
`
`The simulation will test responses to an earthquake with a magnitude
`of 9.
`Washington Times Feb 29, 2016
`
`“Then let me tell you that I will never resort to simulations to get my
`way. Death would be better.”
`Allegiant
`
`But over the coming decade, each of us will give birth to far more
`fleshed out simulations of ourselves.
`The World Is Flat
`
`We stopped the simulation -- the weight of the hard drive in my back
`pocket reminds me—but we didn’t pause to see the aftermath.
`Insurgent
`
`Next
`
`(cid:85)
`
`Synonyms: model
`
`Examples:
`
`Trojan Horse
`a large hollow wooden figure of a horse (filled with Greek
`soldiers) left by the Greeks outside Troy during the Trojan
`War
`
`Types:
`
`show 13 types...
`
`Type of:
`
`representation
`a creation that is a visual or tangible rendering of someone
`or something
`
`n
`
`(computer science) the technique of representing
`the real world by a computer program
`
`“a simulation should imitate the internal processes and not
`merely the results of the thing being simulated”
`
`Synonyms:
`
`computer simulation
`
`Type of:
`
`technique
`a practical method or art applied to some particular task
`
`framework, model, theoretical account
`a hypothetical description of a complex entity or process
`
`n
`
`the act of giving a false appearance
`
`Synonyms:
`
`feigning, pretence, pretending, pretense
`
`Types:
`
`show 6 types...
`
`Type of:
`
`deceit, deception, dissembling, dissimulation
`the act of deceiving
`
`Copyright © 2016 Vocabulary.com All Rights Reserved.
`
` · Home · How It Works · Educator Edition · Leaderboards · Blog · Help · Privacy · Terms
`
`
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`EXHIBIT Y
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`EXHIBIT Y
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`Simulation - Wikipedia, the free encyclopedia
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`Simulation
`
`From Wikipedia, the free encyclopedia
`
`Simulation is the imitation of the operation of a real-world process or system over time.[1] The act of simulating
`something first requires that a model be developed; this model represents the key characteristics or
`behaviors/functions of the selected physical or abstract system or process. The model represents the system itself,
`whereas the simulation represents the operation of the system over time.
`
`Simulation is used in many contexts, such as simulation of technology for performance optimization, safety
`engineering, testing, training, education, and video games. Often, computer experiments are used to study simulation
`models. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into
`their functioning.[2] Simulation can be used to show the eventual real effects of alternative conditions and courses of
`action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be
`dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not exist.[3]
`
`Wooden, mechanical, horse simulator
`during World War I
`
`Key issues in simulation include acquisition of valid source information about the relevant selection of key
`characteristics and behaviours, the use of simplifying approximations and assumptions within the simulation, and fidelity and validity of the simulation
`outcomes.
`
`Contents
`
`◾ 1 Classification and terminology
`◾ 2 Computer simulation
`◾ 2.1 Computer science
`◾ 3 Simulation in education and training
`◾ 4 Common user interaction systems for virtual simulations
`◾ 4.1 Virtual simulation input hardware
`◾ 4.2 Virtual simulation output hardware
`◾ 5 Clinical healthcare simulators
`◾ 5.1 Improving patient safety
`◾ 5.2 History of simulation in healthcare
`◾ 5.3 Type of models
`◾ 6 Simulation in entertainment
`◾ 6.1 History of visual simulation in film and games
`◾ 6.1.1 Early history (1940s and 1950s)
`◾ 6.1.2 1970's and early 1980's
`◾ 6.1.3 Pre-virtual cinematography era (early 1980s to 1990s)
`◾ 6.1.4 Virtual cinematography ( early 2000s-modern )
`◾ 6.2 Examples of non-film entertainment simulation
`◾ 6.2.1 Simulation games
`◾ 6.2.2 Theme park rides
`◾ 7 Simulation and manufacturing
`◾ 8 More examples of simulation
`◾ 8.1 Automobiles
`◾ 8.2 Biomechanics
`◾ 8.3 City and urban
`◾ 8.4 Classroom of the future
`◾ 8.5 Communication satellites
`◾ 8.6 Digital Lifecycle
`◾ 8.7 Disaster preparedness
`◾ 8.8 Economics
`◾ 8.9 Engineering, technology, and processes
`◾ 8.10 Equipment
`◾ 8.11 Ergonomics
`◾ 8.12 Finance
`◾ 8.13 Flight
`◾ 8.14 Marine
`◾ 8.15 Military
`◾ 8.16 Payment and securities settlement system
`◾ 8.17 Project management
`◾ 8.18 Robotics
`◾ 8.19 Production
`◾ 8.20 Sales process
`◾ 8.21 Sports
`◾ 8.22 Space shuttle countdown
`◾ 8.23 Satellite navigation
`◾ 8.24 Weather
`◾ 9 Simulation games
`
`https://en.wikipedia.org/wiki/Simulation
`
`
`
`Simulation - Wikipedia, the free encyclopedia
`Page 2 of 14
`Case 1:15-cv-00282-RGA Document 102-4 Filed 03/08/16 Page 63 of 102 PageID #: 2951
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`◾ 10 Historical usage
`◾ 11 See also
`◾ 12 References
`◾ 13 External links
`
`Classification and terminology
`
`Historically, simulations used in different fields developed largely independently, but 20th century studies of systems
`theory and cybernetics combined with spreading use of computers across all those fields have led to some unification and
`a more systematic view of the concept.
`
`Physical simulation refers to simulation in which physical objects are substituted for the real thing (some circles[4] use the
`term for computer simulations modelling selected laws of physics, but this article doesn't). These physical objects are
`often chosen because they are smaller or cheaper than the actual object or system.
`
`Interactive simulation is a special kind of physical simulation, often referred to as a human in the loop simulation, in
`which physical simulations include human operators, such as in a flight simulator or a driving simulator.
`
`Human in the loop simulations can include a computer simulation as a so-called synthetic environment.[5]
`
`Simulation in failure analysis refers to simulation in which we create environment/conditions to identify the cause of
`equipment failure. This was the best and fastest method to identify the failure cause.
`Computer simulation
`
`A computer simulation (or "sim") is an attempt to model a real-life or hypothetical situation on a computer so that it can
`be studied to see how the system works. By changing variables in the simulation, predictions may be made about the
`behaviour of the system. It is a tool to virtually investigate the behaviour of the system under study.[1]
`
`Human-in-the-loop simulation of
`outer space
`
`Computer simulation has become a useful part of modeling many natural systems in physics, chemistry and biology,[6]
`and human systems in economics and social science (e.g., computational sociology) as well as in engineering to gain
`insight into the operation of those systems. A good example of the usefulness of using computers to simulate can be
`found in the field of network traffic simulation. In such simulations, the model behaviour will change each simulation
`according to the set of initial parameters assumed for the environment.
`
`Traditionally, the formal modeling of systems has been via a mathematical model, which attempts to find analytical
`solutions enabling the prediction of the behaviour of the system from a set of parameters and initial conditions. Computer
`simulation is often used as an adjunct to, or substitution for, modeling systems for which simple closed form analytic
`solutions are not possible. There are many different types of computer simulation, the common feature they all share is
`the attempt to generate a sample of representative scenarios for a model in which a complete enumeration of all possible states would be prohibitive or
`impossible.
`
`Visualization of a direct numerical
`simulation model
`
`Several software packages exist for running computer-based simulation modeling (e.g. Monte Carlo simulation, stochastic modeling, multimethod modeling)
`that makes all the modeling almost effortless.
`
`Modern usage of the term "computer simulation" may encompass virtually any computer-based representation.
`
`Computer science
`
`In computer science, simulation has some specialized meanings: Alan Turing used the term "simulation" to refer to what happens when a universal machine
`executes a state transition table (in modern terminology, a computer runs a program) that describes the state transitions, inputs and outputs of a subject discrete-
`state machine. The computer simulates the subject machine. Accordingly, in theoretical computer science the term simulation is a relation between state
`transition systems, useful in the study of operational semantics.
`
`Less theoretically, an interesting application of computer simulation is to simulate computers using computers. In computer architecture, a type of simulator,
`typically called an emulator, is often used to execute a program that has to run on some inconvenient type of computer (for example, a newly designed computer
`that has not yet been built or an obsolete computer that is no longer available), or in a tightly controlled testing environment (see Computer architecture
`simulator and Platform virtualization). For example, simulators have been used to debug a microprogram or sometimes commercial application programs, before
`the program is downloaded to the target machine. Since the operation of the computer is simulated, all of the information about the computer's operation is
`directly available to the programmer, and the speed and execution of the simulation can be varied at will.
`
`Simulators may also be used to interpret fault trees, or test VLSI logic designs before they are constructed. Symbolic simulation uses variables to stand for
`unknown values.
`
`In the field of optimization, simulations of physical processes are often used in conjunction with evolutionary computation to optimize control strategies.
`Simulation in education and training
`
`Simulation is extensively used for educational purposes. It is frequently used by way of adaptive hypermedia.
`
`https://en.wikipedia.org/wiki/Simulation
`
`
`
`Simulation - Wikipedia, the free encyclopedia
`Page 3 of 14
`Case 1:15-cv-00282-RGA Document 102-4 Filed 03/08/16 Page 64 of 102 PageID #: 2952
`
`Simulation is often used in the training of civilian and military personnel.[7] This usually occurs when it is prohibitively expensive or simply too dangerous to
`allow trainees to use the real equipment in the real world. In such situations they will spend time learning valuable lessons in a "safe" virtual environment yet
`living a lifelike experience (or at least it is the goal). Often the convenience is to permit mistakes during training for a safety-critical system. There is a
`distinction, though, between simulations used for training and Instructional simulation.
`
`Training simulations typically come in one of three categories:[8]
`
`◾ "live" simulation (where actual players use genuine systems in a real environment);
`◾ "virtual" simulation (where actual players use simulated systems in a synthetic environment [5]), or
`◾ "constructive" simulation (where simulated players use simulated systems in a synthetic environment). Constructive simulation is often referred to as
`"wargaming" since it bears some resemblance to table-top war games in which players command armies of soldiers and equipment that move around a
`board.
`
`In standardized tests, "live" simulations are sometimes called "high-fidelity", producing "samples of likely performance", as opposed to "low-fidelity", "pencil-
`and-paper" simulations producing only "signs of possible performance",[9] but the distinction between high, moderate and low fidelity remains relative,
`depending on the context of a particular comparison.
`
`Simulations in education are somewhat like training simulations. They focus on specific tasks. The term 'microworld' is used to refer to educational simulations
`which model some abstract concept rather than simulating a realistic object or environment, or in some cases model a real world environment in a simplistic way
`so as to help a learner develop an understanding of the key concepts. Normally, a user can create some sort of construction within the microworld that will
`behave in a way consistent with the concepts being modeled. Seymour Papert was one of the first to advocate the value of microworlds, and the Logo
`programming environment developed by Papert is one of the most famous microworlds. As another example, the Global Challenge Award online STEM
`learning web site uses microworld simulations to teach science concepts related to global warming and the future of energy. Other projects for simulations in
`educations are Open Source Physics, NetSim etc.
`
`Project Management Simulation is increasingly used to train students and professionals in the art and science of project management. Using simulation for
`project management training improves learning retention and enhances the learning process.[10][11]
`
`Social simulations may be used in social science classrooms to illustrate social and political processes in anthropology, economics, history, political science, or
`sociology courses, typically at the high school or university level. These may, for example, take the form of civics simulations, in which participants assume
`roles in a simulated society, or international relations simulations in which participants engage in negotiations, alliance formation, trade, diplomacy, and the use
`of force. Such simulations might be based on fictitious political systems, or be based on current or historical events. An example of the latter would be Barnard
`College's Reacting to the Past series of historical educational games.[12] The National Science Foundation has also supported the creation of reacting games that
`address science and math education.[13]
`
`In recent years, there has been increasing use of social simulations for staff training in aid and development agencies. The Carana simulation, for example, was
`first developed by the United Nations Development Programme, and is now used in a very revised form by the World Bank for training staff to deal with fragile
`and conflict-affected countries.[14]
`Common user interaction systems for virtual simulations
`
`Virtual simulations represent a specific category of simulation that utilizes simulation equipment to create a simulated world for the user. Virtual simulations
`allow users to interact with a virtual world. Virtual worlds operate on platforms of integrated software and hardware components. In this manner, the system can
`accept input from the user (e.g., body tracking, voice/sound recognition, physical controllers) and produce output to the user (e.g., visual display, aural display,
`haptic display) .[15] Virtual Simulations use the aforementioned modes of interaction to produce a sense of immersion for the user.
`
`Virtual simulation input hardware
`
`There is a wide variety of input hardware available to accept user input for virtual simulations. The following
`list briefly describes several of them:
`
`Body tracking The motion capture method is often used to record the user’s movements and translate the
`captured data into inputs for the virtual simulation. For example, if a user physically turns their head, the
`motion would be captured by the simulation hardware in some way and translated to a corresponding shift in
`view within the simulation.
`
`◾ Capture suits and/or gloves may be used to capture movements of users body parts. The systems may
`have sensors incorporated inside them to sense movements of different body parts (e.g., fingers).
`Alternatively, these systems may have exterior tracking devices or marks that can be detected by
`external ultrasound, optical receivers or electromagnetic sensors. Internal inertial sensors are also
`available on some systems. The units may transmit data either wirelessly or through cables.
`◾ Eye trackers can also be used to detect eye movements so that the system can determine precisely
`where a user is looking at any given instant.
`
`Motorcycle simulator of Bienal do Automóvel
`exhibition, in Belo Horizonte, Brazil
`
`Physical controllers Physical controllers provide input to the simulation only through direct manipulation
`by the user. In virtual simulations, tactile feedback from physical controllers is highly desirable in a number of simulation environments.
`
`◾ Omni directional treadmills can be used to capture the users locomotion as they walk or run.
`◾ High fidelity instrumentation such as instrument panels in virtual aircraft cockpits provides users with actual controls to raise the level of immersion. For
`example, pilots can use the actual global positioning system controls from the real device in a simulated cockpit to help them practice procedures with the
`actual device in the context of the integrated cockpit system.
`
`https://en.wikipedia.org/wiki/Simulation
`
`
`
`Simulation - Wikipedia, the free encyclopedia
`Page 4 of 14
`Case 1:15-cv-00282-RGA Document 102-4 Filed 03/08/16 Page 65 of 102 PageID #: 2953
`
`Voice/sound recognition This form of interaction may be used either to interact with agents within the simulation (e.g., virtual people) or to manipulate objects
`in the simulation (e.g., information). Voice interaction presumably increases the level of immersion for the user.
`
`◾ Users may use headsets with boom microphones, lapel microphones or the room may be equipped with strategically located microphones.
`
`Current research into user input systems Research in future input systems hold a great deal of promise for virtual simulations. Systems such as brain-
`computer interfaces (BCIs)Brain-computer interface offer the ability to further increase the level of immersion for virtual simulation users. Lee, Keinrath,
`Scherer, Bischof, Pfurtscheller [16] proved that naïve subjects could be trained to use a BCI to navigate a virtual apartment with relative ease. Using the BCI, the
`authors found that subjects were able to freely navigate the virtual environment with relatively minimal effort. It is possible that these types of systems will
`become standard input modalities in future virtual simulation systems.
`
`Virtual simulation output hardware
`
`There is a wide variety of output hardware available to deliver stimulus to users in virtual simulations. The following list briefly describes several of them:
`
`Visual display Visual displays provide the visual stimulus to the user.
`
`◾ Stationary displays can vary from a conventional desktop display to 360-degree wrap around screens to stereo three-dimensional screens. Conventional
`desktop displays can vary in size from 15 to 60+ inches. Wrap around screens are typically utilized in what is known as a Cave Automatic Virtual
`Environment (CAVE) Cave Automatic Virtual E

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