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`Sean Pak (SBN 219032)
`seanpak@quinnemanuel.com
`QUINN EMANUEL URQUHART & SULLIVAN, LLP
`50 California Street, 22nd Floor
`San Francisco, CA 94111
`Telephone: (415) 875-6320
`Facsimile: (415) 875-6700
`
`Thomas D. Pease (pro hac vice forthcoming)
`(N.Y. Bar No. 2671741)
`thomaspease@quinnemanuel.com
`QUINN EMANUEL URQUHART & SULLIVAN, LLP
`51 Madison Avenue, 22nd Floor
`New York, New York 10010
`Telephone: (212) 849-7000
`Facsimile: (212) 849-7100
`
`
`Attorneys for Plaintiff
`TACTION TECHNOLOGY, INC.
`
`
`
`TACTION TECHNOLOGY, INC.,
`
`
`Plaintiff,
`
`UNITED STATES DISTRICT COURT
`SOUTHERN DISTRICT OF CALIFORNIA
`
`
` Case No. _____________________
`
`COMPLAINT FOR PATENT
`INFRINGEMENT
`
`JURY TRIAL DEMANDED
`
`
`
`vs.
`
`
`APPLE INC.,
`
`
`Defendant
`
`
`
`
`
`
`
`COMPLAINT
`
`
`
`
`
`
`
`'21
`
`CV812
`
`MSB
`
`GPC
`
`
`
`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.2 Page 2 of 31
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`Plaintiff Taction Technology, Inc. (“Taction”) asserts the following claims for
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`patent infringement against Defendant Apple Inc. (“Apple”), and alleges as follows.
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`INTRODUCTION
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`1.
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`Taction is a technology innovator specializing in enhanced haptics for
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`electronic devices.
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`2.
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`“Haptics” refers to the science of enabling interaction with technology
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`through the sense of touch. Haptic feedback in electronic devices such as
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`smartphones, smartwatches, virtual reality/game controllers, and headphones provides
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`important sensory information to users. In many such devices, haptic feedback allows
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`users to feel the device responding to their input, and to receive tactile accompaniment
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`to music, dialogue, or actions occurring on a screen.
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`3.
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`Haptic devices can also provide alerts and other information to users,
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`from simple buzzing when a smart phone is “ringing” in silent mode to more complex
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`signals used to indicate specific responses to inputs. Haptic feedback in these types of
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`devices is created by electromechanical actuators—small motors enclosed in a housing
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`or frame. A mass inside a haptic actuator vibrates in response to electric signals.
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`High-fidelity actuators can generate different haptic sensations based on different input
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`signals, from short, sharp taps to low-frequency rumbles.
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`4.
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`A problem with traditional low-fidelity haptic actuators is their limited
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`ability to faithfully reproduce a variety of input signals. Haptic actuators tend to have
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`resonant frequencies at which the movement and vibration of the mass is accentuated.
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`For example, a resonating mass can be slow to begin producing noticeable vibration
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`when a signal is initiated, and can continue vibrating even after the signal is removed.
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`5.
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`Traditional haptic actuators can also produce attenuated vibrations when
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`the input signal is different from the resonant frequency of the actuator. These effects
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`can contribute to distortion of the input signal and the production of a tactile vibration
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`that may differ significantly from the original signal. Thus, traditional low-fidelity
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`
`
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`COMPLAINT
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`-1-
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`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.3 Page 3 of 31
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`haptic actuators may not be capable of producing more than a relatively small number
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`of different output signals.
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`6.
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`Taction’s patented inventions are directed to ways to more accurately
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`reproduce a wider range of signals with a haptic actuator. Taction’s approach can
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`employ specific configurations of flexures, coils, magnets, and magnetic ferrofluid to
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`act on the moving mass to lessen, or “damp,” undesired vibrations while also allowing
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`the actuator to be operated efficiently.
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`7.
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`Taction’s techniques can reduce the “Q-factor”—a damping metric—of a
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`haptic actuator. This leads to tactile feedback that can more accurately reproduce
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`complex input signals, and that can reproduce different input frequencies more
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`precisely. Taction’s technology directly improves the overall user experience of a
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`device by enabling better haptic feedback.
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`8.
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`9.
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`Accurate haptic feedback is important to Apple.
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`Apple has included the specially-branded “Taptic Engine” in multiple
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`models of the iPhone and Apple Watch to provide haptic effects.
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`10. Since introducing the specially-branded “Taptic Engine” haptic actuator
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`in the iPhone and Apple Watch, Apple has updated the hardware design numerous
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`times.
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`11. These updates to the Apple Taptic Engine hardware design reflect an
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`effort to improve haptic performance in Apple’s devices.
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`12. The initial Taptic Engines in the original Apple Watch and iPhone 6S
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`were not damped using ferrofluid.
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`13. More recent Taptic Engines are damped using magnetic ferrofluid.
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`14. Similarly, the initial Taptic Engines in the original Apple Watch and
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`iPhone 6S used coil springs to provide controlled resistance to motion and a central
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`locating rod to locate the moving mass.
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`15. More recent Taptic Engines use a plurality of flexures to both locate the
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`mass and to provide controlled resistance to motion.
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`
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`COMPLAINT
`
`
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`-2-
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`
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`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.4 Page 4 of 31
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`16. Apple has also developed several software systems and APIs (libraries)
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`for haptic feedback, such as “Core Haptics.”
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`17. Those APIs rely upon the enhanced capabilities of Apple’s updated Taptic
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`Engines.
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`18. Apple advertises and touts the fidelity of the tactile sensations produced
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`by its iPhones and Apple Watches.
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`19. Apple’s use of haptics in its iPhones has allowed it to remove the home
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`button and thereby maximize screen real estate.
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`20. Apple’s use of world-class haptics in its iPhones and Apple Watches has
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`helped it distinguish those products from those of its competitors.
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`21. Apple is capitalizing on Taction’s innovation and success by selling
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`devices that infringe Taction’s patents. Apple is utilizing Taction’s patented inventions
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`without license or authority from Taction. Taction has brought this action to remedy
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`Apple’s infringement.
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`NATURE OF THE ACTION
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`22. This is a civil action for infringement under the patent laws of the United
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`States of America, 35 U.S.C. § 1 et seq.
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`23. Taction is the owner of all rights, title, and interest in U.S. Patent Nos.
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`10,659,885 and 10,820,117 (collectively, the “Asserted Patents”).
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`24. Apple has infringed and continues to infringe, directly and indirectly, one
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`or more claims of Taction’s Asserted Patents by making, using, selling, and offering to
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`sell in the United States, including in this District, the Apple Watch Series 3, Apple
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`Watch Series 4, Apple Watch Series 5, Apple Watch Series 6, Apple Watch SE, Apple
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`Watch Nike, iPhone 8, iPhone 8 Plus, iPhone X, iPhone XR, iPhone XS, iPhone XS
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`Max, iPhone 11, iPhone 11 Pro, iPhone 11 Pro Max, iPhone 12, iPhone 12 Mini,
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`iPhone 12 Pro, iPhone 12 Pro Max, and 2020 iPhone SE (the “Accused Products”).
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`25. This list of Accused Products is non-limiting and based on information
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`currently available to Taction.
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`
`
`
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`COMPLAINT
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`
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`-3-
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`
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`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.5 Page 5 of 31
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`26. Taction reserves the right to modify the list of Accused Products,
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`including as new iPhones or Apple Watches are released during the pendency of this
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`case.
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`5
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`27. Taction seeks injunctive relief and monetary damages.
`
`THE PARTIES
`
`28. Taction is a Delaware corporation with its principal place of business at
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`9431 Dowdy Drive, San Diego, California, and the legal owner by assignment of the
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`Asserted Patents, which were duly and legally issued by the United States Patent and
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`Trademark Office.
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`29. Apple is a California corporation, with its principal place of business at 1
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`Apple Park Way, Cupertino, California.
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`30. Apple designs, manufactures, and sells throughout the world a wide range
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`of products, including mobile devices that incorporate Taction’s patented technologies.
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`31. Apple maintains offices in San Diego, and markets, offers, and distributes
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`iPhones and Apple Watches throughout the United States, including in this District.
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`32. Apple directly and indirectly develops, designs, manufactures, distributes,
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`markets, offers to sell, and sells infringing products and services in the United States,
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`including in this District, and otherwise purposefully directs infringing activities to this
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`District in connection with the Accused Products.
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`JURISDICTION AND VENUE
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`33. This is a civil action for patent infringement arising under the patent laws
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`of the United States, 35 U.S.C. § 1 et seq.
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`34. This Court has subject matter jurisdiction over the matters asserted in this
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`Complaint under 28 U.S.C. §§ 1331 and 1338(a) and 35 U.S.C. §§ 271 et seq.
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`35. This Court has personal jurisdiction over Apple because Apple is
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`organized and exists under the laws of California.
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`36. Venue is proper in this District pursuant to 28 U.S.C. § 1391(b) and (c)
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`and 28 U.S.C. § 1400(b).
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`
`
`
`
`COMPLAINT
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`
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`-4-
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`
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`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.6 Page 6 of 31
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`37. Venue is appropriate under 28 U.S.C. 1400(b) at least because Apple is
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`incorporated in California and because Apple has committed acts of infringement and
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`has a regular and established place of business in this district.
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`38. Apple’s acts of infringement in this district include but are not limited to
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`sales of the Accused Products at Apple Store locations in this district, including but not
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`limited to 7007 Friars Road, San Diego, CA 92108 and 4505 La Jolla Village Drive,
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`San Diego, CA 92122.
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`39. Apple’s Apple Stores in San Diego County alone employ at least 600
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`people.1
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`40.
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`In addition to the Apple Stores, Apple has a regular and established place
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`of business in University City, San Diego, including a “100,000 square-foot
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`research/office building” and a second 204,000 square-foot building.2
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`41. Apple has publicly announced that its location in University City is a
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`“principal engineering hub” and that it expects to hire 1,200 people over three years.3
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`42. Apple has stated that it would need “hundreds of thousands of square
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`feet” of real estate in San Diego to accommodate its growing team in the area.4
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`43. Since 2019, Apple has been the employer of at least 127 recipients of H-
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`1B visas who work and reside in San Diego.5
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`1 https://www.sandiegouniontribune.com/business/technology/sd-fi-apple-
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`hiring-san-diego-20190306-story.html
`
`2 https://www.sandiegouniontribune.com/business/technology/story/2019-11-
`
`13/apple-inks-deal-for-second-utc-building-as-part-of-san-diego-expansoin
`
`3 https://www.sandiegouniontribune.com/business/technology/sd-fi-apple-
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`hiring-san-diego-20190306-story.html
`
`4 https://www.pacificcoastcommercial.com/post/apple-leases-full-building-in-
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`expansion-in-san-diego-high-tech-hub
`
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`COMPLAINT
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`
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`-5-
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`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.7 Page 7 of 31
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`44. Apple is currently advertising approximately 278 jobs in San Diego.6
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`45. Apple’s open job listings in San Diego include at least a Haptics
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`Firmware Engineer who will “develop Taptic Engine firmware for next-generation
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`Apple products, including iPhone, Apple Watch, and Mac” and will “join a tightly-
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`integrated team of hardworking engineers to deliver world-class haptic experiences
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`that will be enjoyed by millions of customers.”7
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`46. Apple’s open job listings in San Diego also include at least a Haptics
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`Quality Engineer who will “test and validate Apple’s Taptic Engine firmware,
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`software and algorithms for next generation haptic devices including iPhone [and]
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`Watch.”8
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`47.
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`In February 2021, Apple advertised an open job listing in San Diego for a
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`Haptics Product Design Engineer, part of “[t]he Haptic Engineering team [that]
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`develops state of the art haptic solutions that are central to Apple’s products, including
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`the iPhone and Apple Watch,” and who will “lead the design, development, and
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`validation of next-generation haptic actuators and experiences” and “will have end-to-
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`5 H1B Salary Database,
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`https://h1bdata.info/index.php?em=APPLE+INC&job=&city=SAN+DIEGO&year=
`
`All+Years
`
`6 https://jobs.apple.com/en-us/search?location=san-diego-SDO
`
`7 Exhibit C, https://jobs.apple.com/en-us/details/200220549/hid-haptics-
`
`firmware-engineer?team=HRDWR (last visited Feb. 26, 2021)
`
`8 Exhibit D, https://jobs.apple.com/en-us/details/200201277/hid-haptics-quality-
`engineer?team=HRDWR (las visited Apr. 19, 2021)
`
`
`COMPLAINT
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`
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`-6-
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`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.8 Page 8 of 31
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`end responsibility for the mechanical design and integration of haptic actuators from
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`concept to production.”9
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`TACTION’S INVENTIONS AND PRODUCTS
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`48. Dr. S. James Biggs, the inventor of the Asserted Patents, earned his Ph.D.
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`in Bioengineering from the University of Utah and worked early in his career at the
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`MIT Touch Lab.
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`49. Dr. Biggs’ research at the MIT Touch Lab focused on the effect of
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`different types of vibrations on human skin, including the differences between axial
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`vibrations (perpendicular to the skin) and shear vibrations (parallel to the skin).
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`50. Over the course of his career, Dr. Biggs has explored new types of haptic
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`actuators that could produce shear vibrations that accurately reproduced a wider range
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`of frequencies, including bass frequencies lower than 200 Hz.
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`51. As a result of his research, development, and engineering, Dr. Biggs
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`developed an improved haptic actuator, the Taction Transporter®, that incorporates
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`specific configurations of flexures, coils, magnets, and a magnetic ferrofluid to damp
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`undesired vibrations while also allowing the actuator to be operated efficiently.
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`52. The Taction Transporter is able to produce relatively uniform output
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`across a wider range of input frequencies than previous haptic actuators.
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`53. One application for the Taction Transporter is to provide an enhanced
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`bass response for personal audio applications.
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`54. Taction successfully Kickstarted its own brand of haptic-enhanced
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`headphones, the Taction Kannon.10
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`9 Exhibit E, https://sandiego.jobd.org/view/259155.html (last visited Feb. 26,
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`2021) (originally posted at https://jobs.apple.com/en-us/details/200219890/haptics-
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`product-design-engineer?team=HRDWR)
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`10 https://www.kickstarter.com/projects/2053327139/kannon-headphones-
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`accurate-bass-you-can-feel
`
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`COMPLAINT
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`-7-
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`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.9 Page 9 of 31
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`55. Each earcup in the Taction Kannon contained a traditional acoustic
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`speaker driver as well as a planar haptic actuator.
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`56. The Taction Kannon produced shear vibrations, parallel to the side of the
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`user’s head.
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`57. This was an improvement over older designs that moved axially, or
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`perpendicular to the user’s head.
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`58. Compared to earlier devices, the Taction Kannon left the volume of air
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`within the earcup relatively unchanged, preserving the fidelity of the audio coming
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`from the traditional speaker driver.
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`59. Taction has received widespread acclaim for the Taction Kannon and the
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`Taction Transporter.
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`60. One reviewer noted that “[i]t took about half a second for a wide grin to
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`spread across my face when I first put the Taction Kannons on. It’s not a generic
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`shaking sensation as soon as bass notes hit, it’s a masterfully accurate vibration that
`
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`COMPLAINT
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`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.10 Page 10 of 31
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`mirrors what you would feel in the real world were such a note played.”11
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`61. HiFi+ wrote that the Taction Kannon “artfully combines a traditional
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`dynamic driver with a well crafted, proprietary Taction haptic driver.”12
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`62. Taction has licensed its patented haptics technology.
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`63. For example, Taction’s technology powers the Corsair HS60 Haptic
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`headphones, named the “most immersive gaming headset” of 2020.13
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`64. Product review website The Gamer declared that the HS60 Haptic was
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`“no gimmick” and that they “add a new sensory layer to any game and have the power
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`to turn a mundane experience into a thrilling one.”14
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`65. TechPowerUp’s reviewer commented that “it truly manages to achieve
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`what it set out to” and that “[t]he haptic system feels incredibly responsive and on
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`point.”15
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`TACTION’S PATENTS
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`66. Taction applied for and has been granted numerous United States patents
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`since the company’s inception. Two of those patents are at issue in this case.
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`67. U.S. Patent No. 10,659,885 (the “’885 patent”) is entitled “Systems and
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`Methods for Generating Damped Electromagnetically Actuated Planar Motion for
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`Audio-Frequency Vibrations” and issued on May 19, 2020. A true and correct copy of
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`the ’885 patent is attached as Exhibit A to this Complaint.
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`68. Taction is the owner of all rights, title, and interest in and to the ’885
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`patent, with the full and exclusive right to file suit to enforce the ’885 patent, including
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`the right to recover for past infringement.
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`11 http://www.basshead.club/taction-kannon-prototype-review/
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`12 http://www.hifiplus.com/articles/canjam-socal-2016-report-part-4/?page=3
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`13 https://www.pcgamesn.com/best-gaming-headset
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`14 https://www.thegamer.com/corsair-hs60-haptic-headphone-review/
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`15 https://www.techpowerup.com/review/corsair-hs60-haptic/4.html
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`COMPLAINT
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`69. The ’885 patent is valid and enforceable under United States patent laws.
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`70. The ’885 patent claims are directed to a patent-eligible, non-abstract idea.
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`They address, among other things, a specific improvement to the way electronic
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`devices operate, including specific claimed materials, structures, and configurations of
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`a haptic apparatus that provides enhanced haptic sensations to an end-user.
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`71. U.S. Patent No. 10,820,117 (the “’117 patent”) is entitled “Systems and
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`Methods for Generating Damped Electromagnetically Actuated Planar Motion for
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`Audio-Frequency Vibrations” and issued on October 27, 2020. A true and correct
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`copy of the ’117 patent is attached as Exhibit B to this Complaint.
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`72. Taction is the owner of all rights, title, and interest in and to the ’117
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`patent, with the full and exclusive right to bring suit to enforce the ’117 patent,
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`including the right to recover for past infringement.
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`73. The ’117 patent is valid and enforceable under United States patent laws.
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`74. The ’117 patent claims are directed to a patent-eligible, non-abstract idea.
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`They address, among other things, a specific improvement to the way electronic
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`devices operate, including specific claimed materials, structures, and configurations of
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`a haptic apparatus that provides enhanced haptic sensations to an end-user.
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`APPLE’S USE OF TACTION’S PATENTS
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`75. Haptics are important to Apple.
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`76. Apple offers state-of-the-art haptics solutions.
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`77. Apple’s haptics solutions are central in shaping the experience of using
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`many of Apple products.
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`COMPLAINT
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`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.12 Page 12 of 31
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`78. For example, a recent job posting by Apple for its San Diego facility
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`stated that “state of the art haptic solutions . . . are central in shaping the experience of
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`using Apple products.”16
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`79. Apple’s Human Interface Guidelines also emphasize the importance of
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`haptics to Apple products:17
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`Haptics
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`Haptics engage people's sense of touch to enhance the experience of interacting with
`onscreen interfaces. For example, when an Apple Pay t ransaction is confirmed, t he system
`plays haptics in addition to providing visual and auditory feedback. Haptics can also
`enhance touch gestures and interactions like scrolling through a picker or toggling a swit ch.
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`Haptics
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`Haptics are a great way to get people's attention and to convey important information. In
`addition to syst em haptics, Apple Watch Series 4 and later provides haptic feedback for
`interactions with the Digital Crown; fo r guidance, see Digital Crown.
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`80. Apple products including the iPhone and the Apple Watch have
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`implemented increasingly sophisticated haptics technology over time.
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`81. Since the release of the first Apple Watch in 2015, Apple has included a
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`customized haptic actuator, called the “Taptic Engine,” in many of its devices:18
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`16 Exhibit D, https://sandiego.jobd.org/view/259155.html (last visited Feb. 26,
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`2021) (originally posted at https://jobs.apple.com/en-us/details/200219890/haptics-
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`product-design-engineer?team=HRDWR)
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`17 https://developer.apple.com/design/human-interface-guidelines/ios/user-
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`interaction/haptics/; https://developer.apple.com/design/human-interface-
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`guidelines/watchos/interaction/haptics/
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`18 https://web.archive.org/web/20150911022920/http://www.apple.com/
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`watch/watch-reimagined/
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`COMPLAINT
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`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.13 Page 13 of 31
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`Taptic Engine.
`Technology with a
`more human touch.
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`This linear actuator inside Apple Watch taps
`you on the wrist when you receive
`a notification, press down on the display, or
`use Digital Touch. The Taptic Engine gives
`different kinds of notifications and actions
`their own distinct character. So even with
`the accompanying audio cues turned off,
`you can feel the difference between an
`alarm and an incoming phone call without
`even looking.
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`82. The Taptic Engines in Apple’s devices have been redesigned several
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`times to improve their haptic performance.
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`83.
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`In particular, since late 2016 Taptic Engines have employed ferrofluid to
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`damp vibrations of the moving mass.
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`84. Similarly, since late 2016 Taptic Engines have included in-plane flexures
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`to locate and suspend the moving mass.
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`85.
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`In 2019, Apple continued to expand its haptics functionality, introducing
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`the Core Haptics library.
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`86. With the Core Haptics library, app developers can “engage users
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`physically, with tactile and audio feedback that gets attention and reinforces actions.”19
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`87. Among other things, the Core Haptics library includes functionality that
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`allows for precise synchronization of haptic sensations to audio tracks.20
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`19 https://developer.apple.com/documentation/corehaptics
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`COMPLAINT
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`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.14 Page 14 of 31
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`88. Using ferrofluids to damp unwanted vibrations in the Taptic Engine
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`allows the Taptic Engine to more accurately produce desired haptic vibrations.
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`89. More accurately producing desired haptic vibrations improves the overall
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`user experience of the Accused Products.21
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`90. More accurately producing desired haptic vibrations enables other
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`hardware aspects of the Accused Products to change in ways that improve their overall
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`user experience.
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`91. For example, more accurately producing desired haptic vibrations allowed
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`Apple to remove the physical home button from most current iPhones and to expand
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`the size of the screen to almost the entire front surface of the device.
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`COUNT I: INFRINGEMENT OF U.S. PATENT NO. 10,659,885
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`92. Taction incorporates by reference and re-alleges all of the foregoing
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`paragraphs of this Complaint as if fully set forth herein.
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`93. Apple has directly infringed, continues to infringe, and has induced or
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`contributed to the infringement of the ’885 patent by making, using, selling, and
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`20 https://developer.apple.com/videos/play/wwdc2019/520/ (“Core Haptics lets
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`you design fully customized haptic patterns with synchronized audio. See examples
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`of how haptics and audio enables you to create a greater sense of immersion in your
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`app or game.”); https://developer.apple.com/videos/play/wwdc2019/223/ (“Discover
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`how to combine visuals, audio and haptics, using the Taptic Engine, to add a new
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`level of realism and improve feedback in your app or game.”).
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`21 E.g., https://developer.apple.com/design/human-interface-guidelines/ios/user-
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`interaction/haptics/ (“Impact haptics provide a physical metaphor you can use to
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`complement a visual experience. For example, people might feel a tap when a view
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`snaps into place or a thud when two heavy objects collide.”). https://developer.
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`apple.com/documentation/corehaptics (“Use haptics to engage users physically, with
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`tactile and audio feedback that gets attention and reinforces actions.”).
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`COMPLAINT
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`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.15 Page 15 of 31
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`offering for sale, without authority or license the Accused Products in violation of 35
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`U.S.C. § 271(a).
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`94. The Accused Products are non-limiting examples that were identified
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`based on publicly available information, and Taction reserves the right to identify
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`additional infringing activities, products, and services, including, for example, on the
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`basis of information obtained during discovery.
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`95. By way of example only, the Accused Products meet all the limitations of
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`at least claim 1 of the ’885 patent, which recites: An apparatus for imparting motion to
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`the skin of a user, the apparatus comprising: a housing; a plurality of coils capable of
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`carrying electrical current; a plurality of magnets arranged in operative proximity to
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`the plurality of coils; a moving portion comprising an inertial mass and the plurality of
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`magnets; a suspension comprising a plurality of flexures that guides the moving
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`portion in a planar motion with respect to the housing and the plurality of conductive
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`coils; wherein movement of the moving portion is damped by a ferrofluid in physical
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`contact with at least the moving portion; and wherein the ferrofluid reduces at least a
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`mechanical resonance within the frequency range of 40-200 Hz in response to
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`electrical signals applied to the plurality of conductive coils.
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`96. The Accused Products are, or contain, an apparatus for imparting motion
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`to the skin of a user.
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`97. The Accused Products include Taptic Engine haptic actuators that employ
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`ferrofluid damping.
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`98. The Taptic Engines use a moving mass that causes the Taptic Engines to
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`vibrate.
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`99. The vibration of the Taptic Engines is transferred to the housing of an
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`iPhone or Apple Watch, which then imparts motion to the skin of a user in contact
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`with the device.
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`100. The Accused Products contain a Taptic Engine that includes a housing.
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`101. One example in the 2020 iPhone SE is shown below:
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`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.16 Page 16 of 31
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`102. The Taptic Engines in the Accused Products contain a plurality of coils
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`capable of carrying electrical current.
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`103. One example in the 2020 iPhone SE is shown below:
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`104. The Taptic Engines in the Accused Products contain a plurality of
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`magnets arranged in operative proximity to the plurality of coils.
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`105. One example in the 2020 iPhone SE is shown below:
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`COMPLAINT
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`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.17 Page 17 of 31
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`106. The Taptic Engines in the Accused Products contain a moving portion
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`comprising an inertial mass including tungsten inserts and a plurality of magnets.
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`107. One example in the 2020 iPhone SE is shown below:
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`COMPLAINT
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`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.18 Page 18 of 31
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`108. The Taptic Engines in the Accused Products contain a suspension
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`comprising a plurality of flexures that guides the moving portion in a planar motion
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`with respect to the housing and the plurality of conductive coils.
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`109. One example in the 2020 iPhone SE is shown below:
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`110. The movement of the moving portion of the Taptic Engines in the
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`Accused Products is damped by a ferrofluid in physical contact with at least the
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`moving portion.
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`111. One example in the 2020 iPhone SE is shown below:
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`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.19 Page 19 of 31
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`112. On information and belief, the ferrofluid in the Taptic Engines in the
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`Accused Products reduces at least a mechanical resonance within the frequency range
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`of 40-200 Hz in response to electrical signals applied to the plurality of conductive
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`coils.
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`113. Apple actively, knowingly, and intentionally induces infringement of one
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`or more claims of the ’885 patent under 35 U.S.C. § 271(b) by actively encouraging
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`others to make, use, sell, and offer to sell in the United States, the Accused Products.
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`114. For example, Apple provides directions, instruction manuals, guides,
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`and/or other materials that encourage and facilitate infringing use by others.
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`115. Apple has sold and is selling the Accused Products with the knowledge
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`and intent that customers who buy the products will use the products for their
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`COMPLAINT
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`Case 3:21-cv-00812-GPC-JLB Document 1 Filed 04/26/21 PageID.20 Page 20 of 31
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`infringing use and therefore that customers have been and are directly infringing the
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`’885 patent.
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`116. Apple contributes to the infringement of one or more claims of the ’885
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`patent under 35 U.S.C. § 271(c) by offering to sell and selling a component of the
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`Accused Products that constitutes a material part of the inventions, knowing the same
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`to be especi